Uploaded July 2012 | Updated September 2026, 1 week ago
Ladies and gentlemen, this is pretty much the same technical demonstration showed off in the Ultra 64 Pre-release promo/demo tape from Silicon Graphics around 1994, except it is running on a not-as-powerful Indigo2 IMPACT workstation instead of an Onyx visualisation supercomputer (or something similar), and might be a slightly newer version of it as well (the demo-disc I have is from 1995, but supposedly plenty of the demos in it were taken from Onyx demo compilations, according to the readme-file, so who knows... it could be older).
You will definitely notice a considerable amount of slow-down and performance loss in the demo within this video compared to the Ultra 64 promo video, and there is a reason why; this demo was probably originally released around 1993/1994 and designed for use with the RealityEngine2 graphics mostly used by the Onyx visualisation supercomputers around this time. This was before the Indigo2 IMPACT workstation - which I used in this video - was even available for sale yet, and the Indigo2 IMPACT (just like the normal Indigo2) was designed for desktops, unlike Onyx which came in a big deskside case (88 kg heavy) or a rackmount (which is the size of a refrigerator) in order to house all of the juicy graphics hardware and multiple processors. Because of this (even if the demo still supports a single processor), a lot of performance is lost due to there only being one processor and a less powerful graphics sub-system in the Indigo2 systems. However, despite the Onyx having much bigger memory buffer for both RAM and video memory, this demo does not require more than 4MB of texture RAM, which is what can be found in every Indigo2 IMPACT which has a Maximum IMPACT graphics board installed (like mine). This enables me to still display textures properly, even if the speed is not the best.
You will see me fiddle around in the environment, looking at scenery, seeing the starring sharks (named Baz and Chaz, but there is a third shark named Shaz in there too) and some fish. You will also see me toy around with visual parameters (like fog and wireframe rendering) since I was kind of curious about how you could modify the demo's appearance and performance.
If you are wondering about other details regarding this demo, feel free to post questions (or just comment too, of course)! I might upload a second video of this demo on request.
Interested in the Indigo2 workstation? Check out some of the other videos I have up as well! You can find system specifications there too..
The demo came from a demo compilation disc named "Demos for IRIX 5.3 All Indigo2 IMPACT™"
Application & data courtesy of Angus Henderson, Tom Fuke and David Hughes of the UK Reality Center
Ladies and gentlemen, this is pretty much the same technical demonstration showed off in the Ultra 64 Pre-release promo/demo tape from Silicon Graphics around 1994, except it is running on a not-as-powerful Indigo2 IMPACT workstation instead of an Onyx visualisation supercomputer (or something similar), and might be a slightly newer version of it as well (the demo-disc I have is from 1995, but supposedly plenty of the demos in it were taken from Onyx demo compilations, according to the readme-file, so who knows... it could be older).
You will definitely notice a considerable amount of slow-down and performance loss in the demo within this video compared to the Ultra 64 promo video, and there is a reason why; this demo was probably originally released around 1993/1994 and designed for use with the RealityEngine2 graphics mostly used by the Onyx visualisation supercomputers around this time. This was before the Indigo2 IMPACT workstation - which I used in this video - was even available for sale yet, and the Indigo2 IMPACT (just like the normal Indigo2) was designed for desktops, unlike Onyx which came in a big deskside case (88 kg heavy) or a rackmount (which is the size of a refrigerator) in order to house all of the juicy graphics hardware and multiple processors. Because of this (even if the demo still supports a single processor), a lot of performance is lost due to there only being one processor and a less powerful graphics sub-system in the Indigo2 systems. However, despite the Onyx having much bigger memory buffer for both RAM and video memory, this demo does not require more than 4MB of texture RAM, which is what can be found in every Indigo2 IMPACT which has a Maximum IMPACT graphics board installed (like mine). This enables me to still display textures properly, even if the speed is not the best.
You will see me fiddle around in the environment, looking at scenery, seeing the starring sharks (named Baz and Chaz, but there is a third shark named Shaz in there too) and some fish. You will also see me toy around with visual parameters (like fog and wireframe rendering) since I was kind of curious about how you could modify the demo's appearance and performance.
If you are wondering about other details regarding this demo, feel free to post questions (or just comment too, of course)! I might upload a second video of this demo on request.
Interested in the Indigo2 workstation? Check out some of the other videos I have up as well! You can find system specifications there too..
The demo came from a demo compilation disc named "Demos for IRIX 5.3 All Indigo2 IMPACT™"
Application & data courtesy of Angus Henderson, Tom Fuke and David Hughes of the UK Reality Center








![Very Silly Custom Half-Life 2 Sound Effects: [Nachos for Your Ears™]
Feel the power of ineptly cell-scattering vibrations penetrating your skull and scrambling your cerebral tissues like nothing you have ever heard before!
Introducing: The Sound of Half-Life 2; now with even more morbidly heartwarming jangles than our previous 1.0 batch of cacophonies! Try it out today, or suffer from... erh... absolutely nothing?
(NOTE: This video is about 99.98 % related to a feature named Half-Life 2 with Silly/Stupid Custom Sound Effects as well as its follow-up called The Authentic Half-Life 2 Experience... or maybe not based upon the {Stupid Custom Sound Effects}-series of confidential video material. Anything that resembles work of other individuals or real people/locations/cities/pets/politicians/establishments/corporations/trademarks within the remaining 0.02 percents is merely coincidental or a silly dream and should not be brought up in court... or taken seriously for that matter)
Stupid Tags:
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