Uploaded March 2026 | Updated September 2026, 3 hours ago
I bet you didn't see this coming.
An upload, I mean. It's not the first time I've restored this track, but what's probably more surprising is the fact that I'm back!
Yeah, I've got my laptop back. I'm getting back into the groove of things and decided to practice a bit with something simple. So, here's another iteration of Palmtree Panic Past before I start work on Mario Kart DS Restored again!
You can listen and download (.WAV) this track on Google Drive here:
drive.google.com/drive/folders/1pz1BknPpJrULU6KKxCb9iCSa3Nx35PA6?usp=drive_link
Q&A:
Q: How do you make these restorations?
A: I use MIDI files extracted from the game (these can be ripped through software such as VGMTrans or other depending on the game, or found online) and then apply the appropriate samples for the track in specific.
For Mario Kart DS, VGMTrans is used and the sequenced files are saved as .mid and .dls for easy importing into FL Studio. Pitch bends are usually incorrectly played on FL, so they have to be manually tweaked using the Level Scaling feature built into FL. Vibrato on instruments are all guess work.
Q: How do you make your visuals?
A: My typical visualizer format uses the ZGameEditor Visualizer plugin that is included with FL Studio. Oscilloscope videos are done using corrscope, an open source software that can be downloaded here: github.com/corrscope/corrscope
Q: How do you find the samples for these?
A: All of these samples are documented on the NEWER VGM Sound Sources spreadsheet. If you're curious, you can check that out here: docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit
Q: What specifically do you use for the samples?
A: For Mario Kart DS, many samples from the KORG TRITON, Roland JV-1080, Roland XV-5080, and an assortment of different sound library CDs are used. Many of those CDs can be found on websites like Internet Archive, or can also be found uploaded on the VGM & Other Instrument Sources Discord server, which you can join here: / discord
These synths and CD libraries vary from game to game. Once again, if you are curious you can check out the NEWER VGM Sound Sources spreadsheet linked above.
Those synthesizers can be either bought physically (expensive), or also have a VST which is also paid but not as much as buying a physical version. If you want those for free, you figure that part out yourself.
Q: What DAW/equipment do you use?
A: I said this before, but I use FL Studio for all of these restorations. I don't have any other fancy equipment, nor do I own any physical synths/racks used in these restorations, but I wish I did.
Q: Can you do (game song) restoration?
A: Depends. Is it from a game with documented sound sources? Is it a game that I would want to do a restoration for? Is it a game where it is possible/reasonable to create one for? If the answer for those is yes, then the answer is, yes I can, might, or I'm already working on it. If not, then No.
I bet you didn't see this coming.
An upload, I mean. It's not the first time I've restored this track, but what's probably more surprising is the fact that I'm back!
Yeah, I've got my laptop back. I'm getting back into the groove of things and decided to practice a bit with something simple. So, here's another iteration of Palmtree Panic Past before I start work on Mario Kart DS Restored again!
You can listen and download (.WAV) this track on Google Drive here:
drive.google.com/drive/folders/1pz1BknPpJrULU6KKxCb9iCSa3Nx35PA6?usp=drive_link
Q&A:
Q: How do you make these restorations?
A: I use MIDI files extracted from the game (these can be ripped through software such as VGMTrans or other depending on the game, or found online) and then apply the appropriate samples for the track in specific.
For Mario Kart DS, VGMTrans is used and the sequenced files are saved as .mid and .dls for easy importing into FL Studio. Pitch bends are usually incorrectly played on FL, so they have to be manually tweaked using the Level Scaling feature built into FL. Vibrato on instruments are all guess work.
Q: How do you make your visuals?
A: My typical visualizer format uses the ZGameEditor Visualizer plugin that is included with FL Studio. Oscilloscope videos are done using corrscope, an open source software that can be downloaded here: github.com/corrscope/corrscope
Q: How do you find the samples for these?
A: All of these samples are documented on the NEWER VGM Sound Sources spreadsheet. If you're curious, you can check that out here: docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit
Q: What specifically do you use for the samples?
A: For Mario Kart DS, many samples from the KORG TRITON, Roland JV-1080, Roland XV-5080, and an assortment of different sound library CDs are used. Many of those CDs can be found on websites like Internet Archive, or can also be found uploaded on the VGM & Other Instrument Sources Discord server, which you can join here: / discord
These synths and CD libraries vary from game to game. Once again, if you are curious you can check out the NEWER VGM Sound Sources spreadsheet linked above.
Those synthesizers can be either bought physically (expensive), or also have a VST which is also paid but not as much as buying a physical version. If you want those for free, you figure that part out yourself.
Q: What DAW/equipment do you use?
A: I said this before, but I use FL Studio for all of these restorations. I don't have any other fancy equipment, nor do I own any physical synths/racks used in these restorations, but I wish I did.
Q: Can you do (game song) restoration?
A: Depends. Is it from a game with documented sound sources? Is it a game that I would want to do a restoration for? Is it a game where it is possible/reasonable to create one for? If the answer for those is yes, then the answer is, yes I can, might, or I'm already working on it. If not, then No.










