BahnDaten | PaRappa the Rapper September 1996 Prototype Gameplay @BahnDaten | Uploaded 3 years ago | Updated 8 hours ago
We will be playing through the entirety of the September 1996 PaRappa the Rapper prototype! Apologies for the lack of skill, I'm still a bit rusty at this game.
Prototype is at archive.org/details/parappa-the-rapper-sep-24-1996-prototype.-7z
Differences between this and the final version:
You can spam button inputs and get points.
Sometimes, you do not fail the stage if you drop below Awful.
Stage 7's audio file, STAGE7.XA1 apparently differs from final, however the differences are trivial/unnoticeable. This also applies to Stage 3's FMV. These may need further investigating, but the files in the final build could just be simple re-renders or exports.
S8/XMOVIE8.STR, the end credits of the game, includes a credits sequence that differ from the final build slightly. A couple of examples include "P.Fleaswallow" being referred to as "P.Freaswallow" and Joe Chin's last name being lowercased.
The executable file is named PRR.BIN instead of SCPS_180.02. This appears to differ from the final build but at this time it is unsure in what ways.
Every folder's COMOD(X).BIN file differs from the final build. As there seems to be a lack of public documentation for PaRappa 1's file formats, all I can gather is that there seem to be a lot of internal differences from these bin files to the final. The English dialogue appear to match the final NTSC-J release, unsure of Japanese dialogue.
My 13+ Discord server: discord.gg/ssnUvSD
#ptr #parappa #parappatherapper
We will be playing through the entirety of the September 1996 PaRappa the Rapper prototype! Apologies for the lack of skill, I'm still a bit rusty at this game.
Prototype is at archive.org/details/parappa-the-rapper-sep-24-1996-prototype.-7z
Differences between this and the final version:
You can spam button inputs and get points.
Sometimes, you do not fail the stage if you drop below Awful.
Stage 7's audio file, STAGE7.XA1 apparently differs from final, however the differences are trivial/unnoticeable. This also applies to Stage 3's FMV. These may need further investigating, but the files in the final build could just be simple re-renders or exports.
S8/XMOVIE8.STR, the end credits of the game, includes a credits sequence that differ from the final build slightly. A couple of examples include "P.Fleaswallow" being referred to as "P.Freaswallow" and Joe Chin's last name being lowercased.
The executable file is named PRR.BIN instead of SCPS_180.02. This appears to differ from the final build but at this time it is unsure in what ways.
Every folder's COMOD(X).BIN file differs from the final build. As there seems to be a lack of public documentation for PaRappa 1's file formats, all I can gather is that there seem to be a lot of internal differences from these bin files to the final. The English dialogue appear to match the final NTSC-J release, unsure of Japanese dialogue.
My 13+ Discord server: discord.gg/ssnUvSD
#ptr #parappa #parappatherapper