ThinMatrix | OpenGL 3D Game Tutorial 48: Multiple Render Targets @ThinMatrix | Uploaded August 2016 | Updated October 2024, 23 hours ago.
LWJGL tutorial series on how to create a 3D Java game with OpenGL!
Rendering to multiple targets this week.
At 9:45 on some systems you will ONLY see the red entities, and not the rest of the scene. This is because so far we've only explicitly specified the entity fragment shader to render something to color attachment 1. This isn't a problem, so just continue with the tutorial.
Support the series on Patreon: patreon.com/thinmatrix
Facebook Page: facebook.com/thinmatrix
Twitter: twitter.com/ThinMatrix
Tumblr: thinmatrix.tumblr.com
Instagram: instagram.com/thin_matrix
Check out my game on IndieDB: indiedb.com/games/equilinox
End of video music- Kai Engel, "Waking Stars":
freemusicarchive.org/music/Kai_Engel/Evening_Colors/01_-_Waking_Stars
LWJGL tutorial series on how to create a 3D Java game with OpenGL!
Rendering to multiple targets this week.
At 9:45 on some systems you will ONLY see the red entities, and not the rest of the scene. This is because so far we've only explicitly specified the entity fragment shader to render something to color attachment 1. This isn't a problem, so just continue with the tutorial.
Support the series on Patreon: patreon.com/thinmatrix
Facebook Page: facebook.com/thinmatrix
Twitter: twitter.com/ThinMatrix
Tumblr: thinmatrix.tumblr.com
Instagram: instagram.com/thin_matrix
Check out my game on IndieDB: indiedb.com/games/equilinox
End of video music- Kai Engel, "Waking Stars":
freemusicarchive.org/music/Kai_Engel/Evening_Colors/01_-_Waking_Stars