Uploaded December 2019 | Updated September 2026, 2 weeks ago
Seto Kaiba would be ashamed of these two players! XD
Ghost "master" #5 has a weirdly off-balance deck that doesn't make too much sense. Why not the Kakuka? Why the Charmander/Charmeleon in a poison deck? Sure they are powerful, but do they benefit the strategy? Only two Pokemon in it can cause poison actually. Also, shouldn't there be more fire energy than there is grass since the grass Pokemon he has doesn't use much grass? Why not Dark Muk to prevent easy switches? Where's the draw power? Where's the searching cards like Pokemon Trader? etc... It all just seems like there's no focus to really make an impact. It shows in the game too.
The sixth has more focus in the strategy of reusing the Legendary Zapdos with Scoop Up and Ditto to cause mass amounts of damage, even when not declaring an attack. But if the strategy is hitting his own side, it's working well! rofl! I can't think of a better example duel as to why you should never use that version of Zapdos than this one. While it CAN hit the opponent's Pokemon, since you never know what it'll hit, it may not hit the one that could benefit you the most in any given situation. If Zapdos is threatened with a KO by the opponent's active Pokemon for instance, you may not hit it and end up hitting something else, even your own things. The same goes for anything else you may want to hit. He also has Chansey lv55 for offense... I guess?... It'll likely get a KO of course, but the 80 damage to itself is a high detriment to something meant to be very defensive. Also, shouldn't he have more Scoop Up and ways to recycle Pokemon in general for the strategy too?... Nightly Garbage Run and Mr. Fuji for instance. Unless he "ONLY" is focused on the Big Thunder. Hence why Ditto will always get something with 100HP or more and Chansey has 120HP. Basically focusing on ways to ensure his own Pokemon can tank accidental self-hits. But when Zapdos comes into play, it could dish out 30 immediately to them anyway. Making Chansey the only one that can make it through both hits. So no matter what there's no escaping the initial play of Zapdos and thus must be planned for the possibility of hitting your own critters.
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Here are my other main accounts if you'd like to follow them:
My deviantART: pkgam.deviantart.com
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Enjoy!
#Pokemon #TCG #GameBoy #Two #GreatRocket
Seto Kaiba would be ashamed of these two players! XD
Ghost "master" #5 has a weirdly off-balance deck that doesn't make too much sense. Why not the Kakuka? Why the Charmander/Charmeleon in a poison deck? Sure they are powerful, but do they benefit the strategy? Only two Pokemon in it can cause poison actually. Also, shouldn't there be more fire energy than there is grass since the grass Pokemon he has doesn't use much grass? Why not Dark Muk to prevent easy switches? Where's the draw power? Where's the searching cards like Pokemon Trader? etc... It all just seems like there's no focus to really make an impact. It shows in the game too.
The sixth has more focus in the strategy of reusing the Legendary Zapdos with Scoop Up and Ditto to cause mass amounts of damage, even when not declaring an attack. But if the strategy is hitting his own side, it's working well! rofl! I can't think of a better example duel as to why you should never use that version of Zapdos than this one. While it CAN hit the opponent's Pokemon, since you never know what it'll hit, it may not hit the one that could benefit you the most in any given situation. If Zapdos is threatened with a KO by the opponent's active Pokemon for instance, you may not hit it and end up hitting something else, even your own things. The same goes for anything else you may want to hit. He also has Chansey lv55 for offense... I guess?... It'll likely get a KO of course, but the 80 damage to itself is a high detriment to something meant to be very defensive. Also, shouldn't he have more Scoop Up and ways to recycle Pokemon in general for the strategy too?... Nightly Garbage Run and Mr. Fuji for instance. Unless he "ONLY" is focused on the Big Thunder. Hence why Ditto will always get something with 100HP or more and Chansey has 120HP. Basically focusing on ways to ensure his own Pokemon can tank accidental self-hits. But when Zapdos comes into play, it could dish out 30 immediately to them anyway. Making Chansey the only one that can make it through both hits. So no matter what there's no escaping the initial play of Zapdos and thus must be planned for the possibility of hitting your own critters.
-----
Here are my other main accounts if you'd like to follow them:
My deviantART: pkgam.deviantart.com
My Tumblr: pkgam.tumblr.com
My Facebook: facebook.com/PkGam
-----
Enjoy!
#Pokemon #TCG #GameBoy #Two #GreatRocket


![Stamina RPG 3 - [17] [180] - The Fall of Icarus 81.67%
Lets stream! Then continue streaming... and streaming... and streaming... and streaming... until we hit 192 measures of 3,073 steps! Yeah, its tiring, but arent all 17s? lol! To say theres any easy 17s would be a untrue statement after all. There are easier 17s, but theyre still hard. This one though... is probably at the harder side of the 17s! XD
Here are my other main accounts if youd like to follow them:
My deviantART: http://www.pkgam.deviantart.com
My Tumblr: http://www.pkgam.tumblr.com
My Facebook: https://www.facebook.com/PkGam
Enjoy! Stamina RPG 3 - [17] [180] - The Fall of Icarus 81.67%](https://i.ytimg.com/vi/eW52jBxMFv0/mqdefault.jpg)

![Pendulum Act II - Toxic Shock [17] [174] - Expert, 88.83%
Ive wanted to go back to this song for a while since I passed it with an iffy score way back and knew a re-pass wouldnt be close to my current skill level. So here I am! Its a lot of stream. 174bpm of stream nearly from start to finish. As a result, its quite tiring. Wouldnt expect any less from a 17 though! ;) What I mean in the video when I say comfortable BPM of 170-180 is that I can keep at it for a good while without feeling like Im pushing really hard. Obviously that means I can also do lower BPMs. But I meant it in that it is hat I worked on for a good while to get faster. I can go faster, obviously as you seen elsewhere, but Im just not as adept at said speeds, if that makes sense. But Ill keep at it. Lately I have been playing the fastest stuff in Stamina RPG 4 I think Im capable of passing to get a better feel for it longevity-wise.
I also discuss fatigue in how it impacts gameplay along with injury. Call me paranoid, but I always try to be wary of the body so I dont overdo it and it stops me from ever playing again or puts me out of commission for a while. You know? Obviously exercise is very good for you so dont let intensity scare you away. Fatigue is a part of any game that you have to push through, but you just dont want to ignore stuff like pain.
Here are my other main accounts if youd like to follow them:
My deviantART: http://www.pkgam.deviantart.com
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Enjoy!
#ITG #Stamina #Endurance #Dance Pendulum Act II - Toxic Shock [17] [174] - Expert, 88.83%](https://i.ytimg.com/vi/fUq1ohejji4/mqdefault.jpg)


![Stamina RPG 4 - [16] [185] Heroes of Dundee - 88.72%
Back to playing!
Todays topic: Adjusting your technique in a session if you see its not the same. Kind of a mouthful, but the description it needed. Some times you have a bad day, other times you are just getting back into the game. Whatever it may be, the subtle efficiency of technique for this game is easy to waver. Using your feet, try to figure out your position using the depressions of the arrows, along with the brackets, to try and get yourself back in the right spot. It may take a bunch of plays to get it again, but as long as you are putting in the effort, youll get it. Just dont give up!
Also discussion about why my room kept getting so hot. XD Turned out that the air conditioner has a back panel you arent supposed to be able to open on the back (no finger holes, only-snaps-in clips, not in the manual, etc...) where the cooling blades are (I presume thats WHY they didnt want people to access it as those are sharp) and it was LOADED with dust. Caused the air conditioner to overheat. After cleaning that out, it was good as new! I even modded the panel so I could get in it easier next time by sanding the clips so they are rounded (but still hold snugly) and added a pull tab at the top made out of duct tape.
Here are my other main accounts if youd like to follow them:
My deviantART: http://www.pkgam.deviantart.com
My Tumblr: http://www.pkgam.tumblr.com
My Facebook: https://www.facebook.com/PkGam
Enjoy!
#ITG #Stamina #Dance #RPG #4 #four #Endurance Stamina RPG 4 - [16] [185] Heroes of Dundee - 88.72%](https://i.ytimg.com/vi/gylMMkpjFtM/mqdefault.jpg)


