Uploaded January 2016 | Updated September 2026, 2 weeks ago
Shows specular lighting in an OpenGL GLSL implementation and controlling that lighting when the dot product goes belows zero.
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Shows specular lighting in an OpenGL GLSL implementation and controlling that lighting when the dot product goes belows zero.
Facebook: http://facebook.com/ComputerScienceVi...
Google+: plus.google.com/u/JamieKingCS
Twitter: twitter.com/mrCompScience
computersciencesurgeons@gmail.com










