Player Based Materials Masks @tharlevfx
Player Based Materials Masks  @tharlevfx
Uploaded September 2019 | Updated September 2026, 3 weeks ago
Today we create a quick material that takes the player position and draws a black and white mask around the player location - super useful!

If you want to learn more about Materials in Unreal Engine check out my new course here:
tharlevfx.gumroad.com/l/ue5materialspart1

If you have any questions about Game Art VFX or the Unreal Engine then email me: tharlevfx@gmail.com
Or you can find more tutorials on my website: tharlevfx.com
or check out my work on the Unreal Marketplace:
unrealengine.com/marketplace/profile/tharlevfx
or follow me on Twitter: @tharlevfx If you'd like to support the channel you can do so on Patreon: patreon.com/tharlevfx
Player Based Materials MasksMaterial Editor Reference 42 - Input Data - TimeMarketplace Architectural Section Tool TutorialForest Stream Waterfall - Foam and Finishing TouchesMaterial Editor Reference 43 - Input Data - Camera Position, Camera VectorMaterial Editor Reference 33 - Math - FresnelParticle Cave Remastered - Dev Diary 2Material Editor Reference 53 - UVs - TilingUsing Masks and MathsNiagara 102 - Dust ParticlesNiagara 107 - User Created ModulesMaterial Editor Reference 62 - Functions - AddRandomness
tharlevfx |

Player Based Materials Masks

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER