Physical Render & Global Illumination | Getting Started with Cine Designer R3 Part 04 @CinematographyDesign
Physical Render & Global Illumination | Getting Started with Cine Designer R3 Part 04  @CinematographyDesign
Uploaded December 2017 | Updated September 2026, 6 days ago
In this video we use our first light and switch to Physical Render (Progressive). This is Cinema 4D's bulit in High Quality render engine. We explore the different settings for creating realistic bounced lighting using Global Illumination using QMC + Lighting Mapping and Irradience Cache + Light Mapping.

Physical Render is 100% CPU based, so GPU(s) won't effect it's speed.

Cine Designer - cinematographydb.com
Forums - forums.cinematographydb.com

This is part 2 of the "Getting Started with Cine Designer R3 2018" series.

Cheers,

Matt

My Computer Build - youtu.be/SQrj-jYgvyo
Physical Render & Global Illumination | Getting Started with Cine Designer R3 Part 04Setup 3D Human Scans | Cinema 4D Physical and RedshiftHow to Move and Rotate Objects in Cinema 4DArri SkyPanels Club Lighting DemoContent Browser Part 3: How to Light a Bedroom in Cinema 4DArri L10-C LED Fresnel Light | Lighting DemoExtension: Motion ControlWhere to Find 3D Models: Turbo SquidHow to Create a Camera MoveWhats New in Cine Designer R1 Build 2
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Physical Render & Global Illumination | Getting Started with Cine Designer R3 Part 04

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