Wild Matsu | Pocky & Rocky 1CC Normal @WildMatsu | Uploaded July 2022 | Updated October 2024, 1 day ago.
A video of me clearing the SNES game Pocky & Rocky (known in Japan as 奇々怪界:謎の黒マント, Kiki Kaikai: Nazo no Kuro Manto), developed and published by Natsume.
I always meant to clear this game, but never got around to it. When I heard about Reshrined, I assumed it was a remake and so I decided to wait until it came out and clear it instead. When I bought Reshrined and discovered it was actually a sequel and not a remake, I came back to clear this game. I have credit mashed through Reshrined's story mode once; after this, I'd like to go back to it and get a 1cc in it as well.
One funny thing about this game is, you get one extra heart whenever you clear a stage, but if you get a game over and continue, you lose all of your accrued extra health. This means that credit mashing through the game can actually be much harder than just going for a 1CC, since by the time you get to the game's hardest stages, you will have half as much health. A friend of mine and I tried credit mashing through the game in co-op mode a while back and we got stuck on stage 5. I was the weaker player, but again, we probably would have done better if we'd practiced separately and gone for a joint 1CC.
I may not have gone for the 1CC if the game weren't designed the way it is, but it feels nice to be able to say I got a 1CC in the game--and have proof of that in video form. Every other clear of this game I see online is not just 1CC but also deathless, and I see why: the bar is only marginally higher. My first and only death occurs on the final boss, which I barely practiced. I only really specifically practiced stage 3 and 4. Stages 1 and 2 aren't that hard and I refined them over the course of making attempts. Once I finished practicing stage 3 and 4, the final stages didn't seem particularly hard to me, and I started doing attempts immediately instead of practicing them. So, unsurprisingly, the run gets sloppier and less refined towards the end. Good enough, though.
A video of me clearing the SNES game Pocky & Rocky (known in Japan as 奇々怪界:謎の黒マント, Kiki Kaikai: Nazo no Kuro Manto), developed and published by Natsume.
I always meant to clear this game, but never got around to it. When I heard about Reshrined, I assumed it was a remake and so I decided to wait until it came out and clear it instead. When I bought Reshrined and discovered it was actually a sequel and not a remake, I came back to clear this game. I have credit mashed through Reshrined's story mode once; after this, I'd like to go back to it and get a 1cc in it as well.
One funny thing about this game is, you get one extra heart whenever you clear a stage, but if you get a game over and continue, you lose all of your accrued extra health. This means that credit mashing through the game can actually be much harder than just going for a 1CC, since by the time you get to the game's hardest stages, you will have half as much health. A friend of mine and I tried credit mashing through the game in co-op mode a while back and we got stuck on stage 5. I was the weaker player, but again, we probably would have done better if we'd practiced separately and gone for a joint 1CC.
I may not have gone for the 1CC if the game weren't designed the way it is, but it feels nice to be able to say I got a 1CC in the game--and have proof of that in video form. Every other clear of this game I see online is not just 1CC but also deathless, and I see why: the bar is only marginally higher. My first and only death occurs on the final boss, which I barely practiced. I only really specifically practiced stage 3 and 4. Stages 1 and 2 aren't that hard and I refined them over the course of making attempts. Once I finished practicing stage 3 and 4, the final stages didn't seem particularly hard to me, and I started doing attempts immediately instead of practicing them. So, unsurprisingly, the run gets sloppier and less refined towards the end. Good enough, though.