The Chemist Zombie
[EAR RAPE] Plants vs. Zombies: The Zombies Ate Your Brains sound
updated
You can get up to 1.33 million XP per hour just by doing this, so this is ideal for leveling up your rank. Unfortunately, it seems like Tarn might have figured this out, so he decided to ban engineer in this AC unlike the original. Guess he really doesn't want you to cheese for that paragon, huh? You can still level up other towers that are allowed though, so there's that.
Ethan Reid's video on the last AC with XP farming: youtube.com/watch?v=C5VizyabJic
Song: The Chemist Zombie - untitled (not yet released)
Challenge code: ZMCMYVV
250 heli ability spam
Challenge code: ZMBAPWC
050 bucc + lv20 Geraldo
Place Geraldo's glue at the start of the track
Ability → rejuv → ability → rejuv → ability → wait until it exits cooldown → ability
200 dart
200 ace set to fig. infinite
402 dart set to last
Set dart to first if some bloons try to escape
420 ace
502 dart
520 ace
Challenge code: ZMBPRYC
104 alch → 105 when all bloons are at the center
Challenge code: ZMBPMBY
040 farm, use ability, sell
Lv7 Ben, sell
130 spac
Challenge code: ZMBWMRW
Sauda
Lv3 ability on R28
420 tack on R29
Lv3 ability on R40, if some bloons are escaping
Upgrade Sauda manually to lv9 at the start of R50, and to lv10 at the start of R59
Sauda lv10 ability on R59 when all the camo leads show up
Challenge code: ZMBEYVU
210 heli. Slightly RNG.
200 ace
020 mortar, aim towards the light orange triangle next to the ace, micro as necessary if the bloons get past it
220 ace before R24
240 mortar
420 ace
250 mortar
Use ability on R59 when the camo leads spawn
Challenge code: ZMBWFUW
Obyn
202 sub
202 -〉302 sub, but immediately unsubmerge it
Only submerge it on camo rounds (24, 33, 36, 37, 42, 45, 47, 48, 51, 53, 56, and 59), and even then, you should only submerge it when the camos are in range.
This also applies to Obyn's lv3 ability
020 wiz
200 heli next to the U-turn near the entrance
020 -〉022 wiz
200 -〉302 heli
Upgrade Obyn manually on R38, 43, and 47. You can keep upgrading afterwards (such as on R53 on the video), but you need to get him to lv10 before R50.
Obyn lv10 ability on rounds with 2 or more MOABs (50, 52, 53, 54, 57, 58, and 61).
For R61, you should only deploy the ability when the MOABs are approaching the WoT spawn position, just so that it's not wasted by the regrows.
Challenge code: ZMBELHO
520 glue near the entrance
Written guide:
202 dart
020 -» 022 sniper
402 dart set to last before R28
025 sniper
502 dart
Original challenge code: ZMBEABT
420 spac
Original challenge code: ZMBXPLW
040 ace, use ability as soon as it exits cooldown
Original challenge code: ZMBPOVA
This AC is a bit RNG. Just keep trying if you fail.
Written guide:
250 glue outside of the ceramics range, use ability when the cerams are almost at the topmost part of the track, then immediately sell it
Ezili upgrade to lv3, then use the ability when it becomes available, and sell immediately
025 dart
Original challenge code: ZMBWMXK
110 druid
130 druid
003 wiz before R24
140 druid and spam ability to get cash quicker
024 wiz and 240 druid before R40.
R40 can be RNG, particularly when it pops into cerams.
025 wiz
You can also add Obyn if the MOAB keeps leaking (voids 2TDC though).
DC100:
Because WLP is not allowed in this challenge, this strat will fail on R97 unless if you throw 015 druid into the mix. PoD simply doesn't have enough ZBFBs to sustain the duration and deal enough damage to the FBFB (and BAD), and SOTF doesn't do much against it either.
Keep spamming ability until you get enough cash, then get 250 druid
Just AFK until R97, then add 015 druid.
0:00 Challenge completion
11:20 Freeplay to R100
Original challenge code: ZMBDYOS
Original challenge name: abcd do bexiga
Original creator: Venom
Original challenge code: ZMBWKTV
Written guide:
For up to round 80:
dart, wizard,
020 wiz
023 dart before R24
030 wiz
024 dart
042 wiz before R40
R40 ability
025 dart
052 wiz
For 2TDC100: Ability on R90, 93, 95, 96, 97, 98, 99, and 100.
Timestamps:
0:00 Challenge completion with 2 towers
18:25 Rounds 81-97
25:25 Timing fail on WLP ability
26:15 Rounds 98-100
Original creator: LuckyFox777
Original challenge code: join.btd6.com/Challenge/ZMBBXOT
Obviously it's just a simple texture mod, because at the time advanced modding techniques were pretty much unheard of. But hey, it's a 10 year old mod that predates a lot of things, so I think it's worth trying out just to take a trip down the memory lane.
Also, yes this mod changes the roof level so it has a snowy-looking appearance, hence the thumbnail, as well as changing the aquarium in zen garden, but I forgot to mention it in the video.
Download the mod: drive.google.com/file/d/1VXrEagdhg22-lXgzDndwrG9GzOQPsYMR/view
PvZ Toolkit: github.com/lmintlcx/pvztoolkit/releases
Original post: plantsvszombies.fandom.com/wiki/User_blog:Big_plants_fan/Plants_vs._Zombies_Game_of_the_new_Modern_by_Big_plants_fan._Try_now!
If the download link doesn't work, contact me on the wiki/reddit discord: discord.gg/S8vUh7ukFw
0:00 - Intro
1:23 - Installation
2:43 - What this mod changes
7:15 - Gameplay demo
Outro music: Brainiac Maniac (The Chemist Zombie DnB Remix) - not released yet
Twitter: http://twitter.com/ChemistZombie
Twitch: http://twitch.tv/chemistzombie
Free Games Notifier server: http://discord.gg/jeg5fSP or http://chemistzombie.github.io/discord
Unbelievable. Imagine only being able to showcase one more plant and two more zombies after over 6 months, and you still haven't even released them yet. PvZ1's development started in around July 2006 and it only took them a year (October 2007) to make them look almost like the final product (see The Making of PopCap's Plants vs. Zombies presentation). Shows how slow their dev team is compared to the original PvZ1 dev team.
You can watch a stream replay of my PvZ3 playthrough here, to understand why I'm disappointed with this game: youtube.com/watch?v=zdvx4lWC1PM
timestamps
00:00 - Levels 1-10, 1st survey
38:54 - Levels 11-20
1:11:44 - Levels 21-30, 2nd survey
1:39:27 - Levels 31-40, final survey on lv32 (bug)
2:16:33 - Levels 41-50
If you haven't watched the first part, you can do so here: youtu.be/NiXAffvd6pA
Part 2 of this playthrough covers levels 41-50, which will be the final part of this series. The game was previously unplayable and I wasn't able to proceed past level 41 due to massive performance issues that caused the game to go below 1 FPS, almost to the point of freezing. It seems that switching to Bluestacks partially solved the issue, though the frame rate is still horrible at around 5 FPS. It seems like this game suffers from massive memory leaks caused by the water FX as this continues until the volcano levels which doesn't have water in it, and closing the game and reopening it addresses this issue.
Completing the game results in the game showing a popup that can't be closed, asking you to fill in a survey. Even after you click on it, you still won't be able to return to the game, effectively preventing you from playing the game anymore. To me this is a bad design decision as the original PvZ3 allowed you to continue playing even after you completed it, or even PvZ1 and 2 which allowed you to replay previous levels, and they should fix this once the next beta comes out.
Here's a summary of what needs to be fixed with this game, in case my commentary wasn't clear enough or too repetitive:
1. Fix the performance issues. I can't stress this out enough. If they want this game to succeed, then make the game actually usable. I can't believe how a tower defense game that's nowhere near BTD6 in terms of zombie spawns can perform so much worse than that despite using the same engine (Unity). People don't want a game that's barely functional, so this is top priority.
2. Tone down the microtransaction aspects. This includes the forced usage of instant-use plants to clear zombies (which they actually admitted in the survey), removing the health system entirely and restoring the restart button, as well as bringing back the 5 lawn mowers instead of just having one single "smart" mower that only serves to force you to buy the Blover to push the zombies back instead of losing (they have the models in the game files, so it's not gonna be that hard for them to do this)
3. Allow the players to replay previous levels to improve the replay value of this game.
4. Buff the plants so they can kill the zombies quicker and nerf the zombies so that they eat the plants more slowly. Also nerf the Gargs so the move much slower as they literally have the exact same movement speed as a regular zombie despite having multiple times the amount of health, which makes the game insanely difficult. Alternatively they could just go back to the tried-and-tested PvZ1/2 balancing.
5. Add more plants and zombies. The game gets boring so quickly because it's just the same plants and zombies repeated over and over, and this is a huge step backward from the original PvZ3 which included much more characters and even bosses.
As of 23 September 2021, the game's testing phase has been paused and it's no longer available to play for now. I guess they received enough negative feedbacks so they had to go back to the drawing board. Hopefully they can do better next time, but judging by how much of a dumpster fire this game currently is, my expectations are very low at this point.
I sometimes stream on Twitch: twitch.tv/chemistzombie
The game does have some improvements over the original one, such as the return of landscape mode, 2D-like models, and the old sun production system, but it still has lots of flaws, such as the massive performance issues in water levels, the potentially aggressive push towards microtransactions by forcing people to use instant plants during certain zombie spawns and having a health system that requires people to wait for 20 minutes to regenerate health in order to be able to play again (hence the missing restart button), the lack of variety in plants and zombies, and the inability to choose the plant of your choice, so overall it's a pretty mixed bag.
The performance issues are a huge dealbreaker here, as shown on the stream. It looks like certain hardware configurations will severely lag the game to the point of being unplayable. This is something that PopCap should immediately fix before moving on to anything else.
For some odd reason, the game also requires you to have an active internet connection at all times (basically DRM), despite it currently lacking any multiplayer features at the moment unlike the original one. It seems like this might be their way of introducing a "killswitch" that prevents people from playing these early access versions for too long. Once again, PopCap really needs to remove this DRM in the final version as not every place has good internet coverage and it seems unnecessary anyway given how the previous two games never forced you to do this.
In conclusion, PopCap still needs a lot of work in order to deliver a good sequel to the tower defense games. Keeping some of the questionable design decisions, lacking content, and not fixing major issues with the game, are surefire ways to doom the game just like what happened to BfN.
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Featuring: Hooski#4723, Scoot The Green Ducc#2774, Nixky#4263 (youtube.com/channel/UCu8NSrnCwArbCFZ3R-awiVg)
footage is from a turf match that i'm probably gonna have to scrap because it was too short to be usable, which is why it ended up in here
that extreme motion blur on the video was intentional btw
songs:
Lady - Yankin'
Ephixa & Going Quantum - Let's Roll
song edited with FL Studio 20 and Izotope RX8
join the pvz subreddit + wiki discord: discord.gg/S8vUh7ukFw
Twitter: http://twitter.com/ChemistZombie
Twitch: http://twitch.tv/chemistzombie (i do live streams now!)
Soundcloud: soundcloud.com/thechemistzombie
Blogs: http://chemistzombie.wordpress.com - http://chemistzombie.github.io
Discuss this on r/PvZGardenWarfare Discord server: discord.gg/S8vUh7ukFw
Sources:
Nintendo Direct: youtube.com/watch?v=IVHbzcr1-D8
ea.com/games/plants-vs-zombies/plants-vs-zombies-battle-for-neighborville/about/switch-features
nintendo.com/games/detail/plants-vs-zombies-battle-for-neighborville-complete-edition-switch
BfN Switch announcement trailer: youtube.com/watch?v=YBYW0p6jGZY
Music: Laszlo - Fall to Light
youtube.com/watch?v=Lq2UrnDsI_s
Twitter: http://twitter.com/ChemistZombie
Twitch: http://twitch.tv/chemistzombie
Blogs: http://chemistzombie.wordpress.com - http://chemistzombie.github.io
i put an unfitting music on a video of an asteroid impact and it sounds awesome, especially because i synced each scenes to it
music: Mojoman - Inner Echo
video: Miracle Planet (Large Asteroid Impact Simulation) - Discovery Channel
happy 2021, aka 2020 part 2
PvZABFan's channel: youtube.com/channel/UCDjmnBC-MkKqa982JHKFUww
Intro Music: Koven - About Me
Twitter: http://twitter.com/ChemistZombie
Twitch: http://twitch.tv/chemistzombie
We have a Discord! Join our Free Games Notifier server: http://discord.gg/jeg5fSP or http://chemistzombie.github.io/discord
Blogs: http://chemistzombie.wordpress.com - http://chemistzombie.github.io
Huge thanks to Krook for providing me the raw footage. This video wouldn't have been possible without it as the uploaded version only showed his kills and syncing them would've just shown me running around the map most of the time.
Previous video: youtube.com/watch?v=fi685Munsus
Krook's video: youtube.com/watch?v=MlMonaewMrY
Intro - 0:00
Loggy Acres (Where it all began) - 0:34
Preserve Pastures (Desperately switching to plants) - 4:03
Turning Point Side by Side (Greatest crossover) - 5:45
Peachy District Side by Side (Scuttleshot gang) - 13:17
Goopy Gully Side by Side (Chomper best plant) - 26:41
Music:
A Himitsu - Fragile; Adventures; Isolated Mind; Flourish, Wither, Bye; Cease; Jorg; Realms; Reminisce; Lucid Dream
Available at: jonaserixon.github.io/ahimitsu/#
Barren Gates - Devil (VIP) [NCS Release]
Available at: youtube.com/watch?v=JZlTj7qqKOw
Wontolla, Kasger & Limitless - Miles Away [NCS Release]
Available at: youtube.com/watch?v=aCyQu00rZrM
Twitter: http://twitter.com/ChemistZombie
Twitch: http://twitch.tv/chemistzombie
We have a Discord! Join our Free Games Notifier server: http://discord.gg/jeg5fSP or http://chemistzombie.github.io/discord
Blogs: http://chemistzombie.wordpress.com - http://chemistzombie.github.io
PopCap announced Battle for Neighborville's discontinuation on September 1, which was quite a shocking move as the game has only been out for a year. The reception to this varied, from disappointment to excitement, and there's also people who started a petition to keep the development running (which will most likely not work). However, it looks like the writings on the wall have showed up long before this announcement. This video explains them.
----
Intro - 0:00
The Writings on the Wall - 1:51
Why the Game Failed - 5:40
What Will Happen to the Game Next? - 10:21
About Motive Vancouver - 11:57
Is There Any Hope for BfN? - 12:38
How Much Does This Impact Me? - 13:22
----
The announcement: ea.com/games/plants-vs-zombies/plants-vs-zombies-battle-for-neighborville/news/news-from-neighborville-fall-festival
NM's upcoming legendary upgrades video (I was the one who made the clips): youtu.be/eQwR2egsvdM
Navel Laser and Turbo Twister Ability Rework video: youtube.com/watch?v=ox1vuwddvtM
Upcoming Customizations as of the July Update: youtube.com/watch?v=3M1X2j3ZHa4
----
Featured friends:
Cuckeroo - youtube.com/channel/UCcGAt0b6eyifJi_gqYEagXA
Scoot the Green Ducc - youtube.com/channel/UCG26Z-TBHqE56qK2K_O7TFA
----
Music:
A Himitsu - Lost Within
jonaserixon.github.io/ahimitsu/#/tracks/lost-within
A Himitsu - Icy Vindur
jonaserixon.github.io/ahimitsu/#/tracks/icy-vindur
A Himitsu - Don't Cry (ft. Nori)
jonaserixon.github.io/ahimitsu/#/tracks/dont-cry
A Himitsu - Two Places
jonaserixon.github.io/ahimitsu/#/tracks/two-places
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Twitter: http://twitter.com/ChemistZombie
Twitch: http://twitch.tv/chemistzombie
We have a Discord! Join our Free Games Notifier server: http://discord.gg/jeg5fSP or http://chemistzombie.github.io/discord
Blogs: http://chemistzombie.wordpress.com - http://chemistzombie.github.io
DISCLAIMER: THIS IS NOT A TUTORIAL VIDEO, as the glitch showcased here can severely ruin multiplayer for quite a while if everyone decides to abuse it. This is worse than the Steam Blaster exploit as it can allow people to kill almost anything in less than a second. The purpose of this video is to show how game-breaking it is and why PopCap needs to issue hotfixes immediately for bugs like this.
In this video we'll be taking a look at the most game-breaking glitch ever discovered in BfN as of now. This glitch allows the chomper to chomp at an insane rate of fire, and with the use of scripts or modded controllers, it can even reach 800 RPM or above. That equates to over 500 DPS right there, and not even a space station or gargantuar can survive this.
Overview - 0:00
Peachy District ft. OpsBestMode - 02:02
Tourist Trap Island ft. OpsBestMode - 07:51
Peachy District #2 ft. Krook/Masked/Bumblebird - 17:14
Turning Point ft. OpsBestMode - 40:30
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Bonus video that includes a crossover footage with Krook and more matches will be uploaded soon.
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Krook's video where I made an appearance: youtube.com/watch?v=MlMonaewMrY
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Featured friends and players:
Cuckeroo - youtube.com/channel/UCcGAt0b6eyifJi_gqYEagXA
Emerald (OpsBestMode)
Krook - youtube.com/channel/UCo208_jWSc6UNb2vYKiwnLw
Masked_koopa
Bumblebird
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Music: A Himitsu - Reminisce
Link: youtube.com/watch?v=FbhzEWOuQbA
----
Twitter: http://twitter.com/ChemistZombie
Twitch: http://twitch.tv/chemistzombie
We have a Discord! Join our Free Games Notifier server: http://discord.gg/jeg5fSP or http://chemistzombie.github.io/discord
Blogs: http://chemistzombie.wordpress.com - http://chemistzombie.github.io
Intro - 0:00
Team Plants/Peashooter & Wildflower/Colossal Fossil - 0:44
Team Plants/Wildflower/Colossal Fossil 10:26
Team Zombies/TV Head/Z Tech Factory - 21:33
Team Plants/Wildflower/Oozevoir - 30:03
Team Zombies/TV Head & Deadbeard/Rocky Flats (LOST) - 38:01
Team Zombies/TV Head/Daisy Drive (Flawless Victory) 50:26
Friend featured in this video: NoobyMcOof
Link to his channel: youtube.com/channel/UCbgMEapRdYy0TSntwNSSwRw
Music:
Laszlo - Fall To Light [NCS Release] - youtube.com/watch?v=Lq2UrnDsI_s
Deflo & Lliam Taylor - Reflections [NCS Release] - youtube.com/watch?v=pMarN41uJqE
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Twitter: http://twitter.com/ChemistZombie
Twitch: http://twitch.tv/chemistzombie
We have a Discord! Join our Free Games Notifier server: http://discord.gg/jeg5fSP or http://chemistzombie.github.io/discord
Blogs: http://chemistzombie.wordpress.com - http://chemistzombie.github.io
For full-res images of the customization icons, head to
plantsvszombies.fandom.com/wiki/Plants_vs._Zombies:_Battle_for_Neighborville/Upcoming_content#Upcoming_customizations
For full-res images of the gesture icons, head to
plantsvszombies.fandom.com/wiki/Plants_vs._Zombies:_Battle_for_Neighborville/Upcoming_content#Upcoming_gestures
Into - 0:00
New hats - 0:15
New universal hats - 0:50
New recolors - 4:40
New legendary skins - 4:55
Unfinished legendary skins - 5:30
New gestures - 6:00
End - 7:10
Music:
Catas & Kasger - Blueshift [NCS Release]
youtube.com/watch?v=_C1dfBeo374
Cartoon - On & On (feat. Daniel Levi) [NCS Release]
youtube.com/watch?v=K4DyBUG242c
Cartoon - Why We Lose (feat. Coleman Trapp) [NCS Release]
youtube.com/watch?v=zyXmsVwZqX4
Twitter: http://twitter.com/ChemistZombie
Twitch: http://twitch.tv/chemistzombie
We have a Discord! Join our Free Games Notifier server: http://discord.gg/jeg5fSP or http://chemistzombie.github.io/discord
Blogs: http://chemistzombie.wordpress.com - http://chemistzombie.github.io
This video demonstrates two unfinished ability reworks found in the game data of the May 2020 version of PvZ BfN. This update is highly suspected to be an internal build being passed as a public release due to an unusual amount of unfinished content found in this patch. In this case, we're taking a look at the new version of Navel Laser and Turbo Twister. Do note that these reworks may or may not make it into a future update and are subject to change.
Original Reddit post reddit.com/r/PvZGardenWarfare/comments/gvcfzr/navel_laser_and_turbo_twister_are_being_reworked/?
First look at Iceberg Lettuce by NM youtu.be/JU1ehtOXWQU
New legendary upgrades in May 2020 patch youtu.be/eQwR2egsvdM
Music: InfiNoise - Sunlight (Feat. Nilka) [NCS Release] youtube.com/watch?v=4otiQvkQG1c
Twitter: http://twitter.com/ChemistZombie
Twitch: http://twitch.tv/chemistzombie
We have a Discord! Join our Free Games Notifier server: http://discord.gg/jeg5fSP or http://chemistzombie.github.io/discord
Blogs: http://chemistzombie.wordpress.com - http://chemistzombie.github.io
Also, this is probably the FIRST EVER BfN gun sync video on the internet.
Twitter: http://twitter.com/ChemistZombie
Twitch: http://twitch.tv/chemistzombie
We have a Discord! Join our Free Games Notifier server: http://discord.gg/jeg5fSP or http://chemistzombie.github.io/discord
Blogs: http://chemistzombie.wordpress.com - http://chemistzombie.github.io
This also includes a gameplay demonstration in Tourist Trap Island turf takeover which gets REALLY tense near the end.
Script: drive.google.com/file/d/1Y3caikIA-AZeVCGkRstex1uzSAbNGuNB/view?usp=sharing
Alternate link (if the above no longer works): pastebin.com/STJ1X2fk
This requires AutoHotkey, which can be downloaded at http://autohotkey.com
Press F2 to toggle on/off (on by default)
Music:
Cartoon - On & On (feat. Daniel Levi) [NCS Release]: http://youtu.be/K4DyBUG242c
Beatcore & Ashley Apollodor - Everyday [NCS Release]: youtu.be/eYByk569e90
Diamond Eyes - Stars [NCS Release]: youtu.be/Fmf-G9fpwto
Koven x ROY KNOX - About Me [NCS Release]: youtu.be/t2Ti8d992RM
ROY KNOX & Shiah Maisel - Living With Regret [NCS Release]: youtu.be/VTcttmCCh8Y
Jim Yosef x ROY KNOX - Sun Goes Down [NCS Release]: youtu.be/Hois2F0Jy2Y
ROY KNOX x Tim Beeren - Save Me (Feat. Svniivan) [NCS Release]: youtu.be/_wgDPGBbfjU
ROY KNOX - Earthquake [NCS Release]: youtu.be/z_m0wtLMfdU
Twitter: http://twitter.com/ChemistZombie
Twitch: http://twitch.tv/chemistzombie
We have a Discord! Join our Free Games Notifier server: http://discord.gg/jeg5fSP or http://chemistzombie.github.io/discord
Blogs: http://chemistzombie.wordpress.com - http://chemistzombie.github.io
Surprise, surprise, I finally met this guy who kicked my ass in Suburbination isolation over a month ago, WannabeCarrot. I've always wanted to record him in a match because of that just to show you how good he is. Like dude, he literally beat me in a match at 4-18 and even in this video I still couldn't manage to beat him. Really good player. Maybe add me as friend please?
Some highlights:
6:05 - Swoop slammed me outta nowhere
8:10 - Spindashed outta nowhere
20:32 - Boasted along with WannabeCarrot
29:40 - Disconnected near the end of match
1:05:50 - Overtime sucks
Friends in the party:
Jesuinox - youtube.com/channel/UC-QgixjgiX1ZwuaxWf9mYfA
NoobyMcOof
MCFBlackfang
Music used:
Cartoon - Howling (ft. Asena) (Andromedik Remix) [NCS Release] - youtube.com/watch?v=gUQDq9ezuJQ
T & Sugah - Sleepless (ft. MVE) [NCS Release] - http://www.youtube.com/watch?v=URjgFYIN3Is
Twitter: http://twitter.com/ChemistZombie
Twitch: http://twitch.tv/chemistzombie
We have a Discord! Join our Free Games Notifier server: http://discord.gg/jeg5fSP or http://chemistzombie.github.io/discord
Blogs: http://chemistzombie.wordpress.com - http://chemistzombie.github.io
Featured players in this video:
PacoLovesTaco youtube.com/channel/UCwau0YV-RSW-I15Vot3fdeA
Silvercyclops youtube.com/channel/UCBnGXfcAJs0_qOBdIX0ieXw
Music:
Mendum - One Third [NCS Release] - youtube.com/watch?v=eipHfzNEn2o
SirensCeol & Reaktion ft. The Eden Project - Let You Know [NCS Release] - youtube.com/watch?v=jKl74IdFzXU
Deflo & Lliam Taylor - Reflections [NCS Release] - youtube.com/watch?v=pMarN41uJqE
ROY KNOX - Blue Eyed Demon [NCS Release] - youtube.com/watch?v=KBtmHyfOMNU
T & Sugah - Sleepless (feat. MVE) [NCS Release] - youtube.com/watch?v=eaSlXW-RLgw
Twitter: http://twitter.com/ChemistZombie
Twitch: http://twitch.tv/chemistzombie
We have a Discord! Join our Free Games Notifier server: http://discord.gg/jeg5fSP or http://chemistzombie.github.io/discord
Blogs: http://chemistzombie.wordpress.com - http://chemistzombie.github.io
Previous video explaining some details and how to do it: youtube.com/watch?v=gqlw2pwxzOs
Music used:
Maduk - Go Home [NCS Release] - youtube.com/watch?v=qScpgKbuTLw
Nurko & Last Heroes - Promise Me (feat. Jessie Chambers) [NCS Release] - youtube.com/watch?v=khfiHzJaz5k
Mendum - Save Myself (with xo sad) [NCS Release] - youtube.com/watch?v=M2HCJyLD6pw
Koven x ROY KNOX - About Me [NCS Release] - youtube.com/watch?v=t2Ti8d992RM
ROY KNOX - Breathe Me In [NCS Release] - youtube.com/watch?v=1xtx6OcvoS8
ROY KNOX x WTCHOUT - Shadows (Feat. Svniivan) [NCS Release] - youtube.com/watch?v=o8Y_uR6ZDxo
ROY KNOX - Blue Eyed Demon [NCS Release] - youtube.com/watch?v=KBtmHyfOMNU
ROY KNOX - Shining [NCS Release] - youtube.com/watch?v=gKFyuuXwxBU
Twitter: http://twitter.com/ChemistZombie
Twitch: http://twitch.tv/chemistzombie
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I was supposed to upload this video early in May, and the footage has been lying around since then, but never bothered to edit it.
This video shows an exploit with the latest legendary upgrade, Steam Blaster, and a script you can use to easily do it on PC.
Get AutoHotkey first:
autohotkey.com
Script download link:
drive.google.com/open?id=1CfhUQm8hJnxuD6F06RnjlsYfPZMvCy40
pastebin.com/Pr24vC6A (if the above link no longer works)
Turns on after you open it. Press F2 to toggle on/off. Head to the game and use the Steam Blaster then hold the left mouse button to shoot it rapidly. Exit the script by right clicking the "S" or "H" icon on the taskbar and click Exit.
If you use any other keys than E for the healing hose, you need to edit the script in Notepad and replace "E down" and "E up" with "(your healing hose button) down" and "(your healing hose button) up"
Music used in this video:
Futuristik - Little Bit (feat. Sethh) [NCS Release]
youtube.com/watch?v=0gxIZLHBxBQ
Cream Blade - Heavenly (feat. Romi) [NCS Release]
youtube.com/watch?v=t4IOgVatNLI
Hylo x Disfigure - I'm Here [NCS Release]
youtube.com/watch?v=4whPRKpbA4Q
T & Sugah x NCT - Stardust (feat. Miyoki) [NCS Release]
youtube.com/watch?v=5pfDp6Wrf6Y
Twitter: http://twitter.com/ChemistZombie
Twitch: http://twitch.tv/chemistzombie
We have a Discord! Join our Free Games Notifier server: http://discord.gg/jeg5fSP or http://chemistzombie.github.io/discord
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This would then be used to unlock the entire Springening prize map in 4 minutes. Video:youtu.be/PCQhhGGEPfU
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Music used in this video
Cartoon - Why We Lose (feat. Coleman Trapp) [NCS Release]
youtube.com/watch?v=zyXmsVwZqX4
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Twitter: http://twitter.com/ChemistZombie
Twitch: http://twitch.tv/chemistzombie
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Blogs: http://chemistzombie.wordpress.com - http://chemistzombie.github.io
Video for the patched trick: youtu.be/u_MNvZWP6Rk
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Music used in this video
Wontolla, Kasger & Limitless - Miles Away [NCS Release]
youtube.com/watch?v=aCyQu00rZrM
Cartoon - Why We Lose (feat. Coleman Trapp) [NCS Release]
youtube.com/watch?v=zyXmsVwZqX4
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Twitter: http://twitter.com/ChemistZombie
Twitch: http://twitch.tv/chemistzombie
We have a Discord! Join our Free Games Notifier server: http://discord.gg/jeg5fSP or http://chemistzombie.github.io/discord
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This was BEFORE they dropped the game's support few weeks ago, where they also stopped offering these hero showcase packs.
Also, hooray for the first leap day upload I guess.
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Twitter: http://twitter.com/ChemistZombie
Twitch: http://twitch.tv/chemistzombie
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On an unrelated note, I'm still trying to figure out why the hell Youtube is compressing my videos so badly if it's encoded under Vegas, so I'll try to minimize editing for now, since the last video looks very awful at anything below 1080p.
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Twitter: http://twitter.com/ChemistZombie
Twitch: http://twitch.tv/chemistzombie
We have a Discord! Join our Free Games Notifier server: http://discord.gg/jeg5fSP or http://chemistzombie.github.io/discord
Blogs: http://chemistzombie.wordpress.com - http://chemistzombie.github.io
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Twitter: http://twitter.com/ChemistZombie
Twitch: http://twitch.tv/chemistzombie
We have a Discord! Join our Free Games Notifier server: http://discord.gg/jeg5fSP or http://chemistzombie.github.io/discord
Blogs: http://chemistzombie.wordpress.com - http://chemistzombie.github.io
We're back after many months of inactivity, and the reason why I left for a while was because YouTube's increasingly getting hostile towards its users, which will be explained on the video.
Also thanks for the 2K subscribers, I could've made a special video when it happened but that was when I left so that never happened. See if we can make it to 10-50K by the end of 2020.
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Twitter: twitter.com/ChemistZombie
Twitch: twitch.tv/chemistzombie
We have a Discord server! Join our Free Games Notifier server at discord.gg/jeg5fSP or chemistzombie.github.io/discord
Blogs: chemistzombie.wordpress.com - chemistzombie.github.io
Unlike a manually initiated crash, which can be done by holding F3+C, this one is a crash due to flaw in the game's code.
Note that if you do this on a server, there's a good chance that it'll crash the server, although this is untested.
The /fill command might change in the upcoming 1.13, considering that Mojang has done a major overhaul to the command system.
There was an old tutorial on how to gain access to this Limbo page, uploaded way back on 14 May 2011, but unfortunately the video no longer exists. This serves as a replacement to it because the old one was also added to the Plants vs. Zombies Wiki, and I couldn't seem to find a good replacement to it so I had to make one myself.
PvZ1 might be an old game, but hey, there's actually a lot of things people either haven't discovered yet or have forgot.


