Gamers Nexus | PC Fan Engineering, Noise, & GPU Coil Whine | Engineering Discussion ft. NVIDIA @GamersNexus | Uploaded April 2024 | Updated October 2024, 6 days ago.
In this next addition to our engineering deep-dive series, we talk with Malcolm Gutenburg, a thermal engineer at NVIDIA (and formerly Intel). This video goes deep with acoustics engineering as it relates to thermal design, so we talk about finding and identifying coil whine with lasers, fan blade design and engineering, critical bands and one-third octave bands for data presentation, and tone-to-noise prominence ratio. The discussion also gets into psychoacoustics and the structure of the inner ear.
Watch our engineering interview with Noctua previously! youtube.com/watch?v=82LZkglNiQ0
Watch our video cutting the RTX 4090 cooler in half previously, also ft. Malcolm! youtube.com/watch?v=g4lHgSMBf80
The best way to support our work is through our store: store.gamersnexus.net
Like our content? Please consider becoming our Patron to support us: patreon.com/gamersnexus
TIMESTAMPS
00:00 - The Science of Fan Noise Engineering
02:23 - Lasers for Coil Whine Noise
05:00 - Measurement Equipment & Software
05:51 - The Acoustic Chamber
06:28 - Why Use a Hemi-Anechoic Chamber
07:23 - Fan Blade Engineering
09:11 - Angle of Attack, Blade Count
12:10 - Hub Size Engineering
13:52 - Stall Region Whiteboard
19:03 - Test Setup & Microphones
23:28 - "Below 0dB" Explained & Fully Anechoic
27:43 - Extremely Technical Acoustic Discussion
31:03 - Psychoacoustics & Ear Structure
34:33 - Ray Tracing Sound in Engineering
** Please like, comment, and subscribe for more! **
Links to Amazon and Newegg are typically monetized on our channel (affiliate links) and may return a commission of sales to us from the retailer. This is unrelated to the product manufacturer. Any advertisements or sponsorships are disclosed within the video ("this video is brought to you by") and above the fold in the description. We do not ever produce paid content or "sponsored content" (meaning that the content is our idea and is not funded externally aside from whatever ad placement is in the beginning) and we do not ever charge manufacturers for coverage.
Follow us in these locations for more gaming and hardware updates:
t: twitter.com/gamersnexus
f: facebook.com/gamersnexus
w: gamersnexus.net
Steve Burke: Host, Video Editing
Vitalii Makhnovets: Camera, Editing
Guest: Malcolm Gutenburg, Thermal Engineer at NVIDIA
In this next addition to our engineering deep-dive series, we talk with Malcolm Gutenburg, a thermal engineer at NVIDIA (and formerly Intel). This video goes deep with acoustics engineering as it relates to thermal design, so we talk about finding and identifying coil whine with lasers, fan blade design and engineering, critical bands and one-third octave bands for data presentation, and tone-to-noise prominence ratio. The discussion also gets into psychoacoustics and the structure of the inner ear.
Watch our engineering interview with Noctua previously! youtube.com/watch?v=82LZkglNiQ0
Watch our video cutting the RTX 4090 cooler in half previously, also ft. Malcolm! youtube.com/watch?v=g4lHgSMBf80
The best way to support our work is through our store: store.gamersnexus.net
Like our content? Please consider becoming our Patron to support us: patreon.com/gamersnexus
TIMESTAMPS
00:00 - The Science of Fan Noise Engineering
02:23 - Lasers for Coil Whine Noise
05:00 - Measurement Equipment & Software
05:51 - The Acoustic Chamber
06:28 - Why Use a Hemi-Anechoic Chamber
07:23 - Fan Blade Engineering
09:11 - Angle of Attack, Blade Count
12:10 - Hub Size Engineering
13:52 - Stall Region Whiteboard
19:03 - Test Setup & Microphones
23:28 - "Below 0dB" Explained & Fully Anechoic
27:43 - Extremely Technical Acoustic Discussion
31:03 - Psychoacoustics & Ear Structure
34:33 - Ray Tracing Sound in Engineering
** Please like, comment, and subscribe for more! **
Links to Amazon and Newegg are typically monetized on our channel (affiliate links) and may return a commission of sales to us from the retailer. This is unrelated to the product manufacturer. Any advertisements or sponsorships are disclosed within the video ("this video is brought to you by") and above the fold in the description. We do not ever produce paid content or "sponsored content" (meaning that the content is our idea and is not funded externally aside from whatever ad placement is in the beginning) and we do not ever charge manufacturers for coverage.
Follow us in these locations for more gaming and hardware updates:
t: twitter.com/gamersnexus
f: facebook.com/gamersnexus
w: gamersnexus.net
Steve Burke: Host, Video Editing
Vitalii Makhnovets: Camera, Editing
Guest: Malcolm Gutenburg, Thermal Engineer at NVIDIA