@Glitches0and0stuff
  @Glitches0and0stuff
Glitches0and0stuff | OoT/MM: Stale Reference Manipulation (Held Object) @Glitches0and0stuff | Uploaded 4 years ago | Updated 2 hours ago
This is actually almost identical to the boomerang one I found a couple of weeks ago.

If the thing link is grabbing is culled (off camera/unloaded sorta) as the room unloads, link is able to still keep grabbing this object that no longer exists. (The thing he's "grabbing" is just stale data.)

Then, when he enters into another room, new stuff gets loaded into the place of the stale data link is holding. In this case, a door loaded in it's place so link ended up carrying a door.

Big props to ProbablyButter who technically found this first in MM without any of us really realising what happened. youtube.com/watch?v=yHOo4DKjeUs

By the way, if you're wondering how I got that grass to grow there on the bridge, there's a trick where you can reposition grass by picking it up as it's breaking.

Any questions please feel free to ask!
OoT/MM: Stale Reference Manipulation (Held Object)Camera positioning for Woodfall BK skipWeird B using Cremias Carriage rideIsnt that your horse skipOoT - Another 231 skipgibdo house no targetingEnter the pre-clock tower area using EponaStun Gohma with chusSoft LockESS dupe by drinking the itemGet Epona to mountains on JPMessing around in PF (LOTAS that didnt get finished)

OoT/MM: Stale Reference Manipulation (Held Object) @Glitches0and0stuff

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