Glitches0and0stuff | OoT/MM: Stale Reference Manipulation (Held Object) @Glitches0and0stuff | Uploaded 4 years ago | Updated 2 hours ago
This is actually almost identical to the boomerang one I found a couple of weeks ago.
If the thing link is grabbing is culled (off camera/unloaded sorta) as the room unloads, link is able to still keep grabbing this object that no longer exists. (The thing he's "grabbing" is just stale data.)
Then, when he enters into another room, new stuff gets loaded into the place of the stale data link is holding. In this case, a door loaded in it's place so link ended up carrying a door.
Big props to ProbablyButter who technically found this first in MM without any of us really realising what happened. youtube.com/watch?v=yHOo4DKjeUs
By the way, if you're wondering how I got that grass to grow there on the bridge, there's a trick where you can reposition grass by picking it up as it's breaking.
Any questions please feel free to ask!
This is actually almost identical to the boomerang one I found a couple of weeks ago.
If the thing link is grabbing is culled (off camera/unloaded sorta) as the room unloads, link is able to still keep grabbing this object that no longer exists. (The thing he's "grabbing" is just stale data.)
Then, when he enters into another room, new stuff gets loaded into the place of the stale data link is holding. In this case, a door loaded in it's place so link ended up carrying a door.
Big props to ProbablyButter who technically found this first in MM without any of us really realising what happened. youtube.com/watch?v=yHOo4DKjeUs
By the way, if you're wondering how I got that grass to grow there on the bridge, there's a trick where you can reposition grass by picking it up as it's breaking.
Any questions please feel free to ask!