Uploaded September 2024 | Updated September 2026, 2 weeks ago
Original file by BrightXeno: youtube.com/watch?v=irF9GvQzKsc
OutFox aV download: drive.google.com/file/d/11CWVBdHQGPkr9TvV3OrbjSLC6k71qJoC/view?usp=sharing
Notes: Aw man, the TV's on the fritz again!
Requested by "Dancing Maractus" via patreon, and myself
Go check out BrightXeno!
youtube.com/@BrightXenoTheGizoid
They've done cool simfiles in nITG, and also have done some gameplay of other simfiles and games.
So, this file has some Strange Scaling going on, not only with the TV fakeout, but with The Room.
Simfile changes:
There's now an SSC so I can do the unlocks
Lua unlock changes:
I use actual player profiles if possible, then the machineprofile otherwise
Mod changes:
Added tinyusesminicalc
Added consistent drawsize
Internal changes:
We went from mirin 2.0 (I think) to mirin 4.0.3
screenshake is now just a vibrate instead of constantly setting the x & y of TopScreen
Attempted preserving some zoomz in some spots
I still don't know what hidden(2) means, please help
arrowpath becomes notepath
girth becomes width
incremented at least 2 columns
noteskew becomes noteskewx
No need for custom tween to do eases, since we have them engine-side
Did some ztest bullshit for the TV fakeout
Scaled some positions
centered2 becomes centeredpath
Translated the notedata of one hold into OutFox notedata
longboys becomes extendholds
I don't need the P3 visible the whole time during the anime speed lines part
Tinyz didn't appear to turn off fast enough, so I abused zoomz instead
Sometimes people use SCREEN variables inside scaled actorframes. Don't do that
Needed to split some tiny into x & y because tiny also affects z axis
HideNoteFlashes becomes hidenoteflash
We have spiralholds at home
Oh, there's some scaled zooms, too
Added some fades on one graphic if the screen is too wide
Have problems getting this to work, or want me to convert something to SM5 or OutFox? Let me know!
If you want to support me, I have a Ko-Fi and Patreon!
ko-fi.com/mrthatkid4
patreon.com/mrthatkid4
Original file by BrightXeno: youtube.com/watch?v=irF9GvQzKsc
OutFox aV download: drive.google.com/file/d/11CWVBdHQGPkr9TvV3OrbjSLC6k71qJoC/view?usp=sharing
Notes: Aw man, the TV's on the fritz again!
Requested by "Dancing Maractus" via patreon, and myself
Go check out BrightXeno!
youtube.com/@BrightXenoTheGizoid
They've done cool simfiles in nITG, and also have done some gameplay of other simfiles and games.
So, this file has some Strange Scaling going on, not only with the TV fakeout, but with The Room.
Simfile changes:
There's now an SSC so I can do the unlocks
Lua unlock changes:
I use actual player profiles if possible, then the machineprofile otherwise
Mod changes:
Added tinyusesminicalc
Added consistent drawsize
Internal changes:
We went from mirin 2.0 (I think) to mirin 4.0.3
screenshake is now just a vibrate instead of constantly setting the x & y of TopScreen
Attempted preserving some zoomz in some spots
I still don't know what hidden(2) means, please help
arrowpath becomes notepath
girth becomes width
incremented at least 2 columns
noteskew becomes noteskewx
No need for custom tween to do eases, since we have them engine-side
Did some ztest bullshit for the TV fakeout
Scaled some positions
centered2 becomes centeredpath
Translated the notedata of one hold into OutFox notedata
longboys becomes extendholds
I don't need the P3 visible the whole time during the anime speed lines part
Tinyz didn't appear to turn off fast enough, so I abused zoomz instead
Sometimes people use SCREEN variables inside scaled actorframes. Don't do that
Needed to split some tiny into x & y because tiny also affects z axis
HideNoteFlashes becomes hidenoteflash
We have spiralholds at home
Oh, there's some scaled zooms, too
Added some fades on one graphic if the screen is too wide
Have problems getting this to work, or want me to convert something to SM5 or OutFox? Let me know!
If you want to support me, I have a Ko-Fi and Patreon!
ko-fi.com/mrthatkid4
patreon.com/mrthatkid4




