Player EHM side-effects + Bridge Intro 0p Inbounds SLA @Oryn
Player EHM side-effects + Bridge Intro 0p Inbounds SLA  @Oryn
Uploaded July 2024 | Updated September 2026, 2 weeks ago
Some new tech, that I've been strat hiding for a while because I was cooking with Nidboj
Shoutout to Burger40 for hitting that jump on Bridge Intro

0:00 Having player EHM will prevent the elevator from going down. There is a console error saying the player is preventing the elevator from moving. So it's better to get EHM after the elevator has reached the lowest point.
0:31 On some maps (here Triple Lasers) if you go on the right side of the elevator you can make it go down. But it will get stuck a bit above the bottom so you get stuck, unless you're in the air when it happens. It is done by crouch boosting.
0:51 Player EHM prevents any pixelwalk from being walkable. However it's not really an issue because it allows for a better replacement.
1:24 Bhopping against an EHM'ed player allows to preserve velocity assuming you don't get groundframes. So you can charge velocity with very little space to work with. Found by rudko.
1:55 If you jump on an EHM'ed you will fall through, unless there is a wall near, in which case you will stucklaunch.
2:20 With PPD and EHM, the vphys hitbox will now be the one having collision. You can't get it to enter a brush unless you have high velocity or you jump or enter it from the side. And that's why it's not a problem to not have pixelwalk since you can get your hitbox in a wall and float on top of brushes inside the wall. As long as there is no brushes in the way.
2:48 And getting the hitbox on top of a brush will cause you to stucklaunch. It will always automatically release very quickly so you can't get much velocity with a single one, but it stacks.
3:14 Just like the stucklaunch on player, you can walk up a rotated vphys (can't jump) and use the rotated vphys to slope up.
3:42 And using the slope up, you can reach the button of Bridge Intro in 0p, allowing to SLA stick it, and finish the map in 0p
3:50 EHM (alongside with Orange's lag) allows for some intense ppd boost, even if it's also possible without lag, it's just more obvious. And the coop boost oob is 2000u high, which beats the best non-ehm boost by 600u.
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Player EHM side-effects + Bridge Intro 0p Inbounds SLA

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