@oreonengine9444
  @oreonengine9444
OREON ENGINE | OpenGL vs Vulkan @oreonengine9444 | Uploaded August 2018 | Updated October 2024, 1 hour ago.
This video demonstrates a performance comparison of OpenGL and Vulkan under almost identical conditions.
The performance, measured in fps and CPU/GPU load, is testet and recorded against different antialiasing settings (2x-8x MSAA and FXAA). The performance indicators, shown in the top left corner of the realtime simulations, are slightly inferior than the measured and averaged values due to the recording software.
The simulation shows an FFT generated ocean, an atmospheric skydome and a sun. The scene is generated with a deferred rendering engine an post processing bloom effect. The GUI overlay in the top left corner is blended on top of the scene image.
MSAA is applied by means of a sample coverage mask during the deferred rendering process. FXAA is deployed between deferred rendering stage and post processing effects.

Oreon Engine (Java/LWJGL - OpenGL/Vulkan): github.com/oreonengine/oreon-engine
OpenGL vs VulkanOpenGL Light Scattering and Lens Flare | Oreon Engine v2.1 Preview | Java Lwjgl[OpenGL 3D Engine] Quadtree Procedural Fractal Terrain #1OpenGL 3D Terrain/Open World Engine | v1.1 Java Lwjgl[OpenGL 3D Engine] Quadtree Procedural Fractal Terrain #2OpenGL Java Engine | Update 2019#1 Creating a Game Engine in Java and OpenGL - SkydomeLivestream von oreon3D#2.1 Creating a Game Engine in Java and OpenGL - Terrain Quadtree

OpenGL vs Vulkan @oreonengine9444

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER