Uploaded July 2026 | Updated September 2026, 3 weeks ago
This hole isn't very hard, but there is always an inherent risk of not getting enough power due to strong head wind, or getting 2W or even 3W if the first shot goes wrong, so always be prepared to compromise for Eagle as Albatross isn't always possible.
HWI = 0.92x (mostly), 1x if over 265y
Shot 1: 1W max BS. Aim at the pirate totem. Make sure the ball won't travel too far to the left even if pangya is missed, or you risk getting water hazard and next shot is ruined.
Shot 2 (correction): Use 6I to chip 30-50y near the totem.
Shot 2 or 3 (chip in): Power and slope adjustment vary but has some predictable patterns:
- Power: Add 2.5y in most situations / 2y if weak side wind (5 or lower) / 3y if strong tail wind / 3.5y if strong head wind
- Slope: 3.5pb in most cases / 3pb if distance is 225y or less / 2.5pb if slope looks near flat
This hole isn't very hard, but there is always an inherent risk of not getting enough power due to strong head wind, or getting 2W or even 3W if the first shot goes wrong, so always be prepared to compromise for Eagle as Albatross isn't always possible.
HWI = 0.92x (mostly), 1x if over 265y
Shot 1: 1W max BS. Aim at the pirate totem. Make sure the ball won't travel too far to the left even if pangya is missed, or you risk getting water hazard and next shot is ruined.
Shot 2 (correction): Use 6I to chip 30-50y near the totem.
Shot 2 or 3 (chip in): Power and slope adjustment vary but has some predictable patterns:
- Power: Add 2.5y in most situations / 2y if weak side wind (5 or lower) / 3y if strong tail wind / 3.5y if strong head wind
- Slope: 3.5pb in most cases / 3pb if distance is 225y or less / 2.5pb if slope looks near flat
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HWI = 0.92x
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