BlueElectric05 | Palmtree Panic (Salad Plain) Past [SNES Conversion] (Restored samples) @blueelectric05 | Uploaded June 2023 | Updated October 2024, 2 hours ago.
Since this is based on the CDDA version, I have to use all 8 channels due to the overwhelming amount of instrument being used at once, and also due to the more complex chords the CDDA version have.
by far the hardest and biggest track I've worked on, especially when the nylon guitar by itself got multiple samples, and I make use of furnace's sample mapping feature. Also have to cut the drumloop into pieces to make sure it follows the tempo and removed the repeated drums.
and it is also my most muffled work yet, mostly because all samples are below 30khz. I tried high passing them and they don't sound quiet as great so I just leave it as is (tbh I kinda liked the warmth sounds anyways). And I make use of the SNES surround echo + FIR filter to make the bass "bassier"
This uses 59kb (+ 2kb of echo) of ARAM, with a whopping 18 samples being loaded. And if I want to put this into a game, I might have need to do the sample streaming trick or else no space available for sound effects.
To see the list of instrument sources used for the music you can just go here: docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit#gid=808410874
Furnace .fur file:
drive.google.com/file/d/15v8objVJF3ej4AvM6WXdfANe2ei749Eu/view?usp=sharing
Sonic CD by SEGA
Original Composer: Naofumi Hataya
Made with Furnace Tracker
Edited using Kdenlive
Since this is based on the CDDA version, I have to use all 8 channels due to the overwhelming amount of instrument being used at once, and also due to the more complex chords the CDDA version have.
by far the hardest and biggest track I've worked on, especially when the nylon guitar by itself got multiple samples, and I make use of furnace's sample mapping feature. Also have to cut the drumloop into pieces to make sure it follows the tempo and removed the repeated drums.
and it is also my most muffled work yet, mostly because all samples are below 30khz. I tried high passing them and they don't sound quiet as great so I just leave it as is (tbh I kinda liked the warmth sounds anyways). And I make use of the SNES surround echo + FIR filter to make the bass "bassier"
This uses 59kb (+ 2kb of echo) of ARAM, with a whopping 18 samples being loaded. And if I want to put this into a game, I might have need to do the sample streaming trick or else no space available for sound effects.
To see the list of instrument sources used for the music you can just go here: docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit#gid=808410874
Furnace .fur file:
drive.google.com/file/d/15v8objVJF3ej4AvM6WXdfANe2ei749Eu/view?usp=sharing
Sonic CD by SEGA
Original Composer: Naofumi Hataya
Made with Furnace Tracker
Edited using Kdenlive