Derek Lieu | Patreon Q&A - May 2019 @DerekLieu | Uploaded July 2019 | Updated October 2024, 2 hours ago.
I answer your Patreon questions for the month of May 2019!
Timestamps:
00:26 - What is your personal skill level when it comes to motion graphics?
01:45 - How did you learn those skills?
03:07 - What is the minimum to know?
04:29 - How is your workflow when working with external partners who do motion graphics?
06:18 - What time constraints do you work with in freelance?
07:36 - How long does it take to get to version 1?
10:11 - How does working for an agency differ from freelancing in games?
12:05 - Is agency life good or is it a massive grind?
What are the differences working in games and movies?
—
Join my Patreon at: patreon.com/dereklieu
Subscribe to my weekly trailer tips at: gametrailereditor.com
Twitter: twitter.com/derek_lieu
Portfolio: derek-lieu.com
Fan Trailers: bit.ly/derektrailers
Cats' Instagram: instagram.com/uniandebi
—
ABOUT ME
Hi, I'm Derek Lieu and I'm a trailer editor who makes video game trailers! I got my start in the movie trailer industry as an assistant editor at a house which produced trailers for: The Matrix Trilogy, Spider-Man, Pirates of the Caribbean and many more.
Over many years I worked as an editor, and started making fan trailers for games until eventually I got jobs at game trailer houses in Los Angeles where I worked on games like Mortal Kombat X, Shadow of Mordor and lots of LEGO games. Independently I've made trailers for games like: Firewatch, Dead Cells, Subnautica, Ooblets and BattleBlock Theater.
I'm using this channel to teach people about the art of making trailers via video essays, tutorials, reviews, and behind-the-scenes looks at my own work. I think about trailers a lot both for work and fun, so I have A LOT to say about them.
I hope to shed light on this mostly unknown industry, and gather together a nice community of people who love to watch and make trailers!
I answer your Patreon questions for the month of May 2019!
Timestamps:
00:26 - What is your personal skill level when it comes to motion graphics?
01:45 - How did you learn those skills?
03:07 - What is the minimum to know?
04:29 - How is your workflow when working with external partners who do motion graphics?
06:18 - What time constraints do you work with in freelance?
07:36 - How long does it take to get to version 1?
10:11 - How does working for an agency differ from freelancing in games?
12:05 - Is agency life good or is it a massive grind?
What are the differences working in games and movies?
—
Join my Patreon at: patreon.com/dereklieu
Subscribe to my weekly trailer tips at: gametrailereditor.com
Twitter: twitter.com/derek_lieu
Portfolio: derek-lieu.com
Fan Trailers: bit.ly/derektrailers
Cats' Instagram: instagram.com/uniandebi
—
ABOUT ME
Hi, I'm Derek Lieu and I'm a trailer editor who makes video game trailers! I got my start in the movie trailer industry as an assistant editor at a house which produced trailers for: The Matrix Trilogy, Spider-Man, Pirates of the Caribbean and many more.
Over many years I worked as an editor, and started making fan trailers for games until eventually I got jobs at game trailer houses in Los Angeles where I worked on games like Mortal Kombat X, Shadow of Mordor and lots of LEGO games. Independently I've made trailers for games like: Firewatch, Dead Cells, Subnautica, Ooblets and BattleBlock Theater.
I'm using this channel to teach people about the art of making trailers via video essays, tutorials, reviews, and behind-the-scenes looks at my own work. I think about trailers a lot both for work and fun, so I have A LOT to say about them.
I hope to shed light on this mostly unknown industry, and gather together a nice community of people who love to watch and make trailers!