Uploaded July 2019 | Updated September 2026, 12 hours ago
Can the Playstation VR kit actually rival with the big guns on the PC? Does it need a beefy Playstation 4 Pro or can the vanilla edition run enough games to be enjoyable? How about the twin 960x1080 resolution in this headset... is that adequate for quality virtual reality? Left's dig further: We're going to get a Playstation VR kit setup and try out four different games with it to judge if VR on consoles is legitimate or not.
Table of Contents
-------------------------------
00:00 Introduction
01:58 The Hardware
10:10 Setting Up
-------------------------------
17:20 Gameplay Intro
23:47 Stunt Kite Masters VR
28:41 Summer Funland VR
38:27 Resident Evil 7
50:03 Borderlands 2 VR
-------------------------------
59:25 Conclusion
Can the Playstation VR kit actually rival with the big guns on the PC? Does it need a beefy Playstation 4 Pro or can the vanilla edition run enough games to be enjoyable? How about the twin 960x1080 resolution in this headset... is that adequate for quality virtual reality? Left's dig further: We're going to get a Playstation VR kit setup and try out four different games with it to judge if VR on consoles is legitimate or not.
Table of Contents
-------------------------------
00:00 Introduction
01:58 The Hardware
10:10 Setting Up
-------------------------------
17:20 Gameplay Intro
23:47 Stunt Kite Masters VR
28:41 Summer Funland VR
38:27 Resident Evil 7
50:03 Borderlands 2 VR
-------------------------------
59:25 Conclusion









![[OUTDATED] Resident Evil 7 VorpX Update: Field of View Improvement
This tutorial is OUTDATED. The new video can be found here:
https://www.youtube.com/watch?v=Ql5ggETipyM
We now demonstrate how to use REFramework to run the game in VR. REFramework serves as the foundation for a RE Engine VR mod that has enabled native VR support in all Resident Evil remakes, thus rendering the VorpX solutions mostly obsolete.
Original RE7 Guide: https://www.youtube.com/watch?v=d1oZAv-iLhk
CivilWolf RE7 FOV Trainer
NOTE: The trainer has been updated! Instead of pressing the F6 key, manually set the FOV to 120 and press F1 to activate it. The configuration shown here will work with that. The issue with the FOV jumping during cutscenes appears resolved, too.
Download: https://www.nexusmods.com/residentevil7/mods/23
This mod will likely trip your anti-virus with a false-positive. If you have any concerns or need help getting around this, please watch this: https://youtu.be/6vzbWF9qQxw?t=548
WSGF Thread & Page: http://www.wsgf.org/forums/viewtopic.php?f=95&t=31880&sid=7d30a28a3601c004f8402e81cfaf498f&start=300
3D/HSBS: https://youtu.be/Ba0N-kfXL5o
Resident Evil 7 VorpX Guide Update
(For HTC VIVE, Oculus Rift & OSVR)
00:00 Introduction
02:05 Manual VR Settings
08:52 vScore Rating
VorpX LP Series
Bioshock Infinite: https://www.youtube.com/playlist?list=PL7wZ82bhoGB4SF7N7YFem1r6KTDnd4C3v
Shadow Warrior https://www.youtube.com/playlist?list=PL7wZ82bhoGB77s_8aB25UDKW9TKvkDiSo
Fallout 4 https://www.youtube.com/playlist?list=PL7wZ82bhoGB5Sw1J2HnxrQlCWyUXvMXNZ
Borderlands https://www.youtube.com/playlist?list=PL7wZ82bhoGB7CrfXsuMkeAGtM_0ZuuInA
Singularity https://www.youtube.com/playlist?list=PL7wZ82bhoGB4ir1HfGwVFVXfZZdtvHleN
While the original tutorial is still fully valid and should be watched before this video, this added update will show you how to improve the VR FOV without using VorpXs 3D FOV Enhancement feature. With this update youll be able to get rid of any visible borders and get a much taller field of view. [OUTDATED] Resident Evil 7 VorpX Update: Field of View Improvement](https://i.ytimg.com/vi/L42LPbcnS64/mqdefault.jpg)
