Platform Jab Lock Combos (Smash 4) @atenza_falcon
Platform Jab Lock Combos (Smash 4)  @atenza_falcon
Uploaded August 2017 | Updated September 2026, 3 weeks ago
Some stylish mostly impractical lock combos on battlefield i came up with. Here is a list of the characters and what is true:
Bayo: lock is true, the rest can be sdied, you can get creative with the punish, not viable
Dk: all true, good shield break punish at 0
Falco: true until the nair jab lock, depends on opponent's option. if the nair locks, the rest is true, not viable
Falcon: only true if the opponent doesn't tech, sort of viable because a falling up air is safe in neutral, but they can tech
Zss: true until after the first up air out of the down throw, but at that percent u can't get a true ladder combo. possibly true on other characters. not viable
Samus: all depends on the opponent not teching. also after the second lock, the second up air isnt true. sort of viable, cause dash attack is safe
Zelda: depends on if opponent techs or not. dair to up b might be true if i wasn't bad, and it's kinda viable since it starts with a grab

Song: Choose Your Weapon- Splatoon 2
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Atenza Falcon |

Platform Jab Lock Combos (Smash 4)

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