Polaris SnoCross (Game Boy Color) Playthrough @longplaycenter
Polaris SnoCross (Game Boy Color) Playthrough  @longplaycenter
Uploaded August 2026 | Updated September 2026, 3 weeks ago
Developed by Vicarious Visions and published by Vatical Entertainment, Polaris SnoCross was released for the Game Boy Color in 2000. Instead of trying to imitate the 3D console versions, the handheld game takes a much more suitable approach: a fast overhead snowmobile racer in the vein of R.C. Pro-Am and Micro Machines.

Rating: 7.5/10

The first thing that stands out is the speed. Hold the accelerator and your snowmobile quickly rockets down the course, especially after a few upgrades. Fortunately, the controls keep up. Steering is responsive, and power slides make it possible to negotiate tight corners without constantly smashing into the scenery. The combination of simple controls and very high speed makes the racing immediately enjoyable.

You compete against two CPU-controlled racers across a small selection of snowy courses. Winning races rewards you with upgrade points that can be distributed between top speed, acceleration, and traction. This adds more strategy than you might expect from such a simple racer. Pour everything into speed and the sled can become difficult to control, while improving traction is particularly useful on tighter courses.

The tracks also make good use of the snowmobile theme. There are narrow twisting sections, forests, barriers, slopes, and plenty of jumps. The physics allow the sleds to slide and launch from uneven terrain, giving the game a character that a standard car racer would lack. Getting caught against a wall, tree, or sharp corner can be annoying, particularly at higher speeds, but crashes rarely keep you stuck for long.

Visually, Polaris SnoCross is surprisingly effective. The overhead perspective gives you a reasonably good view of the upcoming track, obstacles are easy to distinguish, and the scrolling remains smooth even when the action becomes fast. The snowmobiles themselves are small but clearly animated from multiple directions and stand out well against the white backgrounds. GameSpot specifically praised the clear courses and smooth animation.

The cartridge also includes a built-in rumble feature, an unusual extra for a Game Boy Color title. Collisions and terrain produce physical feedback, although contemporary impressions noted that the effect was more of a rough buzz than sophisticated force feedback. Progress can be retained through passwords, and there is also two-player competition through the Game Boy Color Link Cable.

Multiplayer is particularly welcome because the biggest weakness is longevity. The single-player tournament can be completed quickly once you learn the courses, and there simply isn't enough content to sustain the experience for very long. One contemporary review even estimated that an experienced player could finish the campaign in roughly an hour.

The sound is similarly basic. Engine noises, collisions, music, and occasional speech samples accompany the races, but there isn't much variety. It works well enough during play without being something you'll remember afterward.

Contemporary reception was reasonably positive. GameSpot awarded the Game Boy Color version 7.8/10, describing it as an above-average racer and specifically praising its speed, responsive controls, upgrade system, and link-cable support.

Overall, Polaris SnoCross is a small but surprisingly polished Game Boy Color racer. The responsive handling, impressive sense of speed, upgrade system, jumps, rumble support, and multiplayer make it considerably more interesting than its licensed snowmobile theme might suggest. Its biggest problem is simply that there isn't enough of it.

For short arcade-style racing sessions, however, it works extremely well. It may not have the depth or longevity of the best racers on the system, but while it lasts, Polaris SnoCross is fast, smooth, and genuinely fun—one of the more enjoyable niche racing games on the Game Boy Color.
Polaris SnoCross (Game Boy Color) PlaythroughRisk (Mega Drive/Genesis) PlaythroughJumpStart Typing (PC) PlaythroughPinocchio (SNES) PlaythroughOscar Wildes The Selfish Giant (PC) PlaythroughArcadia (Arcade) PlaythroughTrio the Punch: Never Forget Me... (Arcade) PlaythroughPutt-Putt Joins the Parade (3DO) Playthrough🎵 Super Mario Bros. SoundtrackSesame Street: The Adventures of Elmo in Grouchland (Game Boy Color) PlaythroughDonkey Kong Country (SNES) PlaythroughFirst Samurai (SNES) Playthrough
Longplay Center |

Polaris SnoCross (Game Boy Color) Playthrough

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER