@iwersonsch5131
  @iwersonsch5131
Iwer Sonsch | [Outdated] SM64: Island hop for blindfolded Capless/Cannonless/Coinscoreless (done with sight) @iwersonsch5131 | Uploaded June 2022 | Updated October 2024, 3 hours ago.
Better, more refined strat by nobori56: youtu.be/IuN8k9yuans
Pretty inconsistent, I'd maybe get this about 5-10% of the time. The setup can certainly be refined, this is mostly just a proof of concept.

Yesterday, Bubzia's chat saw the topic of 70 star CCC, and we concluded that it would be ridiculously infeasible if the run forcibly died the instant a coin is touched (Remember that in Blindfolded, you can't see whether you're in a slightly wrong position and about to touch a coin).
In addition, there are only 81 theoretically possible and only 72-77 RTA-viable stars, and the additional restriction of blindfolded gameplay would most likely put the challenge completely off-limits.

So instead, we came up with CCC*, with the C* meaning coinscoreless: Don't save a nonzero coin score, and you must save at 70 stars.
This means that a runner could hear that they accidentally collected a coin and simply exit the course, or they could reset the game if they hear a coin count up after collecting a star.
This variation also unlocks up to 6 red coin stars in side courses (BitDW, BitFS, WC, MC, VC, SA). However, collecting all 8 red coins in TotWC without a wingcap refill seems far off-limits for Blindfolded, and so the variation only adds 5 extra stars in practice.

Here's a spreadsheet estimating how much difficulty the CCC* challenge adds for each star in the game, excluding 100c stars for obvious reasons:
docs.google.com/spreadsheets/d/1lTrJPJ17GJZ632EkAKkusaadCDndw67ubqcTrHl8P6o/edit?usp=sharing
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[Outdated] SM64: Island hop for blindfolded Capless/Cannonless/Coinscoreless (done with sight) @iwersonsch5131

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