Uploaded August 2024 | Updated September 2026, 4 hours ago
Images referenced in this description can be found here: imgur.com/a/HKV79cs
The idea is as follows:
**Route:**
1. Get rd storage
2. Do Pre-Temple (it may lose time to do Pre-Temple with rd storage, but we could also have longfall as an advantage)
3. At the end of Pre-Temple, get ledge storage near a global trigger (somewhere useful, e.g. City of Light)
4. SFT to Temple
5. Temple Door Clip into Temple
6. Get through the Temple sequence without losing ledge storage
7. Drepwarp (e.g. to City of Light) to save up a few minutes of walking time
The least straightforward of these steps is step 6, so let's go through that.
The Temple sequence has the following mandatory triggers:
**Temple triggers:**
1. Trigger 1 (image 1) is a location trigger; it corresponds to the animation of the minion throwing the guards off; the entire animation must play for the trigger to register; observe that there is a fissure immediately following trigger 1
2. Trigger 2 (image 2) is a location trigger on the same platform as Minion 2
3. Corridor-collapsing trigger(s) (image 3)
Note that Triggers 1 and 2 are prerequisites for Trigger 3, and if we SFT with only one of them triggered, then they both reset. (Dying normally does not reset them; only dying by SFT and deloading the area does.) E.g. if we die and SFT after hitting Trigger 1 but without hitting Trigger 2, we will have to hit both triggers again in order to load Trigger 3. Once we've hit both Trigger 1 and 2, we can safely die and SFT and Trigger 3 won't deload (the trigger itself, not the area that it loads).
Here is the procedure for completing the Temple sequence without losing ledge storage:
**Temple procedure:**
1. Do Dad 1 and Minion 1 fights normally
2. Immediately SFT to front of Temple
3. Temple Door Clip (see end of video)
4. Reverse Double Jump Skip Ledgeless (see end of video)
5. Trivial parkour through the corridor
6. Minion 2 fight (and thus enter Trigger 2)
7. Enter Trigger 1 and survive until the animation finishes, all without losing ledge storage
8. SFT to front of Temple (or if you can find a way up to the door without losing ledge storage then do that and skip Step 9)
9. Repeat steps 3-5
10. Enter Trigger 3
11. Parkour through the corridor
12. Double jump doesn't work so simply die and SFT, alternatively do a double jump skip by wallrunning
13. Walk into the double jump cutscene manually (after the cutscene the game gives us double jump regardless)
At 3:58 in the video, I hit Trigger 1 and do a horizontal wallrun (step 7), then come back up by doing the whole SFT shenanigans again. If instead we could get a vertical wallrun low enough to hit the trigger but high enough that we could jump back on the platform, that would be ideal as we could avoid a second cycle. But I don't think that's possible.
Images referenced in this description can be found here: imgur.com/a/HKV79cs
The idea is as follows:
**Route:**
1. Get rd storage
2. Do Pre-Temple (it may lose time to do Pre-Temple with rd storage, but we could also have longfall as an advantage)
3. At the end of Pre-Temple, get ledge storage near a global trigger (somewhere useful, e.g. City of Light)
4. SFT to Temple
5. Temple Door Clip into Temple
6. Get through the Temple sequence without losing ledge storage
7. Drepwarp (e.g. to City of Light) to save up a few minutes of walking time
The least straightforward of these steps is step 6, so let's go through that.
The Temple sequence has the following mandatory triggers:
**Temple triggers:**
1. Trigger 1 (image 1) is a location trigger; it corresponds to the animation of the minion throwing the guards off; the entire animation must play for the trigger to register; observe that there is a fissure immediately following trigger 1
2. Trigger 2 (image 2) is a location trigger on the same platform as Minion 2
3. Corridor-collapsing trigger(s) (image 3)
Note that Triggers 1 and 2 are prerequisites for Trigger 3, and if we SFT with only one of them triggered, then they both reset. (Dying normally does not reset them; only dying by SFT and deloading the area does.) E.g. if we die and SFT after hitting Trigger 1 but without hitting Trigger 2, we will have to hit both triggers again in order to load Trigger 3. Once we've hit both Trigger 1 and 2, we can safely die and SFT and Trigger 3 won't deload (the trigger itself, not the area that it loads).
Here is the procedure for completing the Temple sequence without losing ledge storage:
**Temple procedure:**
1. Do Dad 1 and Minion 1 fights normally
2. Immediately SFT to front of Temple
3. Temple Door Clip (see end of video)
4. Reverse Double Jump Skip Ledgeless (see end of video)
5. Trivial parkour through the corridor
6. Minion 2 fight (and thus enter Trigger 2)
7. Enter Trigger 1 and survive until the animation finishes, all without losing ledge storage
8. SFT to front of Temple (or if you can find a way up to the door without losing ledge storage then do that and skip Step 9)
9. Repeat steps 3-5
10. Enter Trigger 3
11. Parkour through the corridor
12. Double jump doesn't work so simply die and SFT, alternatively do a double jump skip by wallrunning
13. Walk into the double jump cutscene manually (after the cutscene the game gives us double jump regardless)
At 3:58 in the video, I hit Trigger 1 and do a horizontal wallrun (step 7), then come back up by doing the whole SFT shenanigans again. If instead we could get a vertical wallrun low enough to hit the trigger but high enough that we could jump back on the platform, that would be ideal as we could avoid a second cycle. But I don't think that's possible.

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