OpenGL Intermission - Changing Our Code to Prep for the Next Video @JamieKingCS
OpenGL Intermission - Changing Our Code to Prep for the Next Video  @JamieKingCS
Uploaded January 2014 | Updated September 2026, 1 week ago
I change the code from using buffer instancing back to using uniform variables. Instancing is convenient for static data, however, the klunky uniforms are a bit easier to code with, especially when doing a tutorial video. :)
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Jamie King |

OpenGL Intermission - Changing Our Code to Prep for the Next Video

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