Pixel Art Timelapse | My Aseprite Workflow for Adrian (2D Fighting Game Sprite Process) @Cvsnbtheabstract
Pixel Art Timelapse | My Aseprite Workflow for Adrian (2D Fighting Game Sprite Process)  @Cvsnbtheabstract
Uploaded June 2026 | Updated September 2026, 1 day ago
Watch a timelapse of my pixel art workflow as I work on Adrian, one of the fighters from The Blood of Champions! None of these sprites are finished yet—this is an early look at my development process.

My workflow usually goes like this:

Fill colors first
Outline the sprite
Add shading and final details

Sometimes I switch it up and start with the outline before filling in the colors. It all depends on the sprite and what feels most efficient during production.

I'm documenting the development of The Blood of Champions, a 2D fighting game inspired by the golden era of arcade fighters. Follow along for sprite art, animations, VFX, character design, and behind-the-scenes game development.

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Pixel Art Timelapse | My Aseprite Workflow for Adrian (2D Fighting Game Sprite Process)@POiiSED  BUMP -  THE KING OF JUMPSCARES (Lyrics) //Prod. AbstractEntTHE KING OF JUMPSCARES INSTRUMENTAL @POiiSED #Poiisedgang #PoiisedWorking on @Kaylalash_  OutroAdultswim Bump  - Nani#Vgm African Jungle stage -#2dfighting #JungleTheme #GameSoundtrackAdultswim bump  - You given up on - 2AbstractEnt Light Sparring  Montage Outdoors | Controlled Technique & FlowGoku vs Vegeta Vs Broly teaser! fan  ANIMATION 2024 #DBZ #dragonball  #Goku #vegeta#FGC - Neireo Basic Movement ALPHA GAMEDEVBLOG  | The Blood of ChampionsIts a Brand New day? - I love these SeriesAdultswim Bump - Dear mom 2
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Pixel Art Timelapse | My Aseprite Workflow for Adrian (2D Fighting Game Sprite Process)

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