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ThinMatrix | OpenGL 3D Game Tutorial 48: Multiple Render Targets @ThinMatrix | Uploaded August 2016 | Updated October 2024, 23 hours ago.
LWJGL tutorial series on how to create a 3D Java game with OpenGL!

Rendering to multiple targets this week.

At 9:45 on some systems you will ONLY see the red entities, and not the rest of the scene. This is because so far we've only explicitly specified the entity fragment shader to render something to color attachment 1. This isn't a problem, so just continue with the tutorial.

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End of video music- Kai Engel, "Waking Stars":

freemusicarchive.org/music/Kai_Engel/Evening_Colors/01_-_Waking_Stars
OpenGL 3D Game Tutorial 48: Multiple Render TargetsIndie Game Devlog #41: Models & UpgradesEquilinox - Launch TrailerIndie Game Devlog: Planning for ReleaseOpenGL 3D Game Tutorial 42: Exporting a LWJGL GameIndie Game Devlog #50: Swamp Biome!Indie Game Devlog - Behind the Scenes #56Indie Game Devlog #19: EquilibriumIndie Game Devlog #27: Genetic ModificationIndie Game Dev - Behind the Scenes #71Indie Game Devlog - Getting closerIndie Game Devlog - The Picking System

OpenGL 3D Game Tutorial 48: Multiple Render Targets @ThinMatrix

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