Part 2: Should You GM Triumph of the Tusk? GM Overview for Pathfinder 2nd Edition (SPOILERS) @HowItsPlayed
Part 2: Should You GM Triumph of the Tusk? GM Overview for Pathfinder 2nd Edition (SPOILERS)  @HowItsPlayed
Uploaded April 2025 | Updated September 2026, 2 weeks ago
An overview of the Triumph of the Tusk Adventure Path for Pathfinder 2nd edition to help prospective GMs decide if the campaign is a good fit for them and their players. THERE ARE SPOILERS!

See the Part 1 video here: youtu.be/42MVtOj7IuA

Want to skip to a section of the video?
00:00 Introduction
02:55 Backstory for Zagresh and Tar-Baphon
06:36 The AP's Final Chapter
15:50 Pro: Orc Culture
16:29 Pro: The War Council
18:09 Pro: Narrative Simplicity
19:39 Pro: Victory Point Consequences (sometimes)
22:37 Yes, It Starts With A Festival
24:03 ALL THE POINT SUBSYSTEMS!
25:46 A Very Linear AP
26:40 Confusing Text and Editing Mistakes
27:32 The Amazing Teleporting Ardax
28:35 The Splitskull Keep Map
33:38 Yundarga and Tulluk
37:30 The Amazing Teleporting Yundarga
37:16 Awareness Points Table Error (Event 3 or 5?)
39:56 The Mini-Adventures (Jobs)
43:16 Party Composition and Non-Orc Parties
46:40 Torrentmoot Opportunities
48:06 What to Run Before and After Triumph of the Tusk
51:15 When to Run Mini-Adventures (Jobs)
52:24 War of the Immortals
54:17 Close

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Part 2: Should You GM Triumph of the Tusk? GM Overview for Pathfinder 2nd Edition (SPOILERS)

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