Uploaded March 2026 | Updated September 2026, 2 weeks ago
Support me here: streamelements.com/supersalamence93/tips
Pokemon Emerald Kaizo Ironmon! Come and watch me suffer! I believe I can beat this quicker than most people would think which is an incredibly stupid trait to have but here we are!
Ironmon Rules:
Randomize the game: All Pokémon, movesets, and items are randomized, with Trainer Pokémon & Wild Pokémon levels increased by 50%.
Catch or Kill 1 per Route: You can only catch OR kill one Pokémon per Route. It does not have to be the first one seen. All other Exp will come from Trainers.
Game Over: If we faint we restart.
No Legendarys or Pokemon above a base stat total of 599 (except Salamence): You cannot use any legendary (which includes sub-legendary and mythical) Pokémon with the exception that you may select up to one legendary pokemon for the favorites clause.
Favourite Pokemon: You can skip choosing the starter pick at Random ONLY if you find one of your 3 favorite Pokémon are an option. For games after Generation 3, you may add 1 additional favorite per gen.
No Random TMs: No use of TMs or Move Tutor except for TM's you get from defeating Gym Leaders.
Nemisis Clause: You may pick ONE Pokémon to be your nemesis.
One time per run you may kill it if you see it in the wild.
You may never catch your nemesis.
If your nemesis appears in the Lab, you MUST take the Pokémon that would fight it (as long as that choice is not otherwise banned) unless a favorite clause Pokemon is available instead.
No Healing Items outside of Battle: No HP Healing Items while outside of battle
Support me here: streamelements.com/supersalamence93/tips
Pokemon Emerald Kaizo Ironmon! Come and watch me suffer! I believe I can beat this quicker than most people would think which is an incredibly stupid trait to have but here we are!
Ironmon Rules:
Randomize the game: All Pokémon, movesets, and items are randomized, with Trainer Pokémon & Wild Pokémon levels increased by 50%.
Catch or Kill 1 per Route: You can only catch OR kill one Pokémon per Route. It does not have to be the first one seen. All other Exp will come from Trainers.
Game Over: If we faint we restart.
No Legendarys or Pokemon above a base stat total of 599 (except Salamence): You cannot use any legendary (which includes sub-legendary and mythical) Pokémon with the exception that you may select up to one legendary pokemon for the favorites clause.
Favourite Pokemon: You can skip choosing the starter pick at Random ONLY if you find one of your 3 favorite Pokémon are an option. For games after Generation 3, you may add 1 additional favorite per gen.
No Random TMs: No use of TMs or Move Tutor except for TM's you get from defeating Gym Leaders.
Nemisis Clause: You may pick ONE Pokémon to be your nemesis.
One time per run you may kill it if you see it in the wild.
You may never catch your nemesis.
If your nemesis appears in the Lab, you MUST take the Pokémon that would fight it (as long as that choice is not otherwise banned) unless a favorite clause Pokemon is available instead.
No Healing Items outside of Battle: No HP Healing Items while outside of battle










