Perspective FOV for Environment Artists @JackX570
Perspective FOV for Environment Artists  @JackX570
Uploaded February 2014 | Updated September 2026, 11 hours ago
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This is a quick tip for environment artists and level designers who are having troubles with matching perspectives in a game engine and their 3d package of choice. FOV is very important in matching up proportions and perspective from a concept or reference piece.

One note is that I did not actually have to scrap the environment. I changed the FOV settings in the editor to match 3ds Max which worked. This is okay for an environment that you're showing off in a portfolio, but it's not as acceptable for an actual play space. Lower FOV's tend to cause motion sickness!
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Perspective FOV for Environment Artists

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