Part17 - Bugfixing collision and width logic @jonasmlgaard8884
Part17 - Bugfixing collision and width logic  @jonasmlgaard8884
Uploaded September 2016 | Updated September 2026, 4 days ago
I ran into some additional bugs. So fixing adjustment of selfcollision with happening at a branch point and width calculation.
Part17 - Bugfixing collision and width logicUE4.15.1 - VRGrab - Part3 MixedMode setup 1Quick look at Spline thickenDay 3 - UE4 c++ Pure functionsHalf-life:Alyx (session 5)UE4 - More VR random tips and tricksPart19 - Preparations to make branch swayTall Order - Dev diary 11HTC Vive - FullBody setup - Part 17 Back movement, crouching and rotationVive trackpad issue (UE4.24.3) value reported as 0 on X and Y axisRocks101 - Part 18 - UE4 Material Functions and Material InstancesTall Order - Dev diary 9
Jonas Mølgaard |

Part17 - Bugfixing collision and width logic

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