Uploaded October 2022 | Updated September 2026, 7 hours ago
The Halloween Mash-up Patch from last year is now getting its largest update ever! This new version finally turns the sky a spooky dark orange and polishes various other aspects of the pack.
But the most exciting feature from 2.0 is the new Halloween 2013 subpack. Choosing this option converts the Mash-up into a classic texture pack from Minecraft: Xbox 360 Edition, with overhauled menus, a new set of paintings, and a few texture differences!
The Halloween Mash-up Patch still requires the user to own the original Halloween Mash-up from the Marketplace. Apply the Patch above the Mash-up in Global Resources, and use the subpack slider to choose the Halloween 2013 or 2015 mode.
Download the Halloween Mash-up Patch:
mcpedl.com/halloween-mash-up-patch
YouTube: youtube.com/AgentMindStorm
Twitter: twitter.com/agentms_
Outro Music is Danny by C418: youtu.be/X2ajI96FyAk
The Halloween Mash-up Patch from last year is now getting its largest update ever! This new version finally turns the sky a spooky dark orange and polishes various other aspects of the pack.
But the most exciting feature from 2.0 is the new Halloween 2013 subpack. Choosing this option converts the Mash-up into a classic texture pack from Minecraft: Xbox 360 Edition, with overhauled menus, a new set of paintings, and a few texture differences!
The Halloween Mash-up Patch still requires the user to own the original Halloween Mash-up from the Marketplace. Apply the Patch above the Mash-up in Global Resources, and use the subpack slider to choose the Halloween 2013 or 2015 mode.
Download the Halloween Mash-up Patch:
mcpedl.com/halloween-mash-up-patch
YouTube: youtube.com/AgentMindStorm
Twitter: twitter.com/agentms_
Outro Music is Danny by C418: youtu.be/X2ajI96FyAk




![Advanced Blocks (terrain_texture.json, blocks.json, Variations, and More!) - Resource Pack Tutorial
Today, I explain everything you can do with blocks in a Minecraft: Bedrock Edition resource pack. Enjoy!
Variations Array:
{
variations: [
{
path: textures/image1,
weight: 1
},
{
path: textures/image2,
weight: 1
}
]
}
This video is monstrously large, so to help you find the information youre looking for, I added topic timestamps below.
Timestamps:
0:00 - Intro
0:20 - terrain_texture.json
1:05 - Block IDs and Data Values
1:58 - Swapping Textures
3:20 - blocks.json
5:21 - Carried Textures
5:51 - Random Texture Rotation (Isotropic)
6:33 - In-Depth Example
9:54 - Random Texture Variations
11:39 - Color Overlays
13:56 - flipbook_textures.json
14:14 - Animating Data Values
14:57 - Animating Random Texture Variations
15:37 - Replicate Property
16:28 - blocks.json Version
16:56 - Mipmap Levels and Padding
18:02 - Miscellaneous Properties
18:28 - Outro
Playlist: https://www.youtube.com/playlist?list=PLwnviK9sp0sf3XKyLYvav-s9xwEodvJzf
YouTube: https://www.youtube.com/AgentMindStorm
Twitter: https://twitter.com/agentms_
Xbox Club: AgentMindStorm Club
Outro Music is Danny by C418: https://youtu.be/X2ajI96FyAk Advanced Blocks (terrain_texture.json, blocks.json, Variations, and More!) - Resource Pack Tutorial](https://i.ytimg.com/vi/UfmZeF3L8D4/mqdefault.jpg)





