Pac-Man Master Museum v2.10 (August 2025) Arcade Perfect!! On Master System @8BitBoyUK
Pac-Man Master Museum v2.10 (August 2025) Arcade Perfect!! On Master System  @8BitBoyUK
Uploaded August 2025 | Updated September 2026, 2 weeks ago
Pac-Man Master Museum compiled/made by LackOfTrack (contributions from various other very talented devs). ROM available for free over at SMSPower.org. This is a port very close the original arcade Pac-Man game from 1980.

Link to SMS Power: smspower.org/Homebrew/Pac-ManMasterMuseum-SMS

Notes:

An accuracy-focused conversion of Pac-Man and Ms. Pac-Man for the Sega Master System.

Features
High Accuracy: The games play just like the originals.
The Ghost AI is faithfully replicated. Patterns for the originals can be executed here as well. (Not 100% verified)
Sound effects and music are as accurate as possible given the limitations of the SN76489, the Master System's sound chip.
Game Selection: Choose between Pac-Man and Ms. Pac-Man by pressing left or right on the title screen.
Press Button 2 to play the Plus variants.
Customizable: Difficulty, life count, bonus life, and other settings are fully configurable in the options menu.
The popular speed-up mode can be toggled in the options menu as well.
Two Graphic Styles:
Smooth – Adds extra detail and color utilizing the Master System’s superior graphical capabilities.
Arcade – Faithfully replicates the original arcade look as close as possible.
1–2 Player Support
About the Project
This started as a personal project to learn Z80 assembly. My long-term goal was to create a Pac-Man Collection featuring Pac-Man, Ms. Pac-Man, and Pac-Man Plus, inspired by Opcode Games’ Colecovision release.

My key inspirations for this project were:

Pac-Man Collection by Opcode Games
Ms. Pac-Man Classic by xfixium
Pac-Man Emulator by Simon Owen
Pac-Man by masonicGIT
I hope this code is useful for anyone interested in learning Z80 assembly or exploring how Pac-Man works internally.

Credits
This project wouldn't nearly be as polished without the help of these people:

125scratch – Art, sound, and general guidance
umjammercammy – Art and general guidance
Additional Credits:

Einar Saukas - ZX7 compression algorithm used here to compress graphics and tilemaps
Changelog
(from previous 1.10 Pac-Man version. See: Pac-Man-SMS.)

v2.00

Added Ms. Pac-Man and Ms. Pac-Man Plus (Ms. Pac-Man Plus is a hack that brings Pac-Man Plus's unique mechanics to Ms. Pac-Man).
Added "Arcade" graphical style which tries to imitate the original games' style as close as possible.
Touched up the now "Smooth" style sprites.
Changed the smaller font to a more readable one.
Improved sound effects.
Changed game name to better reflect its contents.
Revamped Options Menu for a cleaner look.
Added Sound Test to the Options Menu.
Added Mega Drive / Genesis controller support. Player 1 can now pause with the Start button.
Plenty of bugfixes.
Improved ghost AI.
v2.10

Fixed a bug where the player could still die after eating the last dot.
Fruit timer now decrements when eating a ghost.
Fixed a bug where Blinky would incorrectly show through the transparent pixels of the fruit sprites in Pac-Man’s third cutscene.
Fixed a bug where the ghost score points sprite would be shown instead of Pac-Man in cutscenes if the player managed to finish a level while eating a ghost.
The game's GitHub repo at: github.com/lackoftrack27/Pac-Man-Master-Museum/tree/main.
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Pac-Man Master Museum v2.10 (August 2025) Arcade Perfect!! On Master System

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