Song times (songs are not in order by the year I made them in):
00:00 - Over the Mountain 03:21 - Punitive Tower 09:20 - Quantum Syphilis (Beatwave Version) 13:51 - Quantum Syphilis (Auxy Version) 18:18 - Remembering You 23:14 - Reprogram Me System 26:45 - Road to Nowhere 29:37 - Road Traveling 32:19 - See the Light 35:20 - Smooth House Party 38:27 - Snowcapped Land 42:03 - Solar Flying 46:45 - Some Ending Theme 49:20 - Some Hip Hop Thing 51:57 - Song1 "Remastered" 55:45 - Space Trip 59:55 - The Fluff's Feelings (Auxy Version) 01:02:54 - The Fluff's Feelings (Medly Version) 01:05:52 - The Hyperactive Squirrel 01:06:54 - The Mainframe Database 01:10:50 - The Night Sky 01:13:28 - The One is Here 01:17:35 - The Passage to Magnet (Beatwave Version) 01:20:51 - The Passage to Magnet (Auxy Version) 01:24:12 - The Power is in Me 01:27:20 - The Ruins of Pacifica 01:30:43 - The Skeleton Head 01:33:58 - The Story of my Life 01:37:32 - The Techmaster Club's Song 01:43:23 - The Wind and the Sea 01:48:37 - Theme Song of a Group of Friends 01:51:49 - Theme Song of a Group of Siblings 01:53:35 - Thinking of You 01:57:04 - Thinking of You (Remix) 02:01:22 - Through the Subspace Portal/The Second Dimension 02:07:00 - Unfinished City Theme 02:09:10 - Unsolved Mystery 02:11:34 - Volcanic Velocity 02:12:46 - What am I Talking About? 02:16:33 - What am I Talking About? (Remix) 02:20:01 - What is the Square Root of a Heart? 02:24:30 - Whispering Nothing (Beatwave Version) 02:29:17 - Whispering Nothing (Auxy Version) 02:34:07 - Whispering Parallel Cove 02:39:00 - WWW: The Internet Cyberspace 02:43:45 - Year 1 (Chill) 02:48:08 - Year 2 (Optimistic) 02:52:05 - Year 3 (More Optimism) 02:55:30 - Year 4 (Melancholic) 02:59:27 - Year 5 (Breakthrough) 03:02:17 - Year 6 (Settle Down) 03:07:27 - Year 7 (Reminiscing) 03:12:40 - You Are So So Sarcastic 03:16:41 - You Three Are Growing up so Fast
Spades Archive Tunes - The Pre-Chiptune Collection (2014-2017) Part 2SJS Test Tunes, Sketches, and Other Stuff2023-05-26 | This is part two of my pre-chiptune collection of songs made between late 2014 and early 2017. For context behind this, refer to the description and pinned comment in part 1: youtu.be/l9_hmokH8FI
Song times (songs are not in order by the year I made them in):
00:00 - Over the Mountain 03:21 - Punitive Tower 09:20 - Quantum Syphilis (Beatwave Version) 13:51 - Quantum Syphilis (Auxy Version) 18:18 - Remembering You 23:14 - Reprogram Me System 26:45 - Road to Nowhere 29:37 - Road Traveling 32:19 - See the Light 35:20 - Smooth House Party 38:27 - Snowcapped Land 42:03 - Solar Flying 46:45 - Some Ending Theme 49:20 - Some Hip Hop Thing 51:57 - Song1 "Remastered" 55:45 - Space Trip 59:55 - The Fluff's Feelings (Auxy Version) 01:02:54 - The Fluff's Feelings (Medly Version) 01:05:52 - The Hyperactive Squirrel 01:06:54 - The Mainframe Database 01:10:50 - The Night Sky 01:13:28 - The One is Here 01:17:35 - The Passage to Magnet (Beatwave Version) 01:20:51 - The Passage to Magnet (Auxy Version) 01:24:12 - The Power is in Me 01:27:20 - The Ruins of Pacifica 01:30:43 - The Skeleton Head 01:33:58 - The Story of my Life 01:37:32 - The Techmaster Club's Song 01:43:23 - The Wind and the Sea 01:48:37 - Theme Song of a Group of Friends 01:51:49 - Theme Song of a Group of Siblings 01:53:35 - Thinking of You 01:57:04 - Thinking of You (Remix) 02:01:22 - Through the Subspace Portal/The Second Dimension 02:07:00 - Unfinished City Theme 02:09:10 - Unsolved Mystery 02:11:34 - Volcanic Velocity 02:12:46 - What am I Talking About? 02:16:33 - What am I Talking About? (Remix) 02:20:01 - What is the Square Root of a Heart? 02:24:30 - Whispering Nothing (Beatwave Version) 02:29:17 - Whispering Nothing (Auxy Version) 02:34:07 - Whispering Parallel Cove 02:39:00 - WWW: The Internet Cyberspace 02:43:45 - Year 1 (Chill) 02:48:08 - Year 2 (Optimistic) 02:52:05 - Year 3 (More Optimism) 02:55:30 - Year 4 (Melancholic) 02:59:27 - Year 5 (Breakthrough) 03:02:17 - Year 6 (Settle Down) 03:07:27 - Year 7 (Reminiscing) 03:12:40 - You Are So So Sarcastic 03:16:41 - You Three Are Growing up so FastSJS Classics - Bonzi Likes The Sharp X68000 (2024 Edit)SJS Test Tunes, Sketches, and Other Stuff2024-04-11 | Bonzi Buddy, now available for your Sharp X68000! :grimacing:
Song number 2 from my 2018 album "Make Some Noise!" I seem to recall wanting an excuse to use the infamous Bonzi Buddy voice in a song when I learned of its reputation, although the voices were done with Speakonia. And yes, those are the drums you'd find in the default Roland/Microsoft Wavetable Synth DLS soundfont included in every Windows computer.
All I did in this 2024 edition is just change the PCM chip from the SegaPCM to the OKI MSM6258 to make this song a true Sharp X68000 tune. Since this does make the samples sound louder, the volume of the FM instruments were increased to compensate for this change. I also altered one of the echo channels by making it into a panbrello so that its easier on your ears.
Replacing the recording of this song in my album "Make Some Noise!" will also mean needing to re-record the other songs to match up with the volume level of my current songs.
Vectrex28 asked me to cover it again on a PC Engine for an April Fool's thing they did this year, that being a ROM containing both an NES and PC Engine game, and the PCE side was where folks got rickrolled.
You can find the module to this cover in my Discord server: discord.gg/u2ErgB3J3JFurnace Dev196 Tests - GBA & Nintendo DS SystemsSJS Test Tunes, Sketches, and Other Stuff2024-03-21 | What's this? Actual GBA and Nintendo DS in Furnace? Yes, folks. In a future release of Furnace, you will be able to make music for the GBA and NDS. These two systems were introduced in a recent development build of Furnace (dev196, in this case). For the GBA, Furnace will support both the FIFO PCM channels found on the GBA's DMA hardware (2 channels) and a driver called MinMod. This driver was developed by Natt Akuma, which allows up to 16 software-mixed channels while using as little CPU and memory as possible on the GBA. And for NDS, I simply wanted to make use of the PSG features (pulse widths and noise, which are only found in channels 9 to 16) in some way in addition to using the PCM capabilities of its sound chip. I think these will be great additions as it means no longer needing to add an x number of Generic PCM DAC systems to simulate them as I did previously.
Because these two songs were done using a development build of Furnace, I will release the modules to these on my Discord server once tildearrow releases the next stable build of Furnace.
Time stamps:
00:00 - MinMod Test (GBA-MinMod Driver) 02:09 - Beginning of the Journey (NDS Remake)SJS Classics - Highway 6502 (2024 Edit)SJS Test Tunes, Sketches, and Other Stuff2024-03-16 | One of three "Roadway CPU" tunes I made in 2018. This uses drum samples I took directly from one of the songs in the Amiga version of Fury of the Furries.
I basically swapped around the channels to reflect my current channel setup (drum and bass in the earliest channels, lead next, then chords or backing instruments, and finally echoes). I also redid the stereo panning in few places so that it's easier on the ears. The noise frequency was also changed to account for having access to the full frequency range of the PCE sound chip's noise generator.
Fun fact: this was one of the first songs I did after I decided to learn a bit of music theory, though the compositional style I did for this song I would end up reusing for many songs I did in 2018.
This 2024 edition of this song features the following changes: the percussion volume was lowered just a bit, the kick was altered, the song is tuned lower, and the tempo is a bit slower.
This 2024 edition of the song features the use of stereo in more places, the piano patch was changed, and some volume optimizations (I have especially made the snare drum more audible, as I had made it too faint in the original mix).
Also, I seem to recall thinking of Groot (specifically adult Groot from the first Guardians of the Galaxy movie) when I was making this song in 2018. I do have an action figure of that character, which I "OCified" by giving him a scarf. I suppose that he probably says more than just "I am Groot" and "We are Groot" as well.
00:00 - Agent X (ZX Spectrum) - Title (Atari 2600/7800 Cover) 02:41 - Beginning of the Journey (PC Engine Remake) 05:15 - VinsCool - Concealed (NES+Namco 163 Cover) 07:51 - Contra (NES) - Jungle (PCE Cover Version 1) 08:52 - Contra (NES) - Intro+Jungle (PCE Cover Version 2) 10:00 - DuckTales (NES) - Moon (PCE Cover) 11:00 - Magical Block Carat - BGM 5 (Gen/MD Cover) 12:12 - Mega Man 2 - Bubble Man (PCE Cover V1) 13:04 - Mega Man 2 - Metal Man (PCE Cover V1) 13:53 - Mega Man 2 - Wood Man (PCE Cover V1) 14:42 - Original C64 Loader Theme #2 (Unfinished Song) 15:21 - RoboCop 3 (C64) - Theme (Game Boy/Color) 19:21 - Zelda Majora's Mask - Stone Tower Temple (YM2151+PCM "Remix") 21:33 - The Ninja Warrior - Daddy Mulk (FDS Cover V1)
Foot notes regarding a few songs:
I did do two other covers of Tim Follin's ZX Spectrum Beeper tunes, including another Agent X cover using FMComposer and a cover of Chronos on PC Engine in 2018. However, someone I looked up to at the time said some incredibly nasty stuff to me for not referencing their covers (I did use their covers for reference, but I will leave their name unmentioned). This did cause me to get disheartened. Not only did I lose the respect I once had for them, but I also deleted the modules to these covers out of absolute sadness (I was already going through doubts of my musical abilities during this time), and only my Atari 2600/7800 cover of Agent X survived because I used my FMComposer cover after being inspired by VinsCool's Atari 2600/7800 cover of Chronos (they covered the song by ear, by the way).
The module to the PCE Remake of Beginning of the Journey is lost to time because I deleted it out of frustration after listening to how some folks reacted to a comment I made about it in a live stream in 2020.
The reason why the Magical Block Carat tune is here is because there was a point in my life where I wasn't sure if I wanted to listen to songs from any eroge type game. I was once told by two different folks that I was missing out on amazing songs "with that attitude" I had in 2018-2019. I do listen to songs from a few eroge type games now. I just prefer to not see an NSFW image of an animated female character while doing so.
For version 2 of the my cover of the Jungle tune from Contra, I replaced the drum samples from the PCE port of Parodius Da with a kick and snare I've been using since 2019. In hindsight, though, I think version 1 sounds better than version 2.
The composition of Wood Man here is based on the Wily Wars version of the song. At the time I did version 1 of this cover in 2018, I prefered the Wily Wars version of tune to that of the original NES version, and I remember being told that there were many mistimed notes here. I do prefer the original NES version now, and version 2 of this cover is based on that one: youtu.be/QpnBG4DKeO0?feature=shared&t=260
The song "Original C64 Loader Theme #2" was the first time I had actual critique towards any song I made up to that point in 2018. Because of how I was at the time, I ended up taking it personally and took a break. In fact, I couldn't enjoy listening to any songs for a while, because I focused too much on how they were structured. The GoatTracker module to this song is lost to time.
I had to do a lot of volume optimization on the RoboCop 3 song I did back in 2017. One criticism I remember from it was that the lead was too loud.
The Stone Tower Temple tune (which I actually did in 2016, one of my earliest DefleMask tunes. I often forget about some of my ealiest DefleMask tunes from 2016, hence the "2017" shown in this video) has had a bunch of notes properly timed, but I don't really consider it one of my best works.
Oh boy, where do I begin with the Daddy Mulk tune? You may recall from my YouTube Channel History video that I had gotten so much criticism towards this song in Christmas Day 2017, so I do recommend checking out that part of the video to see what the criticisms were: youtu.be/Uz3EZ3yGWJk?feature=shared&t=290 Here, I decided to change the bass by altering its waveform and changing the modulation shape to a sine wave so that it sounds more bassy.GBA and DS music I converted to MIDI throughout 2023SJS Test Tunes, Sketches, and Other Stuff2023-11-11 | A few songs from Nintendo GBA and DS games I converted to MIDI from March to October 2023, mainly Kirby stuff here.
The songs were composed by Hidenori Shoji, Haruyoshi Tomita, Ryuji Iuchi, Chiho Kobayashi, Hironobu Inagaki, Atsuyoshi Isemura, Soyo Oka, Shinobu Tanaka, Jun Ishikawa, Tadashi Ikegami, and Kazumi Totaka.
Soundfont used: GeneralUser GS by S. Christian Collins.
Time stamps:
00:00 - Super Monkey Ball 2 - Boat Menu 01:36 - Kirby & The Amazing Mirror - Cabbage Cavern 03:14 - Super Mario Kart - Choco Island 04:44 - Nintendo DSi Camera - Sparkle Theme 07:22 - Nintendo DSi Shop Theme 09:34 - Kirby & The Amazing Mirror - Mustard Mountain 11:21 - Kirby & The Amazing Mirror - Olive Ocean 12:45 - Kirby & The Amazing Mirror - Radish Ruins 14:53 - Kirby: Canvas Curse - Silver Submarine 16:54 - Kirby: Canvas Curse - Spectacle Space 19:39 - Kirby: Squeak Squad - Spooky Surroundings
Foot notes:
Super Monkey Ball 2's boat menu theme was converted from Super Monkey Ball DS, where the song is used for the bowling minigame. Choco Island from Super Mario Kart was converted from the kiosk demo version of Mario Kart DS (which includes the percussive whistle that was removed, for whatever reason, in the final version of MKDS). The percussion in Sparkle Theme from the Nintendo DSi Camera app was completely improvised, and the MIDI I created for this relies on some percussion sounds found only in the GeneralUser GS soundfont (meaning that said percussion sounds will be absent if played on another soundfont). Cabbage Cavern is a remix of the forest theme from the NES game Kirby's Adventure. Silver Submarine is a remix of Kine's theme from the GB game Kirby's Dream Land 2. Spectacle Space is a remix of the final boss theme that's also from the NES game Kirby's Adventure.Paddles of Nuclear Gunnery [GEN/MD Homebrew] Songs (Analogue Mega SG Recording)SJS Test Tunes, Sketches, and Other Stuff2023-08-14 | The Mega SG has some audio settings you can change (since it uses FPGA to emulate the original Sega Genesis hardware as accurately as possible). Here are the settings I used:
YM2612 Left & Right outputs set to 100 PSG Outputs set to 24 -3db Output Cut enabled Lowpass Filter Enabled w/ default settings (Cutoff Frequency: 4600Hz. Rolloff Rate: 28Hz) Ladder Effect (DAC Distortion) Depth set to 2 YM2612 High Quality Mode enabled
All songs have been normalized to -1db using Audacity v3.0.2
00:00 - Fancy Navigation (Mahbod Karamoozian) 02:02 - Speed Neon Beat (MegaSparky) 03:21 - Heated Competition (SuperJet Spade) 05:19 - Nuclear Groove (Chuck) 06:34 - Rageful Mild (SuperJet Spade) 08:41 - On the Dancefloor (Ygor G.) 09:36 - Ping-Pong Jazz (SHLUBS/AM4N) 10:37 - Rageful Calm (Mahbod Karamoozian) 12:33 - Geometrically Smooth (marcb0t) 13:32 - Jingle Bells (Ygor G.) 14:17 - Christmas Medley (SuperJet Spade)Spades Archive Tunes - The Pre-Chiptune Collection (2014-2017) Part 3SJS Test Tunes, Sketches, and Other Stuff2023-06-14 | In part 1, I previously mentioned in the description that I had lost access to some songs due to an app expecting me to pay the instrument packs I used for the songs. I got access to them now. All I had to do was go to the Apple website and change my Apple ID, and then go into the app and select the "Restore Purchases" option. My Apple ID was previously connected to a Yahoo account that I have since deleted, so that might have been why I didn't have access to them for a while. So, I decided to do part 3 of my pre-chiptune collection. I also decided to include some songs that I forgot to put in part 1 and 2. Not a lot here, but at least I can say that I now shared my full catalog of my old non-chiptune songs from 2014-2017.
Additional notes about some of the songs posted in the pinned comment.
00:00 - Character Theme No15 04:28 - City Theme 7 08:00 - City Theme 8 12:32 - Firey Rain 13:26 - I Am A Square 15:04 - Marble Madness (NES) - Beginner Race (Auxy Cover) 16:05 - Marble Madness (NES) - Practice Race (Auxy Cover) 16:59 - Beatwave Demo Song: Roads (Auxy Cover) 18:23 - Smooth Criminal [MJ Moonwalker] (Medly Cover) 20:51 - Song of Beatwave [Beatwave Demo Song: Universal Fallacy] 22:56 - Kesha: Take it Off (Medly Cover) 26:35 - Kazumi Totaka: Totaka's Song (Beatwave Cover) 27:11 - Unfinished City Theme 2 28:05 - Until The Sun Sets 32:13 - What is a Song? 33:37 - When It Rains, It PoursSpades Archive Tunes - The Pre-Chiptune Collection (2014-2017) Part 1SJS Test Tunes, Sketches, and Other Stuff2023-05-25 | If you've followed me for a while on my main channel, or if you've seen me talk on Discord, I have mentioned that I used to use some music making apps on iPad before making chiptunes in 2016. I used to be afraid to share these songs because I thought many folks would say they were terrible. However, I look back at these tunes now as a way of how far I have come since making this my hobby in 2014 (that was 9 years prior to the upload of this video, wow!). All these tunes are dated between 2014 and 2017 (now that I think about it, calling this era my "pre-chiptune era" is kind of a misnomer, since I still used music making apps on iPad through 2016, though I did abandon them by the end of 2017. But, I digress). The apps I used during these times were Auxy (both the classic and current version), Beatwave, Music Maker JAM, and Medly Music Maker.
Some things to point out: As far as I know, Music Maker JAM relies on pre-recorded loops for users to make music, so some of the songs might trigger YouTube's content match (I don't monetize both my channels anyway). Some songs were recorded recently, directly from my iPad while also playing them live to either recall what I wanted to do with them, make sense of what I put, or record versions of songs I never did. A few of these songs were previously uploaded to my main channel. Some song names make sense, while some I had pulled out of my head randomly (though I did change a few song names to make a bit more sense), and others were generated through Beatwave's gimmick of randomly giving your new song a name.
This is part 1. I had to split this into three parts mainly due to reaching the maximum length for the characters in the YouTube description.
Song times (songs are not in order by the year I made them in):
00:00 - A Character's Song No1 03:07 - A Character's Song No1 (Remix) 07:22 - A Character's Song No2 10:26 - A Character's Song No3 (Auxy Version) 13:29 - A Character's Song No3 (Medly Version) 16:31 - Across the Sky 20:59 - Adventures Under The Ocean 25:30 - Airplane Chase 28:25 - Aluminum Alloy 32:38 - Aluminum Billets (Auxy Classic Version) 37:03 - Aluminum Billets (Auxy Studio Version) 41:31 - Battle1 43:55 - Billie Jean [MJ Moonwalker] (Medly Cover) 46:49 - Blah, I'm So Tired 47:21 - Challenge: Single Race 49:16 - Character Dialogue 1 51:25 - Character Dialogue 3 54:06 - Character Dialogue 4 57:18 - Character Theme No1 01:00:27 - Character Theme No2 01:02:37 - Character Theme No3 01:04:48 - Character Theme No4 01:07:27 - Character Theme No5 01:09:42 - Character Theme No6 01:12:06 - Character Theme No7 01:14:37 - Character Theme No8 01:17:27 - Character Theme No9 01:22:16 - Character Theme No10 01:25:56 - Character Theme No11 01:28:08 - Character Theme No12 01:30:32 - Character Theme No13 01:34:19 - Character Theme No14 01:36:56 - Christmas Medley 01:41:44 - City Theme 1 01:45:53 - City Theme 2 01:48:46 - City Theme 3 01:51:22 - City Theme 4 01:54:28 - City Theme 5 01:57:28 - City Theme 6 02:00:37 - Classic 1 02:03:32 - Dark Dungeon 02:04:57 - Disco Ball Over The Floor 02:08:24 - Disco Space Travel 02:11:44 - Down The Alley 02:16:21 - Drip Drop 02:18:42 - Drops of Titanium 02:22:48 - Eco Friendly Song 02:25:27 - Explore This Peculiar Residence (Auxy Version) 02:29:05 - Explore This Peculiar Residence (Medly Version) 02:32:44 - Factory on the Moon 02:37:09 - Fast & Furious Fantasy 02:39:34 - Fast Flying Puppies 02:41:37 - Fearless (Don't be Afraid) 02:46:16 - Feelings and Running 02:50:00 - Flame Runner 02:52:07 - Flashback, Memory Revived 02:54:23 - Flat on my Face 02:57:20 - Fly High So Fast 02:59:54 - Fly High So Fast "Remastered" 03:03:38 - Flying High 03:07:32 - Gems Go Practice (Beatwave Version) 03:10:03 - Gems Go Practice (Medly Version) 03:12:33 - Go! Go! Go Jetstar! 03:15:27 - Hot Cross Buns (2015 JS1997 "Remix") 03:16:21 - I Ate a Fruit And Then Became Super-Hyper 03:16:54 - I Created Part of This Song While The Volume Was Muted 03:17:43 - I Created This Song While The Volume Was Muted 03:18:21 - I Don't Know Why (You Do That Sometimes) 03:22:29 - Inside The Hub (Central Section) 03:27:01 - Inside The Hub (Lower Section) 03:31:20 - Inside The Hub (Upper Section) 03:36:48 - Ionic Offense 03:39:45 - It's a Hardened Lava 03:43:55 - JS1997 Groove 03:48:20 - Just Me 03:51:37 - Lalala 03:55:54 - Let's Party! 03:59:41 - Let's Party Again! 04:04:06 - Linking The Microchips 04:07:58 - Lock And Stomp The Copper of Wind 04:11:26 - Looking Towards Diverse City 04:15:17 - Make Sprinkles (Beatwave Version) 04:19:01 - Make Sprinkles (Medly Version) 04:22:50 - Meme Me 04:25:13 - Minimalist Song 04:26:09 - My Mind is Blank4-mat - Empty (512 bytes) on Yamaha YMF262/OPL3 (SJS Cover)SJS Test Tunes, Sketches, and Other Stuff2023-03-22 | There's been a recent trend in a chiptune Discord server where this 2005 SID tune got covered by plenty of folks. The module to my cover is in no way 512 bytes. It's at 3,120 bytes since I used my usual tricks when it comes to making FM tunes. Someone else did do another OPL3 cover where it sounds more faithful to the original song.
If you'd like the module, you can find it in my Discord server: discord.gg/u2ErgB3J3J
The image was generated with Stable Diffusion: stablediffusionweb.comFΛDE - Out in the Open (Cover, Alternate Tuning)SJS Test Tunes, Sketches, and Other Stuff2023-02-16 | This is just an alternate version of my cover of Out in the Open by FΛDE on one of my three fantasy sound systems I briefly explored last year. The tuning in this version is meant to be closer in pitch to the original version of the song, which was achieved by setting the tuning to A=432. I also did some minor fixes, mainly the tempo of the song and the timing of the drum loop.
Click or tap here to listen to the other version of this cover, as well as to learn about one of my fantasy sound systems: youtu.be/a3q4F6ttOT4
The image with the open field was generated with Stable Diffusion Playground (stablediffusionweb.com)
You can find the module to both versions of this cover in my Discord server: discord.gg/u2ErgB3J3J2022 Tests, Sketches, and Abandoned ProjectsSJS Test Tunes, Sketches, and Other Stuff2023-02-15 | After months of moving into a new house, I decided to set up a crude "computer area" in my room using storage totes for both the monitor and mouse. This is only a temporary solution until I get a proper computer desk. I decided to make this long overdue video where I share you some behind the scenes stuff I did throughout 2022.
Time stamps:
00:00 - Video title 00:05 - A Bell is Tolling OPM 00:37 - Flower Garden SMS 00:59 - Gritzy Desert GBAesque 02:09 - Grunt Battle GBAesque 03:43 - Murasaki Forest SNES 04:35 - Night Club GBAesque 05:35 - Seasons YMZ280B 06:34 - Ski Village GBAesque 07:43 - Three Wheels Turning OPNB 09:14 - Unnamed KORG Gadget Tune 11:14 - Unnamed QSound Song 11:31 - Walking the Plains DualPCM 12:55 - Within Doggy's Mouth 14:04 - MIDI songs intro 14:13 - Kiby & the Amazing Mirror - Candy Constellation 16:22 - Kirby Squeak Squad - Digging Through the Clouds 18:38 - New Super Mario Bros - Flowing Lava 19:46 - Kirby Canvas Curse - Tiny Town 22:59 - Kirby Canvas Curse - Drawcia Sorceress 25:04 - Kirby Canvas Curse - Drawcia Soul 26:58 - Kirby Squeak Squad - Staff CreditsOPL3 4OP Test TuneSJS Test Tunes, Sketches, and Other Stuff2023-01-28 | As most of you know, the YMF262/OPL3 has 18 channels of 2OP FM synthesis, and it has a nifty feature where it can combine up to twelve of those channels to make six 4OP channels. Before Furnace, AdLib Tracker II was the only OPL3 tracker to support this feature. Now, we have Furnace that also supports OPL3's 4OP mode (OpenMPT emulates OPL3 since December 2018, but it doesn't support this feature). I used this feature for the percussion and chords. It's quite powerful stuff, especially since its extra waveforms can allow it to make some unique sounds compared to Yamaha's FM chips in the OPN series (though there is a limited number of algorithms available for OPL3's 4OP mode).
"El Diego" is a DefleMask demo song created by Delek, and is included with DefleMask since the release of v1.x.x in April 2021. The release included the long-awaited Neo Geo (though released as payware instead of freeware), and this demo song happened to be for the Neo Geo. The song is named after a famous Argentinian soccer/football player. In September 2021, there was a wave of covers that happened, which was likely started by Mahbod Karamoozian, DeMOSic, and MegaSparky. This was much like the FamiCommodore cover craze of 2019. The covers kept coming and going up until around February 2022.
My version I did in July 2022, well after the wave of covers. Now, of course, the original song was already done on Neo Geo, but I wanted to put my own spin on it. I used Furnace, which includes the YM2610 with the variable ADPCM channel (DefleMask lacks this ADPCM channel, making it more like Neo Geo CD). I used the variable ADPCM channel to play piano chords. My remix is slightly based on Esteban Trujillo's C64 remix (youtu.be/a-CFhb7G4Qs), which a few changes, and it loops rather than it ending.
With that all said and done, all I can say is: Thanks, Deflers of Noice :thumbs_up:
Here is a playlist that includes a few of the El Diego covers and rearranges: youtube.com/playlist?list=PLXPpJidAu7PsXwPEIrVsQGbUvq40KmVVcClub Penguin: Elite Penguin Force (NDS) - Command Room (SNES/SFC Port)SJS Test Tunes, Sketches, and Other Stuff2022-11-19 | I created this back in October 2022, shortly after SNES was introduced in a development build of Furnace. Being the first SNES thing I did in Furnace, I decided to fulfill I thought I had in 2014 by porting this song from the 2008 Nintendo DS game Club Penguin: Elite Penguin force, using samples straight from the original module. I did use stereo panning in places that were non-existent in the original song. If you want the module to this song, you can find it in my Discord server: discord.gg/u2ErgB3J3JSpades Archive Tunes - Previously Unreleased Songs From 2016 to 2021SJS Test Tunes, Sketches, and Other Stuff2022-07-02 | From the archives is a series of songs (covers both finished and unfinished, originals both finished and unfinished, and tests/sketches) I made between 2016 and 2021 that I never released on my YouTube channels. Some songs were shared only on Discord, or released only on my SoundCloud (which have since been deleted to increase upload time) or my first (now-deleted) Twitter account, but the majority here has sat on my computer for a long long while, so I decided to share them. Enjoy!
Time stamps: 00:00 - Animal Crossing - Rainy Day (YM2151+SegaPCM) 01:31 - Metroid (NES) - Tourian (Genesis/Mega Drive) 01:57 - Super Mario Bros. 2 (US) - Underground (Genesis/Mega Drive) 02:20 - Salamander/Life Force - Power of Anger (Master System) 03:22 - Nemesis 2/Gradius 2 (MSX) - A Journey to the Start (NES+Namco C163) 04:30 - Bonk's Adventure - Stage 1 (Sunsoft 5B) 05:39 - Metroid (NES) - Norfair (Game Boy/Color) 06:50 - Mega Man 2 (NES) - Wily Stage 1 (YM2151) 07:16 - Treasure of Usas - Mohenjo Daro (NES+MMC5) 09:12 - Project3.0cc (Famicom Disk System) 09:37 - Delek - Stain Factory (YM2151 Conversion) 10:28 - Unnamed Arcade Tune (YM2151+SegaPCM) 11:03 - Unnamed Genesis/Mega Drive Tune 11:22 - Beatwave Medley (NES+VRC7) 12:27 - Gradius - Beginning of the History (NES+VRC6) 12:40 - Blaster Master - Area 1 (PC Engine) 15:02 - Blaster Master - Area 2 (PC Engine) 16:00 - Blaster Master - Area 3 (PC Engine) 18:14 - Blaster Master - Area 4 (PC Engine) 19:22 - Chipper PC Engine Sketch 20:26 - Chippy Feel Good, Inc. (Master System) 20:54 - Crystaline Waters (NES+VRC7) 21:58 - Mega Man (NES) - Cut Man Stage (Master System) 23:18 - Database Genset (PC Engine) 24:22 - Dyter-07 - Title (Master System) 25:31 - Gradius - Historic Soldier (NES+VRC6) 25:58 - LED Storm (C64) - Title (NES+Namco C163) 27:56 - Mindless Whereabouts (NES+Namco C163) 30:08 - Tobikomi - Night Beach Area (Genesis/Mega Drive) 32:19 - PC Speaker Attempt Song on POKEY 33:08 - Project2.0cc (NES+VRC6) 33:47 - Something Dedicated to Miguzi (PC Engine) 34:23 - Test_WaveCycle_8ch-No2+NewPercussion-WG.0cc (NES+Namco C163) 35:14 - Test_WaveCycle_8ch-WG.0cc (NES+Namco C163) 36:06 - Tobikomi - Turbokomi BGM 1 (NES+Namco C163) 38:35 - Unnamed Game Boy/Color Tune 38:57 - Unnamed NES Tune 1 39:23 - Unnamed PC Engine Tune 40:02 - 7sus4 Test Sketch (PC-9801, OPNA) 41:07 - Adventures on Pacifica Island (PC-9801, OPNA) 42:19 - Beginning of the Journey (PC-9801, OPN) 42:41 - Burnt Crust (NES+Namco C163) 43:26 - Beloved Tomboyish Girl (Roland MT-32) 43:58 - Comic Bakery (C64) - Title (PC Engine, Cover V3) 47:06 - Jurassic Park (NES) - Stage 1 (Game Gear) 49:02 - Missile Man Stage ft. Tobikomi (Atari POKEY) 51:04 - Moody Periodica ft. marcb0t (Master System) 51:47 - Ottifanten GBC - Level 3 (Atari POKEY) 52:32 - Tetris (GB) - Title (MSX AY+OPLL, Cover V2) 53:13 - Unnamed C64 Tune 53:36 - [effing hecker] ft. Genatari and breakthetargets (NES+MMC5) 55:25 - Flutter ft. Ravancloak, may rosencratz, and Soulox (YM2612+Game Boy) 58:27 - Gather Your Gizmos! (MSX AY+OPLL) 01:00:58 - VinsCool - In Orbit... (Commodore 64) 01:02:28 - Park Theme (Genesis/Mega Drive) 01:04:10 - Sad Tune Attempt (Genesis/Mega Drive) 01:05:56 - Unnamed NES Tune 2 01:06:14 - Castlevania Dracula X - Bloodlines (PC-9801, OPN) 01:07:02 - Early Stereotactics Rewritten (PC-9801, OPN) 01:07:25 - Yie ar Kung Fu - Theme (Genesis/Mega Drive)
All covers, finished or not, are the courtesy of their original creators.maak - Breeze 2608 (FM Towns Port, Alternate Version)SJS Test Tunes, Sketches, and Other Stuff2022-06-21 | So, when I was originally porting this song to the FM Towns using Furnace, one of the lead patches had its 4th operator disabled. This made me think that it was intended to sound like how it did in the song I linked in the description in the my upload of it in my main channel (youtu.be/omd1cNnexx4), so I set the TL value of the operator to match how it sounded in the BambooTracker module. However, I discovered (thanks to someone bringing it up in a Discord server) that in maak's original recording, said operator of said lead patch was actually enabled. Thus, here is an alternate version of my FM Towns port of Breeze 2608 with one of the lead patches sounding closer to maak's original recording. You can listen to maak's original recording of Breeze 2608 on their SoundCloud: soundcloud.com/maakmusic/breeze-2608
Module to this alternate version can be found in my Discord server: discord.gg/u2ErgB3J3JYM2610B Test (Unreal Tournament - Run)SJS Test Tunes, Sketches, and Other Stuff2022-03-16 | What is the YM2610B? This is the same chip as the YM2610, but with two extra FM channels. From a discussion I saw a while back in a Discord server, when Yamaha made the YM2610 (developed from the YM2608), they disabled FM channels 1 and 4 so that it wouldn't undercut the YM2203 that was still being used for the PC-88 and 98 computers. The chip was notably used in the Neo Geo arcade and home console. At some point, Taito was kind enough to pay Yamaha to get a version of the chip with all 6 FM channels. Thus, the YM2610B was exclusively used by Taito for their arcade systems.
I decided to try this chip out by porting this song I originally covered in BambooTracker (a PC-98 tracker). All FM patches I used my original version of this cover were recreated manually. I think this cover sounds a lot better with the percussion from the original song (which was an IT module). Because this is a development build of Furnace, I will share the module to this song on my Discord server once the creator (tildearrow) released the next major version of the program (v0.6): discord.gg/u2ErgB3J3J
Side note: In Furnace, by default, the SSG channels are labeled "PSG," and the sample channels labeled as "ADPCM-A 1-6" (for the non-variable channels) and "ADPCM-B" (for the channel that allows a variable rate for samples). Since Furnace has the ability to add custom names to the sound channels, I decided to label the aforementioned channels based on how foobar2000's VGMPlay component and in_vgm labels them (in this case, "SSG," "ADPCM 1-6," and "Delta-T").GBA-esque Music in Furnace (Zone 66 - Hell Level Cover)SJS Test Tunes, Sketches, and Other Stuff2022-02-16 | With Furnace, something like this is now possible. Using the SegaPCM from the Arcade system (or Amiga system) and the Game Boy system can allow you to make GBA-esque tunes. The quality of samples I used may not reflect what the samples sounded like in many of GBA games that use the Sappy driver, but it is somewhat reminiscent of the GBA games that use the GAX driver (such as the Iridion games or those with soundtracks composed by Martin Schioeler). Admittedly, I'm not the first to use the combination of the SegaPCM and Game Boy soundchips, as Michirin had already done this in one of her covers back in 2015 (youtu.be/yD_vJgZxsU0), though she used two instances of DefleMask and lowered the quality of her samples accordingly.
Song is from the DOS game Zone 66, originally composed by Kenny Chou. Visit my Discord server if you want the module to this song: discord.gg/u2ErgB3J3JFurnace Chiptune Tracker Test (Tempest 2000 - Title Screen AY-3-8910+TIA Cover)SJS Test Tunes, Sketches, and Other Stuff2022-02-08 | This was the first song I did in the Furnace chiptune tracker, created about two weeks prior to the upload of the video. I covered this song to try out the multi-system feature and to ask myself the question, "What if an Atari 7800 game had an AY chip in its cartridge?" As some of you might know, two Atari 7800 games that were released commercially back in the day had a POKEY chip inside them, as the console can accept additional audio chips thanks to some additional pins Atari added to the cartridges (though it made them more expensive to manufacture). I picked the AY-3-8910 chip. I wanted a simple song to cover, so I didn't exploit the capabilities of the AY chip here.
If you'd like the module to this cover, I shared it in my Discord server: discord.gg/u2ErgB3J3JA couple of GBA and DS tunes I converted to MIDI and edited at the end of 2021SJS Test Tunes, Sketches, and Other Stuff2022-01-25 | Just a couple of more game to MIDI conversions I did towards the end of 2021. This time, we got some songs from games other than Mario Kart DS. The DS stuff was converted with VGMTrans, whereas the GBA stuff was converted with GBAMusRiper. The converted songs were then edited heavily with the Domino MIDI sequencer. Soundfont I used: GeneralUserGS by S. Christian Collins.
Songs were originally composed by Shinobu Tanaka, Hironobu Yahata, Shinya Outouge, Kenichi Nishimaki, Masanobu Matsunaga, Minako Hamato, Toru Minegishi, Manaka Tominaga, Asuka Ota, Koji Kondo, and Yoko Shimomura.
Time stamps:
00:00 - Mario Kart DS - Options 01:02 - Mario Party DS - Boss Battle 02:57 - Mario Kart: Super Circuit - Peach, Mario, & Luigi Circuit 04:45 - Mario Kart: Super Circuit - Shy Guy Beach, Cheep Cheep Island 06:57 - Mario Kart: Super Circuit - Bowser Castle 09:00 - Legend of Zelda: Spirit Tracks - Normal Boss Battle 10:46 - Kingdom Hearts Re:coded - Night of Fate 12:43 - Kingdom Hearts: Chain of Memories/Re:coded - Castle Oblivion 15:26 - Mario Kart DS - End Credits (Variation 1)
Foot notes:
I used the first song in my YouTube channel history video (youtu.be/Uz3EZ3yGWJk). I forgot to add a fade-out at the end of the fifth song.Spades Archive Tunes - Christmas Trip ft. Tobikomi & CryoKitsune (Chiptune Cafe Decemberfest 2018)SJS Test Tunes, Sketches, and Other Stuff2021-12-10 | Well, here is a song that I never uploaded until now. I actually meant to upload this song sometime in early 2019, after the stream to this jam (Chiptune Cafe Winter Jam 2018, alternatively Decemberfest) ended. I forgot, then was caught up in other projects, and kept forgetting. I finally decided to upload this once and for all to my second channel. This was a three-way collab between me, Tobikomi, and CryoKitsune back in December 2018, and was my first ever collab on an original song. Now, this version is heavily edited from the original that was sent to the aforementioned jam in 2018. For the parts I did, I simply applied my current stereo panning shenanigans to the backing chords, which I also changed from quads to triads. I also decided to change some of my patches I used to go along with those made by Tobikomi, and I also altered the percussion in the beginning for the sake of consistency through the entire song. Tobikomi's parts stayed mostly intact, save for replacing his one of his patches with my own and changing a channel he reserved for a percussion into a second echo channel for the leads. I altered CryoKitsune's parts quite a lot, notably the ending where I changed the timing of the notes to be more on-beat, chose notes that sounded best for the part, changed one of the patches, and added an echo for that patch. This song was made under my former username of Wavetable Guy.
Original version of the song can be heard in the Chiptune Cafe SoundCloud (which has been inactive for the past two years): tinyurl.com/2rc3mazk
Album where this song can also be found: tinyurl.com/msm3436e2021 Tests, Sketches, and Abandoned ProjectsSJS Test Tunes, Sketches, and Other Stuff2021-12-01 | Well, looks like this is going to be an annual thing for me. 15 songs from behind the scenes I made in 2021 that were either tests, sketches, or abandoned projects. As always, feel free to use any of these in your projects as song as I'm credited (except for the covers, since they belong to their original creators).
Song times:
00:00 - Video title 00:05 - AY8930 Test Tune 00:51 - C700 Recorder Test 02:28 - Domino MIDI Practice 03:00 - Farewell DefleMask 04:23 - Faulty Integrity OPLL 05:24 - Flooded Cellar Revamped (Variation 1) 05:48 - Flooded Cellar Revamped (Variation 2) 06:04 - Journey Through a Strange Portal MIDI 07:22 - Sketch04.it 08:01 - Sketch05.it 09:57 - Test29.spc 10:51 - Test30.spc 12:27 - Unnamed YM2203 Tune 13:08 - Unnamed YM2610 Tune 1 13:20 - Unnamed YM2610 Tune 2Mario Kart DS Kiosk Demo - SEQ_CIRCUIT2, but I Converted it to MIDI and Edited it AfterwardsSJS Test Tunes, Sketches, and Other Stuff2021-11-20 | The famous "SEQ_CIRCUIT2" tune from the kiosk demo version of Mario Kart DS. As many of you will already know, this song was used as a placeholder for the tracks that didn't have their music yet, and it doesn't exist in the final version of Mario Kart DS. I happened to stumble upon the soundtrack of the Mario Kart DS Kiosk Demo ripped to 2SF on a Saturday, and found that this song was there. I used VGMTrans to convert it to MIDI, and then I edited the song in the Domino MIDI Sequencer. Seems like many of the songs had used more channels in the kiosk demo version, though it led to some of the samples being cut off by the sound effects.
Song was composed by Shinobu Tanaka.I Edited More Mario Kart DS Music I Converted to MIDI a While BackSJS Test Tunes, Sketches, and Other Stuff2021-11-13 | I decided to edit some more of Mario Kart DS's music that I converted to MIDI a while back with VGMTrans, most of which are the game's retro grand prix tracks. GCN Luigi Circuit uses two samples for the whistle instrument, with one sounding like a slide was baked into the sample itself while the other didn't. Unlike the chord stabs in Mushroom Ridge, I wasn't able to approximate the slide for the whistle, so I had that sliding sample play at the correct notes in the converted MIDI. The instruments in Yoshi Falls were interesting. The "bass" in the song is actually two percussion samples that's being played like a bass instrument, and the drums are similar to what was used in Desert Hills. For the converted MIDI, I ended up correcting the bass notes and improvising the percussion (though one of the instruments I used for the bass will sound off if played with another soundfont). As I've said in a previous video, these definitely won't get accepted to VGMusic.org since they were converted from Nintendo DS 2SF files and then heavily altered afterwards, though I have no interest in submitting to that site anyway.
Songs were originally composed by Shinobu Tanaka, Kenta Nagata, Soyo Oka, Kenichi Nishimaki, Masanobu Matsunga, and Minako Hamano.
Soundfont used: GeneralUserGS by S. Christian Collins, played via VirtualMIDISynth.
Time stamps:
00:00 - Airship Fortress 02:38 - N64 Choco Mountain 05:46 - Delfino Square 08:08 - Figure-8 Circuit 10:38 - N64 Frappe Snowland 12:56 - SNES Koopa Beach 2 14:23 - GCN Luigi Circuit 16:59 - GCN Mushroom Bridge 19:25 - Race Results 21:09 - GBA Sky Garden 22:34 - Tick Tock Clock 24:21 - Time Trial Results 25:11 - Yoshi FallsShiru - Space Standart (PC-98 Cover Alternate Version) [Reupload]SJS Test Tunes, Sketches, and Other Stuff2021-10-10 | This is a reupload of my alternate version of my cover of Space Standart by Shiru. The tuning is closer to the bootleg game mentioned in the video. Upload was requested by Anthony J. Maida on my Discord server (which you can join and find the module to this song here: discord.gg/u2ErgB3J3J)
Other version of this cover on my main channel: youtu.be/Bbraddsj8VwI Converted a few Songs From Mario Kart DS to MIDI and Edited Them AfterwardsSJS Test Tunes, Sketches, and Other Stuff2021-10-08 | A while back, I used VGMTrans to convert the music files from Mario Kart DS to MIDI. Just for fun, I decided to spend the last two days altering a few of the converted songs with the Domino MIDI sequencer, using instruments that I felt were close to the samples used in the original versions. The percussion took some time to figure out, as the conversion process gave them MIDI instrument 128 (Gunshot), though the shaker in Peach Gardens was given MIDI instrument 24 (Tango Accordion/Bandoneon). I gave the percussion in Desert Hills those that are different to the original song, as I currently don't know of any soundfont with samples like what the original song had. In the song Mushroom Ridge, the chord stab in the original version has its downpitch baked into the sample itself, so the downpitching was recreated manually in the converted MIDI file. Finally, Rainbow Road had a sample that sounded like two notes were one octave apart, so I made sure to add those "baked-in notes" to the converted MIDI. As these songs were converted from Nintendo DS 2SF files and then heavily altered afterwards, these of course wouldn't get accepted to VGMusic (not that I would want to submit any covers there so as to avoid a thing known as "MIDI-slapping").
Soundfont used: GeneralUser GS by S. Christian Collins, played via VirtualMIDISynth.
Songs were originally composed by Shinobu Tanaka, Soyo Oka, and Kenta Nagata
Song times:
00:00 - N64 Banshee Boardwalk 01:36 - Battle Mode 03:24 - Bowser Castle 05:29 - Desert Hills 07:34 - Luigi's Mansion 10:27 - SNES Mario Circuit 1 11:39 - Mushroom Ridge 13:44 - Peach Gardens 15:28 - Rainbow Road 19:44 - Waluigi Pinball 21:49 - Wi-Fi MenuMy 2020 Roland SCVA Songs With Replaced InstrumentsSJS Test Tunes, Sketches, and Other Stuff2021-09-24 | These are songs I made throughout 2020 that used the Roland SCVA VST, which I got rid of some weeks ago since it wasn't a legit copy. What I decided to do was that, since I used OpenMPT to compose these songs, I replaced what were previously VST instruments with samples from a soundfont. Some instrument effect plugins (namely a reverb and an echo plugin) were used to approximate whatever setting I used in the VST, though I also decided to use some in-tracker effect commands that had no effect on the VST instruments. This was done to make the modules of these songs accessible to anyone (as I'm sure most folks probably don't have Roland SCVA). The modules to these songs can be found in my Discord server: discord.gg/u2ErgB3J3J
Song times:
00:00 - Emptiness (originally composed by RigidatoMS) 03:16 - Mindful Whereabouts 06:58 - Just Me and My Brain 10:12 - Up the Path (originally composed by acrouzet) 13:12 - Genesis Saga WaveMaster 16:45 - Cozy Fireplace 19:50 - Sneaking Away From the Plantation 22:26 - Silverdust Raceway 25:53 - Don't Doubt Yourself 29:03 - The Final Homestretch 31:57 - No Time to Waste 35:19 - End of the JourneyGenocide 2: Master of the Dark Communion - Drains ~Stage 2-1~ (Nintendo SNES/SFC Cover)SJS Test Tunes, Sketches, and Other Stuff2021-09-13 | SPC of this song available in my Discord server: discord.gg/u2ErgB3J3J
This cover was made back in March of 2021, using some samples I haven't used since 2018. This cover is based on the Sharp X68000 version of Genocide 2: Master of the Dark Communion. Composers were Hideyuki Shimono and Naoyuki Kimura. I'm pretty sure that if this game were ported to the SNES and released in North America back in the 90s, it probably would've had a different name due to Nintendo of America's strict guidelines on what could or could not be shown during that time period. Such guidelines caused some SNES games to be released under a different name, and some of their content (including sprites and their interactions with either an object or another sprite) were changed or removed. Sometimes, the game would be reskinned or re-themed entirely (e.g. Panel de Pon vs Tetris Attack).
(Side note: I covered this song before finding out that there was a version of Genocide 2 for the SNES, released only in Japan.)SkyRoads (DOS) - Road 11 (Standard MIDI Conversion)SJS Test Tunes, Sketches, and Other Stuff2021-08-07 | Just for fun, I decided to take this song I covered back in 2019, and convert it to standard MIDI format using Domino a few weeks ago. I used the instruments that I felt would go well in place of the MT-32 instruments used in that version. Soundfont used is GeneralUserGS by S. Christian Collins played with Virtual MIDI Synth.
Those of you who missed a post on my main channel, I'll be working in a job pretty soon to support myself and my family financially, so I'll be having less time to work on music.The Meme Squad - Defected Facewear VRC7 Cover (Minor Fix)SJS Test Tunes, Sketches, and Other Stuff2021-06-18 | This is a song I covered back in 2018. Original song was made by the collaborative efforts of Pegmode, Tobikomi, kqa (Quirby64), and JRH. Shortly after I uploaded this cover, I realized that I missed a note, which first plays at around the 1 minute and 15 second mark. The module I have for the original song didn't have this note. I remember following its development that year over on the Meme Squad Discord server (now called the Chiptune Café), and I believe that note was added before it was posted on Battle of the Bits. I added this missing note sometime in 2019. In 2020, I decided to swap around the channels on the VRC7. The original composers intended on "destroying" DefleMask's SID exporter with this song, and I decided to cover it on VRC7 to cause further "destruction."
The audio was also recorded from Dn-FamiTracker v3.0.0. This FamiTracker fork has a different emulation core for the VRC7, so you can hear how this song has been affected by that. At least one of the custom patches is a little off, but I do like how the saxophone patch sounds with this emulation core. There are discrepencies between how Dn-FamiTracker and NSFPlay emulate the VRC7, so the patches will sound different if played on the latter.
Original song: youtu.be/Ktjew1YPyywMolkirill - Dodging Danmaku on Hard (NEC PC-9801 YM2608 Rearranged)SJS Test Tunes, Sketches, and Other Stuff2021-06-16 | This was done in February 2021. It's Molkirill's heavy metal song Dodging Danmaku on Hard rearranged in my style on PC-9801 YM2608, done in BambooTracker. I reuploaded this to my second channel as Oscii Boy closed his channel once again. I hope he's doing all right.
Link to the original song: youtu.be/TCMLgO98hcsDamp Earthy Cavern Version 2 (Atari POKEY and NES/Famicom)SJS Test Tunes, Sketches, and Other Stuff2021-06-07 | Made sometime in July 2018, this was my first original song where it was pointed out to me of how an aspect of the song sounded similar to the original songs I made before it, specifically with the bassline. I took the user's suggestion and altered the bassline, and I took it into consideration for my future songs. A year later, in November 2019, I decided to remake the song in FamiTracker using the N163 expansion chip. Like with Moonlight Mountains and Ice Crystal Cavern, I decided to change the sequence of notes in the lead at some points. In tandem, I applied these changes to the original POKEY version of the song. For obvious reasons, the audio of the N163 version was recorded with the multiplexer disabled.
Time stamps: 00:00 - Atari POKEY Version 03:33 - Famicom+N163 VersionIce Crystal Cavern Version 2 (PC Engine, Master System, SNES)SJS Test Tunes, Sketches, and Other Stuff2021-06-07 | This song was originally composed in December 2017 under my former username of Wavetable Guy. It was originally made on PC Engine, and then on Master System sometime later. In September 2018, I remade the song on SNES using OpenMPT+SNESMOD. Like with Moonlight Mountains, I made some changes to the sequence of notes in the lead at some parts. 8 months later, in June 2019, I decided to apply those changes to the original PC Engine and Master System versions. In the latter, I decided to take what Jeroen Tel did for the 1993 Master System game The Flash, and incorporate arps and combined kick/snare+bass.
Time stamps: 00:00 - PC Engine Version 03:59 - Master System Version 07:46 - SNES VersionMoonlight Mountains Version 2 (Genesis, PC Engine, and Master System)SJS Test Tunes, Sketches, and Other Stuff2021-06-07 | This is the song that got me into composing original chiptune music. It was originally composed in July 2017 under my older username of JetStar1997. A stereo Sega PSG version of the song was also made a short time after. In September 2018, I remade the song on the PC Engine under my previous username of Wavetable Guy. Here, I decided to make some compositional changes to the song, including altering and reducing the intro, incorporating elements from RigidatoMS's cover of the same song (youtu.be/ufdCaHzfCnw), as well as changing up the sequence of the lead in some parts of the song. In March 2021, by which I already adopted my current username, I decided to apply those changes I made in the PC Engine version to the original Genesis and Sega PSG versions. For the remade Sega PSG version, I decided to transpose the song to the point where I can get slightly lower square bass notes, and it was also made from scratch in DefleMask-Legacy instead of altering the existing module in SnevenTracker.
Time stamps: 00:00 - Genesis Version 03:01 - PC Engine Version 06:05 - Master System VersionSonic 3 & Knuckles - The Doomsday Zone PCE Cover (Minor Fix)SJS Test Tunes, Sketches, and Other Stuff2021-05-28 | Just to note that this isn't littlelamp100's cover that's included with DefleMask. This is something that I should've done about two and a half years ago. It was pointed out to me by a comment that there was an incorrect note at around 31 and 44 seconds of the song. This minor mistake has been corrected.
Why it took me this long to upload a minor fix? At the time I uploaded this cover on my main channel in August 2018, I was going through the thought of my musical abilities not being great (see the description of my original song Highway Rush Rewritten for more context), so I ended up taking that comment about the incorrect note personally and pretty much putting it off to the side. I've since gotten that sorted out, and decided to correct the minor mistake in this cover some weeks ago.
Song was composed by Tatsuyuki Maeda, Tomonori Sawada, Sachio Ogawa, Masayuki Nagao, and Masanori Hikichi.YM2610 Test Tune (SNK Neo Geo)SJS Test Tunes, Sketches, and Other Stuff2021-05-22 | So, Delek gave me the new version of DefleMask at no cost for an intro song I sent him a long while ago. I was curious to try out the YM2610 in this new version, though it currently lacks the ADPCM-B channel.
VGM: tinyurl.com/58fwsab6Rick Astley - Never Gonna Give You Up (Sega Genesis/MegaDrive Cover, Looped)SJS Test Tunes, Sketches, and Other Stuff2021-04-06 | This was used in my April Fool's Day 2021 video on my main channel, isolated from the intro part of Foreign Shores from the DOS game Zone 66.
Do you feel like you ever get rickrolled even if the song is used in a non-jokey way?E-FamiTracker Test (v0.0.1.3)SJS Test Tunes, Sketches, and Other Stuff2021-03-24 | Simply trying out this recent fork of FamiTracker by taking an original and cover I've done with j0CC-FamiTracker and Dn-FamiTracker, and changing them up a bit to make use of the features introduced in E-FT.
What makes this FamiTracker fork different from the previous ones? The changes are only on the 2A03. There's an extra pulse width (37.5%), the third channel has three waveforms that can be chosen (sawtooth, 50% square, and a sine) in addition to the triangle wave, and there are more noise pitches. This basically transforms the 2A03 into some fantasy chip, so songs made here cannot be played back on a real NES or Famicom. It's quite interesting, though.
The info above applies to E-FT v0.0.1.3. Versions after this have put this fantasy chip as its own system separate from the 2A03, and E-FamiTracker has become a multi-system chiptune tracker (similar to DefleMask, but with a large focus on 8-bit chips).
(Update 5/21/2022: I have removed the link to E-FamiTracker. Long story short, author took down the repository after another user made a fork of it, and real life issues has kept her from releasing new versions of this tracker).
Songs used: 00:00 - Electrical Interference (original song) 04:05 - Grass Valley (cover, song from the game Road Rash).Experimental YM2612 #5SJS Test Tunes, Sketches, and Other Stuff2021-03-16 | Wanted to see if I could start pushing the YM2612 to its boundaries. Also, SSG-EG snare.Spades Archive Tunes - Twigs & Rocks (Scrapped Album, September 2018)SJS Test Tunes, Sketches, and Other Stuff2021-03-14 | Another album from my archive of tunes. This time, it's an album I scrapped in September 2018.
For me to tell you why this was scrapped in September 2018, I'll start by going back two months prior. In July 2018, I uploaded an original song on my main channel titled "Highway Rush." I thought it was a good song, and some users liked it. About a day or two after uploading that song, someone made some comments about how Highway Rush had similar melodies and other stuff used in many of the songs I made prior to it. For the sake of their own privacy, I won't mention the name of this individual user. They said those comments in a non-constructive way, so I ended up blocking them temporarily since 2018 me hadn't received such comments like those before. However, sometime after I blocked them, I began to notice that the stuff they said about Highway Rush and the prior songs were kind of right. So, I took their comments to heart (as 2017 and 2018 me would do) and started to dislike Highway Rush and all the songs I made before it. Since I noticed the similar melodies being heard in many of the songs in Twigs & Rocks, I decided that it was best for me to scrap it entirely (though I have since released two of the songs on their own, since they sounded pretty decent to me). It's been more than a year since I moved on from this, and I figured that I would upload what was completed. It's interesting how my style has drastically changed since scrapping this album.
At the time I was making this album, I hadn't discovered Matt Furniss's SMS works as I was only familiar with his work on the Genesis/MegaDrive. Thus, I composed the songs using a scale that allowed me to use slightly lower square bass notes, though some songs do use the periodic noise pulse. The system I chose for this album is the Sega Game Gear. The idea for this album was an imaginary game I had in my head, just like Wavetable Guy's 1st Soundtrack. This time, there was a story I imagined for this one. It revolved around two brothers; one named Twigs and the other named Rocks. Twigs is tall and lean, and solves things by logic with a laid back personality. Rocks is buff and muscular, and tends confront things head on with passionate fury. The story for this imaginary game was that Twigs and Rocks set out to find their parents, having been left in foster care since they were little, encountering many dangers in their journey.
Time stamps: 00:00 - Intro & Title Screen 01:55 - Main Menu 03:51 - Theme of Twigs 04:40 - Theme of Rocks 05:47 - Options 07:13 - World 1: City 07:33 - Level Theme 1 (Strolling in the City) 10:06 - Level Theme 2 12:51 - Level Theme 3 14:27 - The Sewers 16:39 - World 2: Forest 17:32 - Level Theme 4 19:46 - Mysterious Underground 22:58 - World 3: Mines 24:12 - Lurking Within the Mines 27:17 - Mine Cart Ride 30:22 - Cutscene 1 31:55 - World 4: Mountains 33:06 - Mountain Trek 35:11 - Level Theme 5 37:36 - World 5: Suburbs (128 Crisps)Sketch03.itSJS Test Tunes, Sketches, and Other Stuff2021-03-03 | Just a sketch, that's all. Made in OpenMPT, playback in Schism Tracker.
IT module download: tinyurl.com/9r67k6pk (Don't mind the samples in slots 30-37 that are named as such. They already had that name when I obtained them back in 2017 :shrug:)Sonic CD (JPN/PAL) - Special Stage (Extended)SJS Test Tunes, Sketches, and Other Stuff2021-02-25 | Song from the 1993 Sega/Mega CD game Sonic CD extended to play for 15 minutes.
Composers: Naofumi Hataya and Masafumi OgataSonic CD (JPN/PAL) - Metallic Madness Zone Good Future (Extended)SJS Test Tunes, Sketches, and Other Stuff2021-02-24 | Song from the 1993 Sega/Mega CD game Sonic CD extended to play for 15 minutes.
Composers: Naofumi Hataya and Masafumi OgataSonic CD (JPN/PAL) - Metallic Madness Zone Bad Future (Extended)SJS Test Tunes, Sketches, and Other Stuff2021-02-24 | Song from the 1993 Sega/Mega CD game Sonic CD extended to play for 15 minutes.
Composers: Naofumi Hataya and Masafumi OgataSonic CD (JPN/PAL) - Metallic Madness Zone Past (Extended)SJS Test Tunes, Sketches, and Other Stuff2021-02-24 | Song from the 1993 Sega/Mega CD game Sonic CD extended to play for 15 minutes.