Uploaded June 2015 | Updated September 2026, 1 week ago
Played on an original N64 (PAL) cartridge and recorded via high-speed USB capture, I show what I think to be the ultimate strategy vs. Mewtwo on R-2 mode when he's armed with the powerful Amnesia move!
You'll need 1x Electrode and 1x Mewtwo
My Electrode's stats - HP 311, Attack 182, Defence 218 (not needed here), Speed 354 (still slower than enemy Mewtwo), Special 251 - If you copy my strat you can get in 1x Thunderbolt and enemy Mewtwo won't K.O Electrode so still have time to use EXPLOSION!
Moveset - Thunder Wave (to paralyze), Thunderbolt (to deal damage), Flash (VERY crucial to destroy Mewtwo's accuracy as you'll see ;) ), Explosion - Electrode is going down, so take 1/3 to 1/2 of Mewtwo's health aswell! Enter MY Mewtwo...
HP 411 (-4 of enemy Mewtwo), Attack 314 (I could have used a physical move to deal damage but...) Defence 254 (not needed here), Speed 332 (Mewtwo R-2 has 100% maxed stats, my Mewtwo sacrifices Speed for HP and - Special 402, only a few points below enemy Mewtwo so it's an almost even contest... almost.
Moveset - EXACTLY as the enemy, Psychic (heavy damage plus 1.5x multiplier, crucial for lowering R-2 Mewtwo's own Special, Amnesia - special goes up 2 stages (2x) so my 402 Special attack becomes 804, and if used again, 999 is the max. Thunderbolt - 10% chance of causing paralysis while being slightly more powerful than Psychic once Amnesia is in play and Special has been lowered. Rest - losing the fight? Restore all your health and status changes such as an unlucky paralysis by R-2 Mewtwo.
The tactic - Open with Electrode, mine was caught as Voltorb, given 10x HP Up, Protein, Iron, Carbos and Calcium, then rose to L100 Electrode, then put through 4 rounds of "The Box Method" (see my upload on it, basically allows you to max your Pokémon's stats that the genes allow) so it can survive 1 Psychic from Mewtwo R-2 even after Amnesia is used! Kicks the rental's ass...
Thunder Wave on move #1 which not only guarantees you will move first on the following turns, but a 1-in-4 Mewtwo R-2 will be paralyzed so get a free move! Flash on move #2 (hits ~70% of the time) will lower Mewtwo's accuracy by 1 stage to 66.6% instead of 99.98% so a 1-in-3 his future attacks will miss! If Mewtwo is paralyzed you can risk a Thunderbolt... but a straight-up EXPLOSION will wreck Mewtwo's health, plus he's paralyzed AND accuracy is down!! Epic Electrode!! Then My Mewtwo vs. Mewtwo R-2...
My ultimate Mewtwo was caught at L136 by Cinnabar Island, Rare Candy'd to L255, L1 and to L2, given 10x HP Up, Protein, Carbos and Calcium - handpicked from 6 caught with the best HP and Special. Rose to L100, then given multiple rounds of "The Box Method" and I beleive this is one of the hardest Mewtwo around!
Move 1 must be Amnesia, and if R-2 Mewtwo is paralyzed or misses a Psychic, Amnesia again for safety or pounce with your own Psychic attacks and be first to the punch to lower R-2's Special by 1 stage (150% strong not 200%), you have Mewtwo R-2 already walking a Psychic tightrope, keep your Special up while lowering his, once his HP is ~100 aim to finish him off with Thunderbolt - also this should be the first move used if he has used Rest and comes round - let him awaken to a Thunderbolt with a possible paralysis again :)
Played on an original N64 (PAL) cartridge and recorded via high-speed USB capture, I show what I think to be the ultimate strategy vs. Mewtwo on R-2 mode when he's armed with the powerful Amnesia move!
You'll need 1x Electrode and 1x Mewtwo
My Electrode's stats - HP 311, Attack 182, Defence 218 (not needed here), Speed 354 (still slower than enemy Mewtwo), Special 251 - If you copy my strat you can get in 1x Thunderbolt and enemy Mewtwo won't K.O Electrode so still have time to use EXPLOSION!
Moveset - Thunder Wave (to paralyze), Thunderbolt (to deal damage), Flash (VERY crucial to destroy Mewtwo's accuracy as you'll see ;) ), Explosion - Electrode is going down, so take 1/3 to 1/2 of Mewtwo's health aswell! Enter MY Mewtwo...
HP 411 (-4 of enemy Mewtwo), Attack 314 (I could have used a physical move to deal damage but...) Defence 254 (not needed here), Speed 332 (Mewtwo R-2 has 100% maxed stats, my Mewtwo sacrifices Speed for HP and - Special 402, only a few points below enemy Mewtwo so it's an almost even contest... almost.
Moveset - EXACTLY as the enemy, Psychic (heavy damage plus 1.5x multiplier, crucial for lowering R-2 Mewtwo's own Special, Amnesia - special goes up 2 stages (2x) so my 402 Special attack becomes 804, and if used again, 999 is the max. Thunderbolt - 10% chance of causing paralysis while being slightly more powerful than Psychic once Amnesia is in play and Special has been lowered. Rest - losing the fight? Restore all your health and status changes such as an unlucky paralysis by R-2 Mewtwo.
The tactic - Open with Electrode, mine was caught as Voltorb, given 10x HP Up, Protein, Iron, Carbos and Calcium, then rose to L100 Electrode, then put through 4 rounds of "The Box Method" (see my upload on it, basically allows you to max your Pokémon's stats that the genes allow) so it can survive 1 Psychic from Mewtwo R-2 even after Amnesia is used! Kicks the rental's ass...
Thunder Wave on move #1 which not only guarantees you will move first on the following turns, but a 1-in-4 Mewtwo R-2 will be paralyzed so get a free move! Flash on move #2 (hits ~70% of the time) will lower Mewtwo's accuracy by 1 stage to 66.6% instead of 99.98% so a 1-in-3 his future attacks will miss! If Mewtwo is paralyzed you can risk a Thunderbolt... but a straight-up EXPLOSION will wreck Mewtwo's health, plus he's paralyzed AND accuracy is down!! Epic Electrode!! Then My Mewtwo vs. Mewtwo R-2...
My ultimate Mewtwo was caught at L136 by Cinnabar Island, Rare Candy'd to L255, L1 and to L2, given 10x HP Up, Protein, Carbos and Calcium - handpicked from 6 caught with the best HP and Special. Rose to L100, then given multiple rounds of "The Box Method" and I beleive this is one of the hardest Mewtwo around!
Move 1 must be Amnesia, and if R-2 Mewtwo is paralyzed or misses a Psychic, Amnesia again for safety or pounce with your own Psychic attacks and be first to the punch to lower R-2's Special by 1 stage (150% strong not 200%), you have Mewtwo R-2 already walking a Psychic tightrope, keep your Special up while lowering his, once his HP is ~100 aim to finish him off with Thunderbolt - also this should be the first move used if he has used Rest and comes round - let him awaken to a Thunderbolt with a possible paralysis again :)










