Uploaded July 2017 | Updated September 2026, 4 days ago
JP: みらいせかいへ To the Future World
• (0:47) How are they communicating? Telepathy?
• (3:45) Foolish rat…then again, it's hard to think rationally when you're about to be executed.
• (6:37–6:40) That's not how a Luminous Orb works! (What it actually does is reveal the entire floor you're on…except traps.)
• (7:09) I can do that too…
• (9:36) Your partner is neck-deep in denial right now. Although I will grant them a point here, since Grovyle's stubborn pride caused him to, you know, NOT explain what his actual goal was in the first place!
• (12:09) You may have heard this music already if you went through Landslide Cave, as it's one of the semi-randomly chosen music pieces for that dungeon.
• (12:49) Hunger Seed is basically X-Eye Seed on crack; the best part is that it doesn't wear off! They're quite rare, though…you'll want to save them for more difficult bosses.
• (13:19) Beware the Drifloon line's Aftermath (25%? chance to activate); ideally you want to KO it from a range. Drifloon and Drifblim are among the absolute best Pokémon in the game (rivalling Palkia) since Unburden allows them to use any given move twice (while only consuming 1PP at a time, effectively doubling its total PP; say hi to double Ominous Winds, Monster Houses!) as long as they aren't holding anything, and are probably even better for Zero Isle South and Destiny Tower than Smoochum, though you do need to get lucky with Max Elixirs in such cases. Problem: they're hard-to-reach post-game recruits…
• (13:49) Ditto's Struggle hurts!
• (17:01) Most Ghosts (and interestingly enough, Darkrai, despite its not being a Ghost-type) can go through walls; equipping a Mobile Scarf gives the same effect to anyone. Beware if they're the party leader; going through a wall tile drains 5 belly. Area-of-effect moves (eg. Dark Pulse) bypass walls, as do Geo Pebbles and Gravelerocks.
• (20:16) Think, you foolish rat! Think!
• (20:24) Would you rather go back to the guy who's made it clear that he intends to kill you?
• (20:34) Yeah, they're still in denial.
• (23:45) Agility is pretty much easy mode! But I tend to lose my bearings for some reason when I use it…so I'm rejecting it for now.
• (27:31) 108 is an important number in Buddhism (no. of negative states of mind that must be overcome to achieve nirvana). As such, you'll see it quite often in Asian media. Fittingly, Spiritomb's base defenses are 108 each, it weights 108kg, and it's 108 in the Sinnoh Dex.
• (27:43) Back in my day, we used to make "no weak" jokes about Calm Mind Suicune instead…alas, the glory days of Netbattle have long since passed into history.
• (27:43) Anyway, you'll want to disable it quick as it can use Hypnosis + Dream Eater combo AND Ominous Wind (Ghost-type AoE Ancientpower, yikes. And the reason I recruited a Snorunt in the first place, for that matter!).
• (28:07) rip in pepperoni sleep seed
• (28:54) That's gross…
JP: みらいせかいへ To the Future World
• (0:47) How are they communicating? Telepathy?
• (3:45) Foolish rat…then again, it's hard to think rationally when you're about to be executed.
• (6:37–6:40) That's not how a Luminous Orb works! (What it actually does is reveal the entire floor you're on…except traps.)
• (7:09) I can do that too…
• (9:36) Your partner is neck-deep in denial right now. Although I will grant them a point here, since Grovyle's stubborn pride caused him to, you know, NOT explain what his actual goal was in the first place!
• (12:09) You may have heard this music already if you went through Landslide Cave, as it's one of the semi-randomly chosen music pieces for that dungeon.
• (12:49) Hunger Seed is basically X-Eye Seed on crack; the best part is that it doesn't wear off! They're quite rare, though…you'll want to save them for more difficult bosses.
• (13:19) Beware the Drifloon line's Aftermath (25%? chance to activate); ideally you want to KO it from a range. Drifloon and Drifblim are among the absolute best Pokémon in the game (rivalling Palkia) since Unburden allows them to use any given move twice (while only consuming 1PP at a time, effectively doubling its total PP; say hi to double Ominous Winds, Monster Houses!) as long as they aren't holding anything, and are probably even better for Zero Isle South and Destiny Tower than Smoochum, though you do need to get lucky with Max Elixirs in such cases. Problem: they're hard-to-reach post-game recruits…
• (13:49) Ditto's Struggle hurts!
• (17:01) Most Ghosts (and interestingly enough, Darkrai, despite its not being a Ghost-type) can go through walls; equipping a Mobile Scarf gives the same effect to anyone. Beware if they're the party leader; going through a wall tile drains 5 belly. Area-of-effect moves (eg. Dark Pulse) bypass walls, as do Geo Pebbles and Gravelerocks.
• (20:16) Think, you foolish rat! Think!
• (20:24) Would you rather go back to the guy who's made it clear that he intends to kill you?
• (20:34) Yeah, they're still in denial.
• (23:45) Agility is pretty much easy mode! But I tend to lose my bearings for some reason when I use it…so I'm rejecting it for now.
• (27:31) 108 is an important number in Buddhism (no. of negative states of mind that must be overcome to achieve nirvana). As such, you'll see it quite often in Asian media. Fittingly, Spiritomb's base defenses are 108 each, it weights 108kg, and it's 108 in the Sinnoh Dex.
• (27:43) Back in my day, we used to make "no weak" jokes about Calm Mind Suicune instead…alas, the glory days of Netbattle have long since passed into history.
• (27:43) Anyway, you'll want to disable it quick as it can use Hypnosis + Dream Eater combo AND Ominous Wind (Ghost-type AoE Ancientpower, yikes. And the reason I recruited a Snorunt in the first place, for that matter!).
• (28:07) rip in pepperoni sleep seed
• (28:54) That's gross…

![Final Fantasy VI [PC] - Kaiser Dragon
Kaiser, the most infamous dummied monster of the SNES version, was probably intended to be available after defeating the eight dragons. This particular version is completely new; the dummy is still in the GBA coding, and remains unused.
One Barrier Change = one life (five lives total, 65,500 HP each); it changes to the next one when depleted of health or when it next Barrier Changes (every 30 ticks before its final phase). Throw up your defences and wait (and heal as needed) until its fifth Barrier Change before you attack (preferably with non-elemental defence-ignoring attacks). You WILL need Ribbons for Mind Blast in the final phase, so if it uses Cloudy Heaven, reset. (Addendum: I havent tried this, but you could theoretically bypass its attacks in its first four phases with the Quick trick as seen in the Red Dragon video. Could be useful in the Soul Shrine.) Final Fantasy VI [PC] - Kaiser Dragon](https://i.ytimg.com/vi/iVj51kJc1YU/mqdefault.jpg)
![Final Fantasy IV Pixel Remaster - Scarmiglione
Insert I was just pretending! joke here…when your super-duper-ultimate-true form takes LESS effort to beat than the weaker one, yeah Im gonna say youre retarded.
(Yes, you can just use the Elixir [from Damcyan] on him for an instant kill, but thats a) boring and b) FAR more useful elsewhere than an X-Potion. But Im sure veghbot will bring it up anyway…) Final Fantasy IV Pixel Remaster - Scarmiglione](https://i.ytimg.com/vi/ibN8kX49_SQ/mqdefault.jpg)
![Final Fantasy VI [PC] - Ice Dragon #2
You may have seen Ice Dragons duplicate strategy in action with Vector Lythoses in Kefkas Tower. Of course, those were piss-easy random encounters, and the dragon is not. (Granted, Ice Dragon isnt DIFFICULT—Ice Shields are easy enough to farm—but still.) Final Fantasy VI [PC] - Ice Dragon #2](https://i.ytimg.com/vi/j8U0ZLRZvVI/mqdefault.jpg)

![Final Fantasy V [PC] (LLG 2/1/1/4) - Sandworm
I seem to have misplaced my save file for this boss… Final Fantasy V [PC] (LLG 2/1/1/4) - Sandworm](https://i.ytimg.com/vi/jeujKpdMTKs/mqdefault.jpg)
![Final Fantasy V [PC] (LLG 2/1/1/4) - Sol Cannon
ソル, ie. Sun Cannon, _not_ soul. Much later on theres an enemy called ソウルイーター Soul Eater (note the extra ウ), so this translation is a slight stuff-up.
This and the Sergeant/Iron Claw fight in Karnak are the two forced EXP fights that matter (the Bartz-only Goblins at game start are completely unavoidable, and all other forced fights either give no EXP or can have it circumvented); 2/2/2/3 (all party members gain EXP) gives you higher party average but more evenly spread; 2/1/1/4 gives you lower party average but Faris absorbs all EXP and is of a slightly higher level (this does matter gameplay-wise in potentially significant ways). Final Fantasy V [PC] (LLG 2/1/1/4) - Sol Cannon](https://i.ytimg.com/vi/jfpzZT8LSqs/mqdefault.jpg)
![Final Fantasy V [PC] (LLG 2/1/1/4) - Enuo
I dont like Finishers coin flip. Omega Mk.II, Neo Shinryu and Enuo all have such high defence that Gil Toss is worthless. Of course, I wanted to see how fast I could beat him at low levels; you would want to be more cautious, for sure. Once you reach his second phase, you can guarantee a win by having one character hide and letting a Reflect Ring character get zombiefied (he always uses a damaging reflectable attack on the loops second turn).
The GBA version had him fade out like a normal enemy, with no victory screen; this version _does_ have a victory screen, and you get 180 ABP (+ learned blue magic, if any) for winning. (Thats still less than the three Mover formation, though.)
Earlier drafts of the story would have had Enuo (or at least his body) as the final boss, with Exdeath seeking to resurrect him; obviously, that never came to fruition. My interpretation of the GBA version: Enuo was cast into the deepest recesses of the Void after his defeat (Lethe Courts JP name is 光と闇の果て the end of light and darkness), and the Ancients stationed the Guardian there with orders to kill intruders on sight, that no-one would never free him. Final Fantasy V [PC] (LLG 2/1/1/4) - Enuo](https://i.ytimg.com/vi/jx74B_9mDaw/mqdefault.jpg)
![Final Fantasy VI [PC] - Blue Dragon #2
They couldnt even give it a new gimmick? Final Fantasy VI [PC] - Blue Dragon #2](https://i.ytimg.com/vi/ks6n2rjr8h8/mqdefault.jpg)
![Final Fantasy V [PC] (LLG 2/1/1/4) - Karabos
Ancient Greek (κάραβος) for crayfish, lobster.
The random encounter Octokrakens and Suckers only attack women, ie. Lenna and Faris, because someone at Square HQ clearly had a fetish. (An NPC in town does note this.) Final Fantasy V [PC] (LLG 2/1/1/4) - Karabos](https://i.ytimg.com/vi/kyRWWpNrR9w/mqdefault.jpg)
