Uploaded December 2024 | Updated September 2026, 1 week ago
Learn how to prevent points from overlapping or intersecting using Blender's Geometry Nodes. This tutorial dives into self-collision techniques with Simulation Nodes, ensuring your points behave realistically adding collisions between them. This tutorial will open a new range of possibilities to create amazing animations!
⬇️ Download all my projects and watch exclusive tutorials on my Patreon patreon.com/Xan3D
☕ Donate ko-fi.com/Xan3D
youtube.com/playlist?list=PL0AcuhCefph9F3NDbr-o9cvWUfMy5365A
youtube.com/playlist?list=PL0AcuhCefph_LNfrsd9xWkPZM__XN3YDd
youtube.com/playlist?list=PL0AcuhCefph-u9jmXkH1Q1bff8PuFwFJC
00:00 Intro
00:14 Theory: When do two points overlap?
06:41 Position of all points
07:17 Closest point position: Index of Nearest & Evaluate at Index
10:17 Distance between points
10:56 Condition
13:14 Applying condition with Set Position
15:20 Offset points in opposite directions
17:26 How Vector Math Subtract works
20:17 Scaling the offset
21:12 Simulation Nodes
24:22 Grid with Distribute Points on Faces
26:33 Concentrating points
28:17 Adding Mesh and Material
32:01 Matching point radius
33:13 Simulation Substeps: Velocity
36:32 Random radius
37:41 Adding new points
#Blender #GeometryNodes #blenderanimation
Learn how to prevent points from overlapping or intersecting using Blender's Geometry Nodes. This tutorial dives into self-collision techniques with Simulation Nodes, ensuring your points behave realistically adding collisions between them. This tutorial will open a new range of possibilities to create amazing animations!
⬇️ Download all my projects and watch exclusive tutorials on my Patreon patreon.com/Xan3D
☕ Donate ko-fi.com/Xan3D
youtube.com/playlist?list=PL0AcuhCefph9F3NDbr-o9cvWUfMy5365A
youtube.com/playlist?list=PL0AcuhCefph_LNfrsd9xWkPZM__XN3YDd
youtube.com/playlist?list=PL0AcuhCefph-u9jmXkH1Q1bff8PuFwFJC
00:00 Intro
00:14 Theory: When do two points overlap?
06:41 Position of all points
07:17 Closest point position: Index of Nearest & Evaluate at Index
10:17 Distance between points
10:56 Condition
13:14 Applying condition with Set Position
15:20 Offset points in opposite directions
17:26 How Vector Math Subtract works
20:17 Scaling the offset
21:12 Simulation Nodes
24:22 Grid with Distribute Points on Faces
26:33 Concentrating points
28:17 Adding Mesh and Material
32:01 Matching point radius
33:13 Simulation Substeps: Velocity
36:32 Random radius
37:41 Adding new points
#Blender #GeometryNodes #blenderanimation










