OpenGL 3D Game Tutorial 48: Multiple Render Targets @ThinMatrix
OpenGL 3D Game Tutorial 48: Multiple Render Targets  @ThinMatrix
Uploaded August 2016 | Updated September 2026, 1 week ago
LWJGL tutorial series on how to create a 3D Java game with OpenGL!

Rendering to multiple targets this week.

At 9:45 on some systems you will ONLY see the red entities, and not the rest of the scene. This is because so far we've only explicitly specified the entity fragment shader to render something to color attachment 1. This isn't a problem, so just continue with the tutorial.

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End of video music- Kai Engel, "Waking Stars":

freemusicarchive.org/music/Kai_Engel/Evening_Colors/01_-_Waking_Stars
OpenGL 3D Game Tutorial 48: Multiple Render TargetsHomegrown Devlog - Finishing the Town Area!Indie Game Devlog #41: Models & UpgradesEquilinox - Launch TrailerIndie Game Devlog: Planning for ReleaseOpenGL 3D Game Tutorial 42: Exporting a LWJGL GameIndie Game Devlog #50: Swamp Biome!Indie Game Devlog - Behind the Scenes #56Indie Game Devlog #27: Genetic ModificationIndie Game Dev - Behind the Scenes #71Indie Game Devlog - Getting closerProgramming Bees for my Farming Game!
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OpenGL 3D Game Tutorial 48: Multiple Render Targets

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