Uploaded June 2026 | Updated September 2026, 2 hours ago
this stage is pretty easy, just killing enemies before they can hit you, like most stages out there, with just tree small details:
- [muddy water terrain] this terrain increases stats for enemies and deals debuff to our units when they take action on this terrain. we have the scientific npc to clear those tiles, but he cannot remove all tiles on each turn, so if u want to remove them all, use a unit that can terrain.
also the totem "expansion domain" will increase a lot the any aoe, terrain or support skill span.
- runestone pillar: there is one pillar that give wind pressure effect to the enemies (when dealing damage, deal aoe to all enemies within 2 blocks).
the span of this effect applies muddy water terrain, so caution if u are running without a unit that can apply terrain.
- the boss aoe: the boss will not do st attacks, instead it will summon reinforcements and cast double aoe to our units: first will target one of our units, during the next turn, will cast a 4 block span aoe and then another aoe to all units within 3 blocks of the targeted unit. so send a hero that can reduce aoe dmg to allies (like enya, nymph or even juggler) or units with revives.
this stage is pretty easy, just killing enemies before they can hit you, like most stages out there, with just tree small details:
- [muddy water terrain] this terrain increases stats for enemies and deals debuff to our units when they take action on this terrain. we have the scientific npc to clear those tiles, but he cannot remove all tiles on each turn, so if u want to remove them all, use a unit that can terrain.
also the totem "expansion domain" will increase a lot the any aoe, terrain or support skill span.
- runestone pillar: there is one pillar that give wind pressure effect to the enemies (when dealing damage, deal aoe to all enemies within 2 blocks).
the span of this effect applies muddy water terrain, so caution if u are running without a unit that can apply terrain.
- the boss aoe: the boss will not do st attacks, instead it will summon reinforcements and cast double aoe to our units: first will target one of our units, during the next turn, will cast a 4 block span aoe and then another aoe to all units within 3 blocks of the targeted unit. so send a hero that can reduce aoe dmg to allies (like enya, nymph or even juggler) or units with revives.










