Uploaded May 2019 | Updated September 2026, 2 weeks ago
Moving onto Yellow. The Game Freak jingle is brand new again, there's no SFX in the intro, and we get the Pikachu cry. Why they let the noise channel going during it, I have no idea, but it seems intentional.
Notice some notes that seem to cut short in the intro song? They coincide with scene changes. Pokémon Yellow was originally designed for Super Game Boy, which has a significantly longer delay when setting new palettes. Game Boy Color support was added for the international release only, and the song wasn't adjusted.
There are no differences in the title screen song, so you don't have to try to look for any. However, it does fade out shortly after the first loop and the game repeats the intro, instead of being infinite like in Red/Green/Blue.
See also:
Pokémon Green: youtu.be/4nWzt_Xu3X0
Pokémon Red: youtu.be/mxTdWRn-ZOE
Pokémon Gold: youtu.be/PVrTnqGoA0w
Made with bgb and corrscope.
Moving onto Yellow. The Game Freak jingle is brand new again, there's no SFX in the intro, and we get the Pikachu cry. Why they let the noise channel going during it, I have no idea, but it seems intentional.
Notice some notes that seem to cut short in the intro song? They coincide with scene changes. Pokémon Yellow was originally designed for Super Game Boy, which has a significantly longer delay when setting new palettes. Game Boy Color support was added for the international release only, and the song wasn't adjusted.
There are no differences in the title screen song, so you don't have to try to look for any. However, it does fade out shortly after the first loop and the game repeats the intro, instead of being infinite like in Red/Green/Blue.
See also:
Pokémon Green: youtu.be/4nWzt_Xu3X0
Pokémon Red: youtu.be/mxTdWRn-ZOE
Pokémon Gold: youtu.be/PVrTnqGoA0w
Made with bgb and corrscope.

![[XQ] Sonic Advance 2: Hot Crater Zone Act 1
This song rocks!
Extra high quality rip done using agbplay by ipatix. Visualization made with SidWiz 2 by KapteinKUK and RushJet1. [XQ] Sonic Advance 2: Hot Crater Zone Act 1](https://i.ytimg.com/vi/r98ybwqd8hk/mqdefault.jpg)
![The Legend of Zelda - Links Awakening DX: Full Ending Visualization [SPOILERS!]
Watch in 60fps!
The entire ending to Links Awakening in Oscilloscope view, including gameplay footage. Now you can finally know what Wind Fishs cry looks like!
I actually had the footage for this ready for a while, but my 32-bit Windows XP VM probably couldnt handle the length. I finally decided to just split the audio in two parts and then join it again (thats the cause of the small blip at around 3:26).
Game footage and sound from bewares bgb emulator. Oscilloscope view done with SidWiz2 by KapteinKuK and RushJet1. Editing and merging was done with ffmpeg. Special thanks to Xkeeper for the battery save :) The Legend of Zelda - Links Awakening DX: Full Ending Visualization [SPOILERS!]](https://i.ytimg.com/vi/riaJAZUiHTo/mqdefault.jpg)
![[Mod2PSG2] Balcony (Cave Story) Master System Cover
I love this! Its actually pretty good (by my standards).
I originally had the starting melody using 1/16 pulse waves, but then I decided to go for the heavy two-note bassline instead, and I think it was a wonderful decision, even if it means losing some envelopes in the middle part. [Mod2PSG2] Balcony (Cave Story) Master System Cover](https://i.ytimg.com/vi/sOV7A5kRrsA/mqdefault.jpg)

![[2008] [004b] The Battle Against Heroes (part 2 fix :D)
..:: CHALLANGE ::..
From: Timaeus
- Beat BassBX, ColonelEX, and ProtomanSP.
- Only Dark Chips, BloodRain if you have it, your folder chips, SyncTrg, and HellzArm if you have it.
Originality:
[|||| ] 4/10
Difficulcy:
[|||||| ] 8/10
Sorry I messed up on previous one. Also, I created a second folder that I will be using. :)
Thank you for this challange! [2008] [004b] The Battle Against Heroes (part 2 fix :D)](https://i.ytimg.com/vi/t2vPyz3Bl0c/mqdefault.jpg)
![[XQ] Mega Man Battle Network 6: Battle Field
Virus bustin.
Made with agbplay and corrscope. [XQ] Mega Man Battle Network 6: Battle Field](https://i.ytimg.com/vi/tZRjG6JvNSM/mqdefault.jpg)
![[2008] Sonic Genesis Cheats
Wow, YouTube seems to hate me!
Anyways... the codes are in memory value edit format. If anyone cares to transform them to codebreak/gameshark/actionreplay/anything, Id be glad.
Max rings: 040040EC:FFFF
Max score: 030021F0:FFFFFFFF
Max lives: 030030EE:FFFFFF
This game uses HUGE values when not necessary. [2008] Sonic Genesis Cheats](https://i.ytimg.com/vi/tw0B1YFT0Y4/mqdefault.jpg)


