Uploaded December 2017 | Updated September 2026, 6 days ago
In this video we use our first light and switch to Physical Render (Progressive). This is Cinema 4D's bulit in High Quality render engine. We explore the different settings for creating realistic bounced lighting using Global Illumination using QMC + Lighting Mapping and Irradience Cache + Light Mapping.
Physical Render is 100% CPU based, so GPU(s) won't effect it's speed.
Cine Designer - cinematographydb.com
Forums - forums.cinematographydb.com
This is part 2 of the "Getting Started with Cine Designer R3 2018" series.
Cheers,
Matt
My Computer Build - youtu.be/SQrj-jYgvyo
In this video we use our first light and switch to Physical Render (Progressive). This is Cinema 4D's bulit in High Quality render engine. We explore the different settings for creating realistic bounced lighting using Global Illumination using QMC + Lighting Mapping and Irradience Cache + Light Mapping.
Physical Render is 100% CPU based, so GPU(s) won't effect it's speed.
Cine Designer - cinematographydb.com
Forums - forums.cinematographydb.com
This is part 2 of the "Getting Started with Cine Designer R3 2018" series.
Cheers,
Matt
My Computer Build - youtu.be/SQrj-jYgvyo








