Uploaded September 2024 | Updated September 2026, 3 hours ago
The latter half of this video was recorded late at night hence my voice gets quieter.
0:00 z storage and d storage
2:59 Getting d storage at Temple
5:14 Losing d storage at Temple
6:11 Temple Door Clip
7:22 Robberies
11:04 Bins
11:39 Dying with d storage
12:19 r storage
14:50 rd store and rd bin
15:35 d storage and corruption
17:44 Exploiting corruption
19:25 d store with r storage
20:26 d store without r storage
21:06 c storage (see correction)
25:26 Application of c storage
28:33 Covid Glitch
31:07 Save and reload
32:32 Safe spot coords vs. safe spot load (see correction)
33:51 Poo storage (see correction)
36:20 Poo storage and d storage
37:34 More info on Discord
Corrections:
23:16 Just to be very clear, the "c" value on the table represents the number of layers of corruption we are in. Every time we go into a layer of corruption, it adds 1, and when we exit it subtracts 1. If it reaches 0 it removes d storage. c storage occurs when the value is 1 or more despite not being in corruption.
33:32 Since this video was made we have redefined these terms slightly: _Safe spot coordinates_ are defined as the (x, y, z) coordinates where the Prince would respawn if he died at this immediate moment. _Safe spot load_ is defined as the data for area(s) that would be loaded if the Prince died at this immediate moment. _Safe spot_ is defined as the combination of safe spot coordinates and safe spot load (and any other relevant respawn-related data). The key takeaway from this chapter is that these quantities are distinct, which is very evident in the next chapter.
35:42 Poo storage (which we have here) is defined as any state in which the safe spot coordinates (but not necessarily the safe spot load) are being constantly updated to a constant point. Our safe spot _coordinates_ are frozen at Coronation Hall, but our safe spot _load_ is updating as we walk over the ground at the Temple. Therefore, when we die, we get teleported to Coronation Hall (our safe spot _coordinates_ ), but the safe spot _load_ is now at the Temple; therefore the Temple is loaded instead of Coronation Hall, so we respawn in a deloaded area.
The latter half of this video was recorded late at night hence my voice gets quieter.
0:00 z storage and d storage
2:59 Getting d storage at Temple
5:14 Losing d storage at Temple
6:11 Temple Door Clip
7:22 Robberies
11:04 Bins
11:39 Dying with d storage
12:19 r storage
14:50 rd store and rd bin
15:35 d storage and corruption
17:44 Exploiting corruption
19:25 d store with r storage
20:26 d store without r storage
21:06 c storage (see correction)
25:26 Application of c storage
28:33 Covid Glitch
31:07 Save and reload
32:32 Safe spot coords vs. safe spot load (see correction)
33:51 Poo storage (see correction)
36:20 Poo storage and d storage
37:34 More info on Discord
Corrections:
23:16 Just to be very clear, the "c" value on the table represents the number of layers of corruption we are in. Every time we go into a layer of corruption, it adds 1, and when we exit it subtracts 1. If it reaches 0 it removes d storage. c storage occurs when the value is 1 or more despite not being in corruption.
33:32 Since this video was made we have redefined these terms slightly: _Safe spot coordinates_ are defined as the (x, y, z) coordinates where the Prince would respawn if he died at this immediate moment. _Safe spot load_ is defined as the data for area(s) that would be loaded if the Prince died at this immediate moment. _Safe spot_ is defined as the combination of safe spot coordinates and safe spot load (and any other relevant respawn-related data). The key takeaway from this chapter is that these quantities are distinct, which is very evident in the next chapter.
35:42 Poo storage (which we have here) is defined as any state in which the safe spot coordinates (but not necessarily the safe spot load) are being constantly updated to a constant point. Our safe spot _coordinates_ are frozen at Coronation Hall, but our safe spot _load_ is updating as we walk over the ground at the Temple. Therefore, when we die, we get teleported to Coronation Hall (our safe spot _coordinates_ ), but the safe spot _load_ is now at the Temple; therefore the Temple is loaded instead of Coronation Hall, so we respawn in a deloaded area.

![Prince of Persia: The Sands of Time | All Collectibles NMG | 1:50:38 [Former PB]
Prince of Persia: The Sands of Time | All Collectibles NMG | 1:50:38 [Former PB] Watch live at https://www.twitch.tv/smathlax
Speedrun of Prince of Persia: The Sands of Time
Category: All Collectibles (No Major Glitches)
Twitch highlight with chat: https://www.twitch.tv/videos/636792993
Leaderboard: https://www.speedrun.com/pop_sot#All_Collectibles - No Major Glitches
My Current PB: https://youtu.be/Dmhw58P2s8g
My speedrun.com Profile: https://www.speedrun.com/user/Smathlax Prince of Persia: The Sands of Time | All Collectibles NMG | 1:50:38 [Former PB]](https://i.ytimg.com/vi/ChawLY419d8/mqdefault.jpg)



![Prince of Persia 2008 | Any% | 2:00:26 [Former WR]
Prince of Persia 2008 | Any% | 2:00:26 [Former WR]
Speedrun of Prince of Persia 2008
Category: Any%
Leaderboard: https://www.speedrun.com/pop_2008?h=Any-standard&x=xd1rv6zk-j84kkown.jqzvpd4l
My Current PB: https://youtu.be/y7_ZrMJNHUk
My speedrun.com Profile: https://www.speedrun.com/user/Smathlax Prince of Persia 2008 | Any% | 2:00:26 [Former WR]](https://i.ytimg.com/vi/Dew72Y9aW2U/mqdefault.jpg)
![Prince of Persia: The Sands of Time | All Collectibles NMG | 1:48:47 [PB]
Prince of Persia: The Sands of Time | All Collectibles NMG | 1:48:47 [PB]
Speedrun of Prince of Persia: The Sands of Time
Category: All Collectibles (No Major Glitches)
Leaderboard: https://www.speedrun.com/pop_sot#All_Collectibles - No Major Glitches
My speedrun.com Profile: https://www.speedrun.com/user/Smathlax Prince of Persia: The Sands of Time | All Collectibles NMG | 1:48:47 [PB]](https://i.ytimg.com/vi/Dmhw58P2s8g/mqdefault.jpg)
![Prince of Persia: The Forgotten Sands (DS) | Any% Emulator | 2:10:33 [Former WR]
Prince of Persia: The Forgotten Sands (DS) | Any% Emulator | 2:10:33 [Former WR]
Speedrun of Prince of Persia: The Forgotten Sands (DS)
Category: Any% (Emulator)
Leaderboard: https://www.speedrun.com/pop_tfs_ds?h=Any-emulator&x=9kvj3q0k-p853x37n.zqo2vn5l
My Current PB: https://youtu.be/Te3 QAjcfQ
My speedrun.com Profile: https://www.speedrun.com/user/Smathlax Prince of Persia: The Forgotten Sands (DS) | Any% Emulator | 2:10:33 [Former WR]](https://i.ytimg.com/vi/EJU3QEnlIf4/mqdefault.jpg)

![PoP 2k8 Any% Machinery Ground / Heavens Stair Reroute [Outdated]
PoP 2k8 Any% Machinery Ground / Heavens Stair Reroute [Outdated]
Note: at 3:13 you can jump straight to the second column (the seed on the first column is already taken in Pre-Temple)
Saves 20.5s altogether.
- Getting the seeds past the mini-boss area Post-Temple saves 13.5s. Note: Getting the two seeds at 3:41 Pre-Temple is 1.5s slower than Post-Temple because you have to run across the entire mini-boss platform.
- Extending the airwalk from 93 steps to 101 saves 3.5s. This saves time because the strat with 93 steps requires you to climb up the first column, then do a roof run (which is quite slow), then grind back down on the second column, all of which wastes time, hence just airwalking further is faster.
- Getting the seeds below the Heavens Stair platform Post-Temple saves 3.5s. This is because when you grind down the pipe from upper Heavens Stair you are already closer to the seeds, plus you have double jump so you can reach the column from further back, hence spawn further back after death-abusing. PoP 2k8 Any% Machinery Ground / Heavens Stair Reroute [Outdated]](https://i.ytimg.com/vi/EZNsVcOq4hs/mqdefault.jpg)
