Points with Self-Collision: Avoid Overlapping in Blender Simulation Nodes @Xan3D
Points with Self-Collision: Avoid Overlapping in Blender Simulation Nodes  @Xan3D
Uploaded December 2024 | Updated September 2026, 1 week ago
Learn how to prevent points from overlapping or intersecting using Blender's Geometry Nodes. This tutorial dives into self-collision techniques with Simulation Nodes, ensuring your points behave realistically adding collisions between them. This tutorial will open a new range of possibilities to create amazing animations!

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00:00 Intro
00:14 Theory: When do two points overlap?
06:41 Position of all points
07:17 Closest point position: Index of Nearest & Evaluate at Index
10:17 Distance between points
10:56 Condition
13:14 Applying condition with Set Position
15:20 Offset points in opposite directions
17:26 How Vector Math Subtract works
20:17 Scaling the offset
21:12 Simulation Nodes
24:22 Grid with Distribute Points on Faces
26:33 Concentrating points
28:17 Adding Mesh and Material
32:01 Matching point radius
33:13 Simulation Substeps: Velocity
36:32 Random radius
37:41 Adding new points

#Blender #GeometryNodes #blenderanimation
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Xan 3D |

Points with Self-Collision: Avoid Overlapping in Blender Simulation Nodes

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