Uploaded August 2023 | Updated September 2026, 3 weeks ago
I enabled some debug displays to better show what is going on... There are paths now, and a water volume. A lot of actors need paths, so being able to add them is a huge thing. If I make some significant breakthrough in anything, I will make a follow-up video of this test level.
My modelling skills are still questionable, but I am looking into the code, trying to research how actors work, and trying to replicate them in custom levels. The water is possible thanks to Hat Kid, who showed me a kind of workaround that makes it possible to have them in custom levels.
When the custom levels functionality was implemented into OpenGOAL, I created LLTEST, which was technically my first level: youtu.be/Tx_uLWmkVBQ
This was a long time ago, and a lot more things are possible now. I have decided to create LLTEST2, leaving LLTEST in peace.
Possible thanks to OpenGOAL: https://opengoal.dev/
#opengoal
#jakanddaxter
#customlevel
----------------------
► Donate: ko-fi.com/luminarlight
► Discord: discord.me/LightCathedral
► Twitter: twitter.com/Luminar_Light
► Jak and Daxter Technical Wiki: jadtech.miraheze.org
► My website: luminarlight.github.io
I enabled some debug displays to better show what is going on... There are paths now, and a water volume. A lot of actors need paths, so being able to add them is a huge thing. If I make some significant breakthrough in anything, I will make a follow-up video of this test level.
My modelling skills are still questionable, but I am looking into the code, trying to research how actors work, and trying to replicate them in custom levels. The water is possible thanks to Hat Kid, who showed me a kind of workaround that makes it possible to have them in custom levels.
When the custom levels functionality was implemented into OpenGOAL, I created LLTEST, which was technically my first level: youtu.be/Tx_uLWmkVBQ
This was a long time ago, and a lot more things are possible now. I have decided to create LLTEST2, leaving LLTEST in peace.
Possible thanks to OpenGOAL: https://opengoal.dev/
#opengoal
#jakanddaxter
#customlevel
----------------------
► Donate: ko-fi.com/luminarlight
► Discord: discord.me/LightCathedral
► Twitter: twitter.com/Luminar_Light
► Jak and Daxter Technical Wiki: jadtech.miraheze.org
► My website: luminarlight.github.io



![APRIL FOOLS! - [RELEASE] Jak II November 2002 Internal NTSC
This is a modified Jak II NTSC final build, made for April Fools day in 2021. All the streamed audio is statically randomized (you will always hear the same replacement). Most of the music files were replaced. There are also two extra DGO files: ISLAND1.DGO (which is the real ISLAND1 level, easy to load), and LLTEST.DGO (SKATEPARK level without assets or textures, pro people can load it easily). I also added some extra files into STR folder, from different builds, but none of these extra files are used. Since it is technically the NTSC final version of the game, both my trainer and the debug mode pcsx2 build support it properly. I hope you found this interesting/fun!
Download here: https://mega.nz/file/XhtBmYpB#OmFjaCv7Xk7MuMY_ceahVZImZNhLhWU9MlhBc_e0UgQ
► Donate: https://ko-fi.com/luminarlight
► Discord: https://discord.me/LightCathedral
► Twitter: https://twitter.com/Luminar_Light
► Jak and Daxter Technical Wiki: https://jadtech.miraheze.org/
► My website: https://luminarlight.github.io/ APRIL FOOLS! - [RELEASE] Jak II November 2002 Internal NTSC](https://i.ytimg.com/vi/xx4pPKkSqJg/mqdefault.jpg)




