Uploaded April 2022 | Updated September 2026, 1 week ago
From the teams working on popular hobby and job simulation games to find out how they made the games, find out how they capture that hobby or job. Where does realism belong in this genre of games? Is it more important to simulate a hobby or job accurately, or does an idealised version suit gaming better? Find out where the line between realism, fantasy, and idealisation is drawn in some of your favourite hobby and job sims!
Panelists-
Moderator: Wobbledogs Harriet Morris, Content Producer at Secret Mode, She/Her
PowerWash Simulator Dan Chequer, Lead Designer at Futurlab, He/Him
Niche Philomena Schwab, Co-Founder and Game Designer at Stray Fawn Studio, She/Her
Mars Horizon Stefan Richings, Unity Lead at Auroch Digital, He/Him
Brewmaster Andres Martin, Programmer at Auroch Digital, He/Him
From the teams working on popular hobby and job simulation games to find out how they made the games, find out how they capture that hobby or job. Where does realism belong in this genre of games? Is it more important to simulate a hobby or job accurately, or does an idealised version suit gaming better? Find out where the line between realism, fantasy, and idealisation is drawn in some of your favourite hobby and job sims!
Panelists-
Moderator: Wobbledogs Harriet Morris, Content Producer at Secret Mode, She/Her
PowerWash Simulator Dan Chequer, Lead Designer at Futurlab, He/Him
Niche Philomena Schwab, Co-Founder and Game Designer at Stray Fawn Studio, She/Her
Mars Horizon Stefan Richings, Unity Lead at Auroch Digital, He/Him
Brewmaster Andres Martin, Programmer at Auroch Digital, He/Him










