Uploaded July 2024 | Updated September 2026, 1 hour ago
A quick overview of the latest in a long string of broken things released in the last year, "Temporal Stasis Field," with a demonstration of not only HOW it works, but WHY it is an issue. Also included, a guide for DECA's Systems Designers on how to avoid problems like this in the future and what we would like to see as players as far as keeping the game fun and balanced.
Thanks for watching!
0:00 Catching Up
1:46 Case Study: Temporal Stasis Field
3:52 Demonstration of "Holds"
7:00 How to get out of holds that otherwise can't be cleared
8:13 Crash Course on PvP Basics
12:37 TLDR Summary & Final Thoughts
A quick overview of the latest in a long string of broken things released in the last year, "Temporal Stasis Field," with a demonstration of not only HOW it works, but WHY it is an issue. Also included, a guide for DECA's Systems Designers on how to avoid problems like this in the future and what we would like to see as players as far as keeping the game fun and balanced.
Thanks for watching!
0:00 Catching Up
1:46 Case Study: Temporal Stasis Field
3:52 Demonstration of "Holds"
7:00 How to get out of holds that otherwise can't be cleared
8:13 Crash Course on PvP Basics
12:37 TLDR Summary & Final Thoughts










