Uploaded September 2022 | Updated September 2026, 4 days ago
ORM textures is a technique used to store multiple PBR textures values into 1 texture on each RGB channel. This save both on storage space and easier texture management. For example instead of having 5+ textures you would generally only have 3.(Color(Albedo), ORM and Normal map). ORM corresponds to ambient Occlusion, Roughness and Metallic. But you can store them in any order.
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ORM textures is a technique used to store multiple PBR textures values into 1 texture on each RGB channel. This save both on storage space and easier texture management. For example instead of having 5+ textures you would generally only have 3.(Color(Albedo), ORM and Normal map). ORM corresponds to ambient Occlusion, Roughness and Metallic. But you can store them in any order.
Like and Subscribe for more Godot Tutorials:
youtube.com/channel/UCDjKBPa2h9Uunwfw3DTsRCw
Discord: discord.gg/xEBEm5JeCU
Twitter: twitter.com/Chevifier
Instagram: instagram.com/Chevifier
Twitch: twitch.tv/chevifier
#blender #blendertutorial #godotengine








