Uploaded December 2023 | Updated September 2026, 1 day ago
One of the parameters (Pr or its map equivalent) is called roughness. It controls the scattering of light, and you can set it very low for near-perfect reflections, or high to scatter the reflected environment and make it less crisp in appearance.
One of the parameters (Pr or its map equivalent) is called roughness. It controls the scattering of light, and you can set it very low for near-perfect reflections, or high to scatter the reflected environment and make it less crisp in appearance.










