ThinMatrix | OpenAL 3D Audio Tutorial 4: Distance Attenuation @ThinMatrix | Uploaded April 2016 | Updated October 2024, 1 day ago.
OpenAL tutorial series about adding 3D audio to your games!
This week we're taking a look at the various distance attenuation models in OpenAL.
OpenAL specification:
openal.org/documentation/openal-1.1-specification.pdf
Download the sound effect:
dropbox.com/s/nz9icx3gkxj0xfm/bounce.wav?dl=0
Support the series on Patreon: patreon.com/thinmatrix
Tumblr: thinmatrix.tumblr.com
Facebook Page: facebook.com/thinmatrix
Instagram: instagram.com/thin_matrix
Twitter: twitter.com/ThinMatrix
Check out my game on IndieDB: indiedb.com/games/socuwan
Contact me: thinmatrix@gmail.com
End of video music- Kai Engel, "Waking Stars":
freemusicarchive.org/music/Kai_Engel/Evening_Colors/01_-_Waking_Stars
OpenAL tutorial series about adding 3D audio to your games!
This week we're taking a look at the various distance attenuation models in OpenAL.
OpenAL specification:
openal.org/documentation/openal-1.1-specification.pdf
Download the sound effect:
dropbox.com/s/nz9icx3gkxj0xfm/bounce.wav?dl=0
Support the series on Patreon: patreon.com/thinmatrix
Tumblr: thinmatrix.tumblr.com
Facebook Page: facebook.com/thinmatrix
Instagram: instagram.com/thin_matrix
Twitter: twitter.com/ThinMatrix
Check out my game on IndieDB: indiedb.com/games/socuwan
Contact me: thinmatrix@gmail.com
End of video music- Kai Engel, "Waking Stars":
freemusicarchive.org/music/Kai_Engel/Evening_Colors/01_-_Waking_Stars