Uploaded May 2020 | Updated September 2026, 2 hours ago
Ren acquires more keychains than he'll ever need in his life
but they might have good stats so it's cool
support the subs:
ko-fi.com/juicedup
Ren acquires more keychains than he'll ever need in his life
but they might have good stats so it's cool
support the subs:
ko-fi.com/juicedup




![13 Sentinels Live English Translation part 7
Im so excited to see where this story goes!!
😁
13 Sentinels: Aegis Rim[a] is a real-time strategy adventure game developed by Vanillaware and published by Atlus for the PlayStation 4. It was released in Japan on November 28, 2019 and is planned for a Western release in 2020. A dramatic adventure, set in a fictionalized 1980s Japan and following thirteen high-school students dragged into a futuristic war between mechas and hostile kaiju, the game is divided between adventure side-scrolling segments and battles involving the titular Sentinels fighting in real-time strategy.
Director and writer George Kamitani conceived the game as a departure from the studios traditional fantasy-setting video games following the completion of Dragons Crown, originally pitching it for a toy line. 13 Sentinels began production two years later, discarding the toy line element under Atlus. The production proved challenging for Vanillaware, as the studio dealt with various workload and development challenges due to the games greater scope compared to past titles. Contrary to previous works, Kamitani both worked on the script alone and handed character design duties to Yukiko Hirai and Emika Kida. Hitoshi Sakimoto and his studio Basiscape, who handled music for Vanillawares past games, returned to provide music and sound direction.
Originally scheduled for a 2018 release for both PS4 and PlayStation Vita, the game was delayed to 2019 and the Vita version was cancelled. A paid demo showcasing the game, 13 Sentinels: Aegis Rim Prologue, was released in March 2019. A downloadable free demo was later released in October the same year. 13 Sentinels Live English Translation part 7](https://i.ytimg.com/vi/6zrVWicDSSM/mqdefault.jpg)

![13 Sentinels Live English Translation part 8
aliens bad
13 Sentinels: Aegis Rim[a] is a real-time strategy adventure game developed by Vanillaware and published by Atlus for the PlayStation 4. It was released in Japan on November 28, 2019 and is planned for a Western release in 2020. A dramatic adventure, set in a fictionalized 1980s Japan and following thirteen high-school students dragged into a futuristic war between mechas and hostile kaiju, the game is divided between adventure side-scrolling segments and battles involving the titular Sentinels fighting in real-time strategy.
Director and writer George Kamitani conceived the game as a departure from the studios traditional fantasy-setting video games following the completion of Dragons Crown, originally pitching it for a toy line. 13 Sentinels began production two years later, discarding the toy line element under Atlus. The production proved challenging for Vanillaware, as the studio dealt with various workload and development challenges due to the games greater scope compared to past titles. Contrary to previous works, Kamitani both worked on the script alone and handed character design duties to Yukiko Hirai and Emika Kida. Hitoshi Sakimoto and his studio Basiscape, who handled music for Vanillawares past games, returned to provide music and sound direction.
Originally scheduled for a 2018 release for both PS4 and PlayStation Vita, the game was delayed to 2019 and the Vita version was cancelled. A paid demo showcasing the game, 13 Sentinels: Aegis Rim Prologue, was released in March 2019. A downloadable free demo was later released in October the same year. 13 Sentinels Live English Translation part 8](https://i.ytimg.com/vi/7QvWZMYO31Y/mqdefault.jpg)



