Uploaded February 2021 | Updated September 2026, 1 hour ago
This video is a bit long. Please use timestamps below to navigate quickly.
Recording starts from after getting Brooke.
I miss those times when 1 million damage was considered big.
Now it does not even scratch Sharkey.
I spent PLENTY of time in the mirror room due to my small brain.
Go to the last chapter if you just need to see Sharkey fight.
0:00:00 Dungeon Start
0:00:11 Room 5 - Brooke
0:00:27 Room 6 - Chests
0:01:05 Room 7 - Poison
0:01:38 Room 8 - Golems
0:02:24 Room 9 - Gloves
0:08:00 Mirror Room
0:12:38 Intersection below Mirror Room
0:13:20 Room 10 - Wraiths
0:15:03 Room 12 - Wood Goblin
0:16:02 Room 13 - Chests & Water
0:17:25 Room 11 - Trapped man
0:21:45 Room 17 - Golems
0:22:50 Room 18 - Torch Clue
0:27:08 Room 16 - Dark Archer
0:33:55 Room 14 - Poison, Dark Enemies
0:37:25 Room 15 - Rearrange boxes
0:45:45 Room 19 - Chests
0:46:06 Room 20 - Ambush
0:49:10 Room 21 - Switch
0:49:37 Room 22 - Fallen Bishop
0:50:46 Room 23 - Wheel of Judgement
0:51:40 Room 24 - Maze and Torch
0:52:20 Room 25 - Dark Wizard
0:57:42 Room 26 - Enemies and rearrange boxes
0:58:35 Room 27 - Torch Puzzle
1:01:05 Room 28 - Rearrange boxes
1:01:49 Room 31 - Merchant and cutscene
1:03:20 Sharkey fight - experiments only
1:04:18 Sharkey fight - Cure Barrier method
Room numbering is taken from this pic: cdn.discordapp.com/attachments/720209772334546945/814845089318436864/WhatsApp_Image_2021-02-26_at_21.02.07.jpeg
Special thanks to Cure Barrier method video: youtu.be/n5vKwKU3iuI
If Sharkey does not appear, check these things:
- The boxes in Sharkey room are pushed to their places. Push them north.
- Sunlight is coming from the lever/switch in room 21 (0:49:10). Make sure it's pulled down.
This video is a bit long. Please use timestamps below to navigate quickly.
Recording starts from after getting Brooke.
I miss those times when 1 million damage was considered big.
Now it does not even scratch Sharkey.
I spent PLENTY of time in the mirror room due to my small brain.
Go to the last chapter if you just need to see Sharkey fight.
0:00:00 Dungeon Start
0:00:11 Room 5 - Brooke
0:00:27 Room 6 - Chests
0:01:05 Room 7 - Poison
0:01:38 Room 8 - Golems
0:02:24 Room 9 - Gloves
0:08:00 Mirror Room
0:12:38 Intersection below Mirror Room
0:13:20 Room 10 - Wraiths
0:15:03 Room 12 - Wood Goblin
0:16:02 Room 13 - Chests & Water
0:17:25 Room 11 - Trapped man
0:21:45 Room 17 - Golems
0:22:50 Room 18 - Torch Clue
0:27:08 Room 16 - Dark Archer
0:33:55 Room 14 - Poison, Dark Enemies
0:37:25 Room 15 - Rearrange boxes
0:45:45 Room 19 - Chests
0:46:06 Room 20 - Ambush
0:49:10 Room 21 - Switch
0:49:37 Room 22 - Fallen Bishop
0:50:46 Room 23 - Wheel of Judgement
0:51:40 Room 24 - Maze and Torch
0:52:20 Room 25 - Dark Wizard
0:57:42 Room 26 - Enemies and rearrange boxes
0:58:35 Room 27 - Torch Puzzle
1:01:05 Room 28 - Rearrange boxes
1:01:49 Room 31 - Merchant and cutscene
1:03:20 Sharkey fight - experiments only
1:04:18 Sharkey fight - Cure Barrier method
Room numbering is taken from this pic: cdn.discordapp.com/attachments/720209772334546945/814845089318436864/WhatsApp_Image_2021-02-26_at_21.02.07.jpeg
Special thanks to Cure Barrier method video: youtu.be/n5vKwKU3iuI
If Sharkey does not appear, check these things:
- The boxes in Sharkey room are pushed to their places. Push them north.
- Sunlight is coming from the lever/switch in room 21 (0:49:10). Make sure it's pulled down.



![Arknights CC Daily Map - Day 10
Pretty straightforward since snipers are allowed.
Risks:
- Natural DP regeneration rate is reduced by 75%
- All enemies gain +35% ATK
- Max Squad size is reduced to 10 Operators
- 5 tiles on the map will no longer allows units to be deployed upon them
Unused:
- Deployment Unit Limit is reduced to 4
- Deployment Unit Limit is reduced to 5 (special mission contract)
- All [Bombtails] gain +50% Max HP and +20% ATK Arknights CC Daily Map - Day 10](https://i.ytimg.com/vi/rd1el5FhoDc/mqdefault.jpg)

![Arknights - CC#0 Daily 2
Risks:
- All enemies gain +30% ATK
- Natural DP regeneration rate is reduced by 40%
- 6 tiles on the map will no longer allow units to be deployed upon them
- Reduces the number of deployable Roadblocks to 3
- Max HP Seals are reduced to 1
Unused:
- All enemies gain +50% movement speed
- All [Enraged Possessed Throwers/Bonethrowers] gain +50% ASPD, and no longer inflict self HP loss
- All enemies gain +110% Max HP Arknights - CC#0 Daily 2](https://i.ytimg.com/vi/s-gBSV1R058/mqdefault.jpg)




