Pokémon Mystery Dungeon: Explorers of Sky - Chapter 14 ~ Into the Future @UltimaSpark50
Pokémon Mystery Dungeon: Explorers of Sky - Chapter 14 ~ Into the Future  @UltimaSpark50
Uploaded July 2017 | Updated September 2026, 4 days ago
JP: みらいせかいへ To the Future World

• (0:47) How are they communicating? Telepathy?
• (3:45) Foolish rat…then again, it's hard to think rationally when you're about to be executed.
• (6:37–6:40) That's not how a Luminous Orb works! (What it actually does is reveal the entire floor you're on…except traps.)
• (7:09) I can do that too…
• (9:36) Your partner is neck-deep in denial right now. Although I will grant them a point here, since Grovyle's stubborn pride caused him to, you know, NOT explain what his actual goal was in the first place!
• (12:09) You may have heard this music already if you went through Landslide Cave, as it's one of the semi-randomly chosen music pieces for that dungeon.
• (12:49) Hunger Seed is basically X-Eye Seed on crack; the best part is that it doesn't wear off! They're quite rare, though…you'll want to save them for more difficult bosses.
• (13:19) Beware the Drifloon line's Aftermath (25%? chance to activate); ideally you want to KO it from a range. Drifloon and Drifblim are among the absolute best Pokémon in the game (rivalling Palkia) since Unburden allows them to use any given move twice (while only consuming 1PP at a time, effectively doubling its total PP; say hi to double Ominous Winds, Monster Houses!) as long as they aren't holding anything, and are probably even better for Zero Isle South and Destiny Tower than Smoochum, though you do need to get lucky with Max Elixirs in such cases. Problem: they're hard-to-reach post-game recruits…
• (13:49) Ditto's Struggle hurts!
• (17:01) Most Ghosts (and interestingly enough, Darkrai, despite its not being a Ghost-type) can go through walls; equipping a Mobile Scarf gives the same effect to anyone. Beware if they're the party leader; going through a wall tile drains 5 belly. Area-of-effect moves (eg. Dark Pulse) bypass walls, as do Geo Pebbles and Gravelerocks.
• (20:16) Think, you foolish rat! Think!
• (20:24) Would you rather go back to the guy who's made it clear that he intends to kill you?
• (20:34) Yeah, they're still in denial.
• (23:45) Agility is pretty much easy mode! But I tend to lose my bearings for some reason when I use it…so I'm rejecting it for now.
• (27:31) 108 is an important number in Buddhism (no. of negative states of mind that must be overcome to achieve nirvana). As such, you'll see it quite often in Asian media. Fittingly, Spiritomb's base defenses are 108 each, it weights 108kg, and it's 108 in the Sinnoh Dex.
• (27:43) Back in my day, we used to make "no weak" jokes about Calm Mind Suicune instead…alas, the glory days of Netbattle have long since passed into history.
• (27:43) Anyway, you'll want to disable it quick as it can use Hypnosis + Dream Eater combo AND Ominous Wind (Ghost-type AoE Ancientpower, yikes. And the reason I recruited a Snorunt in the first place, for that matter!).
• (28:07) rip in pepperoni sleep seed
• (28:54) That's gross…
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Pokémon Mystery Dungeon: Explorers of Sky - Chapter 14 ~ Into the Future

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