OoT: Optimized Backwalking @TheWayfaringFox
OoT: Optimized Backwalking  @TheWayfaringFox
Uploaded November 2013 | Updated September 2026, 1 week ago
It was said that link could not backwalk, as the camera is shifting when targeting . That apparently isn't true. Link can start backwalking if you hold multiple specific angles while the camera is turning.
It looks like the first frame that link's backwalk will start is two frames after the Z press. This can only be identified if you have specific MHS addresses that show the angle that link is moving at a specific angle, and the angle of the analogue stick. A backwalk begins when these two addresses show the same value, while link's speed is at 0.

Move Angle Address (mupen v2 reset):
V1.0 J: 00AC7CEE
Master Quest J: 00AC8E6E

Analogue Angle Address (mupen v2 reset):
V1.0 J: 00C968CE
Master Quest J: 00C97A0E
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OoT: Optimized Backwalking

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