@homerfunky
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homerfunky | OoT - MST 1.0 vs MST 1.1/1.2 comparison @homerfunky | Uploaded April 2020 | Updated October 2024, 2 hours ago.
This comparison aims to time the difference between MST 1.0 and MST 1.1/1.2 for a TAS (which would be equivalent to N64 MST). All clips on the left are from my MST TAS, and the clips on the right are from my experiences, except for the BotW part, which comes from Tharo's Ganonless TAS: youtu.be/i0WWuiOnT_4?t=412

The motive to use 1.0 for the MST TAS was because of the blank A glitch in BotW which can only be done on 1.0. At the time I was making the TAS, the fastest way to get to the bombchus on 1.1/1.2 was to use a glitch called Ocarina Dive: youtube.com/watch?v=BKYg87dkDc0. As you may expect, getting ocarina is very slow, and so it'd probably be slower to use 1.1/1.2 at that time. However, 1.1/1.2 can take advantage of a glitch called Bomb OI where it's possible to play ocarina using a bomb a cutscene item, making wrong warps faster by a bit each time. From the video, using bomb OI instead of bottle OI saves roughly 6 seconds each time, but uses 1 bomb.

However, in 2018 (after the TAS was made), a discussion was brought up about a faster way to get bombchus on these versions: tasvideos.org/forum/viewtopic.php?t=157&postdays=0&postorder=asc&start=8300 which worked, and skipped the ocarina requirement, which saves tons of time.

It is now clear from this comparison that 1.1/1.2 are the fastest versions for a TAS. Moreover, some route changes can make 1.1 the fastest version, because it has the advantage of Bongo Bongo quick kill (which works on 1.0 and 1.1): youtube.com/watch?v=TigI3N3KLsI but requires bomb, and so, a route change.
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OoT - MST 1.0 vs MST 1.1/1.2 comparison @homerfunky

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