Jim Leonard | Playing Serpentine on an IBM PC @JimLeonard | Uploaded October 2015 | Updated October 2024, 10 hours ago.
The following is footage of Serpentine, published by Brøderbund in 1982. It is not a complete playthrough as the game has no end, and serves as a reference for how the game looks and feels on the original hardware.
This footage was recorded from an IBM PC (8088 CPU running at 4.77MHz) with a ("new-style") CGA card. The audio was tapped from the PC speaker and the video was recorded from the CGA composite output. The result was post-processed from 30i to 60p; all source frames are intact. This video can be considered a reference for how this game performs on this platform.
Personal Notes: At one point, the "return to base" pathfinding gets confused and wanders around for half a minute. This is a bug in the algorithm and occurs at least once every game in the later mazes.
The following is footage of Serpentine, published by Brøderbund in 1982. It is not a complete playthrough as the game has no end, and serves as a reference for how the game looks and feels on the original hardware.
This footage was recorded from an IBM PC (8088 CPU running at 4.77MHz) with a ("new-style") CGA card. The audio was tapped from the PC speaker and the video was recorded from the CGA composite output. The result was post-processed from 30i to 60p; all source frames are intact. This video can be considered a reference for how this game performs on this platform.
Personal Notes: At one point, the "return to base" pathfinding gets confused and wanders around for half a minute. This is a bug in the algorithm and occurs at least once every game in the later mazes.