Open 3D EngineGalib Arrieta, a long-time contributor to O3DE, gives a demo of the OpenXR Developer Workflow on O3DE.
In case you missed it, don't forget to check out Part 1 of this session: youtu.be/evg61quDZXs
If you have questions, We encourage you to explore some resources and documentation that might address your query: • Join the Discord Server [discord.gg/o3de]: Sometimes, the question you have might have already been answered by other community members. Use the search function in our Discord server to see if your question has been addressed before or submit your question to #general channel. [discord.com/channels/805939474655346758/805939474655346764] • Documentation: Check out our documentation, which often contains detailed explanations and examples that might help you find the answer you're looking for. [docs.o3de.org/docs] • Good First Issues: Take a look at our list of "Good First Issues". These are tasks that are well-suited for newcomers to O3DE and can be a great way to get started and familiarize yourself with our codebase. [o3de.org/contribute/#first-issue]
OpenXR Developer Workflow: Part 2 - DemoOpen 3D Engine2024-05-15 | Galib Arrieta, a long-time contributor to O3DE, gives a demo of the OpenXR Developer Workflow on O3DE.
In case you missed it, don't forget to check out Part 1 of this session: youtu.be/evg61quDZXs
If you have questions, We encourage you to explore some resources and documentation that might address your query: • Join the Discord Server [discord.gg/o3de]: Sometimes, the question you have might have already been answered by other community members. Use the search function in our Discord server to see if your question has been addressed before or submit your question to #general channel. [discord.com/channels/805939474655346758/805939474655346764] • Documentation: Check out our documentation, which often contains detailed explanations and examples that might help you find the answer you're looking for. [docs.o3de.org/docs] • Good First Issues: Take a look at our list of "Good First Issues". These are tasks that are well-suited for newcomers to O3DE and can be a great way to get started and familiarize yourself with our codebase. [o3de.org/contribute/#first-issue]Open 3D Engine (O3DE) Ask Me AnythingOpen 3D Engine2025-09-16 | Join us for a candid Ask Me Anything session where the Open 3D Foundation / O3DE Executive Director, Joe Bryant, answers some of the community’s most pressing questions.
In this video, we cover topics ranging from project priorities and upcoming initiatives to community growth and future plans. Whether you’re curious about strategic direction or just want an inside look at what’s next, this AMA gives you direct insights and transparent answers.
If you have questions, we encourage you to explore some resources and documentation that might address your query: • Join the Discord Server [discord.gg/o3de]: Sometimes, the question you have might have already been answered by other community members. Use the search function in our Discord server to see if your question has been addressed before or submit your question to #general channel. [discord.com/channels/805939474655346758/805939474655346764] • Documentation: Check out our documentation, which often contains detailed explanations and examples that might help you find the answer you're looking for. [docs.o3de.org/docs] • Good First Issues: Take a look at our list of "Good First Issues". These are tasks that are well-suited for newcomers to O3DE and can be a great way to get started and familiarize yourself with our codebase. [o3de.org/contribute/#first-issue]O3DE Demos: Tools Framework, Wayland Support, Memory Usage & Debugging on LinuxOpen 3D Engine2025-08-25 | Explore the latest demos showcasing capabilities in Open 3D Engine (O3DE).
If you have questions, we encourage you to explore some resources and documentation that might address your query: • Join the Discord Server [discord.gg/o3de]: Sometimes, the question you have might have already been answered by other community members. Use the search function in our Discord server to see if your question has been addressed before or submit your question to #general channel. [discord.com/channels/805939474655346758/805939474655346764] • Documentation: Check out our documentation, which often contains detailed explanations and examples that might help you find the answer you're looking for. [docs.o3de.org/docs] • Good First Issues: Take a look at our list of "Good First Issues". These are tasks that are well-suited for newcomers to O3DE and can be a great way to get started and familiarize yourself with our codebase. [o3de.org/contribute/#first-issue]O3DE 25.05.0 Release WebinarOpen 3D Engine2025-07-15 | Catch this packed and insightful session where our SIG leads walk you through the latest updates in the O3DE 25.05.0 release! From improvements in documentation and content workflows to enhancements in graphics, audio, and simulation, this webinar highlights key features and community contributions that are shaping the future of O3DE.
Whether you're a developer, artist, or contributor, there's something in this release for you. Don't miss it!
Special thanks to our speakers: - Community Documentation – Shauna Gordons (Genome Studios Inc.) and JT (SCB GameDesign) - Simulation – Adam Dabrowski and Jan Hanca (Robotec.ai) - Content – Luis Sempe (Individual Contributor) - Graphics and Audio – Sidharth Moudgil (Amazon Web Services (AWS))
If you have questions, we encourage you to explore some resources and documentation that might address your query: • Join the Discord Server [discord.gg/o3de]: Sometimes, the question you have might have already been answered by other community members. Use the search function in our Discord server to see if your question has been addressed before or submit your question to #general channel. [discord.com/channels/805939474655346758/805939474655346764] • Documentation: Check out our documentation, which often contains detailed explanations and examples that might help you find the answer you're looking for. [docs.o3de.org/docs] • Good First Issues: Take a look at our list of "Good First Issues". These are tasks that are well-suited for newcomers to O3DE and can be a great way to get started and familiarize yourself with our codebase. [o3de.org/contribute/#first-issue]Profile and Report in O3DEOpen 3D Engine2025-05-27 | Want to learn about profiling in Open 3D Engine? Guillaume Haerinck shares best practices and walks through a few demos.
If you have questions, we encourage you to explore some resources and documentation that might address your query: • Join the Discord Server [discord.gg/o3de]: Sometimes, the question you have might have already been answered by other community members. Use the search function in our Discord server to see if your question has been addressed before or submit your question to #general channel. [discord.com/channels/805939474655346758/805939474655346764] • Documentation: Check out our documentation, which often contains detailed explanations and examples that might help you find the answer you're looking for. [docs.o3de.org/docs] • Good First Issues: Take a look at our list of "Good First Issues". These are tasks that are well-suited for newcomers to O3DE and can be a great way to get started and familiarize yourself with our codebase. [o3de.org/contribute/#first-issue]Introducing the Minimal Game Templates for O3DEOpen 3D Engine2025-04-15 | Follow along as Matteo Grasso introduces the Minimal Game Templates for O3DE!
Matteo is a software engineer and founder of DIGIBL Studio in Italy, where he's building tools and resources to support students, teachers, employees, and developers with innovative learning techniques.
Don't miss this walkthrough and see how these templates can help you jumpstart your next O3DE project!
If you have questions, we encourage you to explore some resources and documentation that might address your query: • Join the Discord Server [discord.gg/o3de]: Sometimes, the question you have might have already been answered by other community members. Use the search function in our Discord server to see if your question has been addressed before or submit your question to #general channel. [discord.com/channels/805939474655346758/805939474655346764] • Documentation: Check out our documentation, which often contains detailed explanations and examples that might help you find the answer you're looking for. [docs.o3de.org/docs] • Good First Issues: Take a look at our list of "Good First Issues". These are tasks that are well-suited for newcomers to O3DE and can be a great way to get started and familiarize yourself with our codebase. [o3de.org/contribute/#first-issue]O3DE 25.05.0 Release PlanOpen 3D Engine2025-03-27 | Tune in to hear about the O3DE 25.05.0 Release.
If you have questions, we encourage you to explore some resources and documentation that might address your query: • Join the Discord Server [discord.gg/o3de]: Sometimes, the question you have might have already been answered by other community members. Use the search function in our Discord server to see if your question has been addressed before or submit your question to #general channel. [discord.com/channels/805939474655346758/805939474655346764] • Documentation: Check out our documentation, which often contains detailed explanations and examples that might help you find the answer you're looking for. [docs.o3de.org/docs] • Good First Issues: Take a look at our list of "Good First Issues". These are tasks that are well-suited for newcomers to O3DE and can be a great way to get started and familiarize yourself with our codebase. [o3de.org/contribute/#first-issue]Create Scenes in O3DE Using KitBash3D/BlenderOpen 3D Engine2025-02-18 | Learn how to create scenes in O3DE using KitBash3D/Blender demoed by Anton Michels and Galib Arrieta.
If you have questions, we encourage you to explore some resources and documentation that might address your query: • Join the Discord Server [discord.gg/o3de]: Sometimes, the question you have might have already been answered by other community members. Use the search function in our Discord server to see if your question has been addressed before or submit your question to #general channel. [discord.com/channels/805939474655346758/805939474655346764] • Documentation: Check out our documentation, which often contains detailed explanations and examples that might help you find the answer you're looking for. [docs.o3de.org/docs] • Good First Issues: Take a look at our list of "Good First Issues". These are tasks that are well-suited for newcomers to O3DE and can be a great way to get started and familiarize yourself with our codebase. [o3de.org/contribute/#first-issue]Fosdem 2025Open 3D Engine2025-02-06 | Start your journey with Jan Hanca’s FOSDEM talk on Open 3D Engine.
In just under 30 minutes, Jan walks you through the process of creating O3DE-powered simulations.O3DE 2024 in Review & A Look Into 2025Open 3D Engine2025-01-24 | Hear from Joe Bryant, the Executive Director of the Open 3D Foundation, as he presents O3DE 2024 stats and walks through the preliminary 2025 roadmap.
If you have questions, we encourage you to explore some resources and documentation that might address your query: • Join the Discord Server [discord.gg/o3de]: Sometimes, the question you have might have already been answered by other community members. Use the search function in our Discord server to see if your question has been addressed before or submit your question to #general channel. [discord.com/channels/805939474655346758/805939474655346764] • Documentation: Check out our documentation, which often contains detailed explanations and examples that might help you find the answer you're looking for. [docs.o3de.org/docs] • Good First Issues: Take a look at our list of "Good First Issues". These are tasks that are well-suited for newcomers to O3DE and can be a great way to get started and familiarize yourself with our codebase. [o3de.org/contribute/#first-issue]O3DE from the Perspective of a Simulation EngineerOpen 3D Engine2024-12-17 | Jan Hańca presents O3DE from the perspective of a simulation engineer using the ROS2 Gem.
If you have questions, we encourage you to explore some resources and documentation that might address your query: • Join the Discord Server [discord.gg/o3de]: Sometimes, the question you have might have already been answered by other community members. Use the search function in our Discord server to see if your question has been addressed before or submit your question to #general channel. [discord.com/channels/805939474655346758/805939474655346764] • Documentation: Check out our documentation, which often contains detailed explanations and examples that might help you find the answer you're looking for. [docs.o3de.org/docs] • Good First Issues: Take a look at our list of "Good First Issues". These are tasks that are well-suited for newcomers to O3DE and can be a great way to get started and familiarize yourself with our codebase. [o3de.org/contribute/#first-issue]Adding GameLift to Your Multiplayer ProjectOpen 3D Engine2024-12-17 | Gene Walters joins the Open 3D Connect meeting to demonstrate how to add GameLift to your Multiplayer Project.
If you have questions, we encourage you to explore some resources and documentation that might address your query: • Join the Discord Server [discord.gg/o3de]: Sometimes, the question you have might have already been answered by other community members. Use the search function in our Discord server to see if your question has been addressed before or submit your question to #general channel. [discord.com/channels/805939474655346758/805939474655346764] • Documentation: Check out our documentation, which often contains detailed explanations and examples that might help you find the answer you're looking for. [docs.o3de.org/docs] • Good First Issues: Take a look at our list of "Good First Issues". These are tasks that are well-suited for newcomers to O3DE and can be a great way to get started and familiarize yourself with our codebase. [o3de.org/contribute/#first-issue]Customizing the O3DE Render Pipeline Part 2Open 3D Engine2024-12-17 | Galib Arrieta presents Part 2 of "Customizing the O3DE Render" going into adding custom pass templates (C++).
If you have questions, we encourage you to explore some resources and documentation that might address your query: • Join the Discord Server [discord.gg/o3de]: Sometimes, the question you have might have already been answered by other community members. Use the search function in our Discord server to see if your question has been addressed before or submit your question to #general channel. [discord.com/channels/805939474655346758/805939474655346764] • Documentation: Check out our documentation, which often contains detailed explanations and examples that might help you find the answer you're looking for. [docs.o3de.org/docs] • Good First Issues: Take a look at our list of "Good First Issues". These are tasks that are well-suited for newcomers to O3DE and can be a great way to get started and familiarize yourself with our codebase. [o3de.org/contribute/#first-issue]24.09.0 O3DE Release - Render UpdatesOpen 3D Engine2024-10-22 | Sidharth Moudgil, delivered an insightful talk on the 24.09.0 render updates, offering a walkthrough of the improvements and enhancements included in this release. The session featured live demos showcasing many of the changes, highlighting optimizations and new features that significantly elevate the performance and visual quality of the engine.
If you have questions, we encourage you to explore some resources and documentation that might address your query: • Join the Discord Server [ / discord ]: Sometimes, the question you have might have already been answered by other community members. Use the search function in our Discord server to see if your question has been addressed before or submit your question to #general channel. [ / discord ] • Documentation: Check out our documentation, which often contains detailed explanations and examples that might help you find the answer you're looking for. [docs.o3de.org/docs] • Good First Issues: Take a look at our list of "Good First Issues". These are tasks that are well-suited for newcomers to O3DE and can be a great way to get started and familiarize yourself with our codebase. [o3de.org/contribute/#first-issue]Understanding and Customizing the O3DE Render PipelineOpen 3D Engine2024-10-15 | Hear from Galib Arrieta, an engineer who is one of the original authors of Atom, the render for O3DE. Tune in as Galib walks through his Siggraph 2024 presentation on understanding and customizing the O3DE Render Pipeline.
O3DE, a full-featured, real-time MIT/Apache2 open source 3D engine, can be used to create high-fidelity games, robotic simulations and immersive 3D worlds. This session will focus on explaining how the O3DE Render Pipeline works, how to leverage its data driven nature, and in general how to customize it to suit your needs or artistic preferences.
O3DE is a fairly new Open Source game engine, so this talk hopes to raise awareness of the advantages of the rendering architecture of O3DE, educate 3D graphics practitioners about the importance of a data driven and modular renderer and share best practices on how to make the O3DE renderer "your own".
If you have questions, we encourage you to explore some resources and documentation that might address your query: • Join the Discord Server [discord.gg/o3de]: Sometimes, the question you have might have already been answered by other community members. Use the search function in our Discord server to see if your question has been addressed before or submit your question to #general channel. [discord.com/channels/805939474655346758/805939474655346764] • Documentation: Check out our documentation, which often contains detailed explanations and examples that might help you find the answer you're looking for. [docs.o3de.org/docs] • Good First Issues: Take a look at our list of "Good First Issues". These are tasks that are well-suited for newcomers to O3DE and can be a great way to get started and familiarize yourself with our codebase. [o3de.org/contribute/#first-issue]A Technical Overview of the O3DE Atom RendererOpen 3D Engine2024-06-27 | Hear from Sidharth Moudgil, Rendering Lead and SIG-Graphics Chair, as he covers various parts of the O3DE Atom Renderer, and how they work together in a data-driven modular fashion. Sidharth will touch on the pass system, RPI tagging system to help data drive various features, render pipelines, material, and shader-related tooling.
If you have questions, we encourage you to explore some resources and documentation that might address your query: • Join the Discord Server [discord.gg/o3de]: Sometimes, the question you have might have already been answered by other community members. Use the search function in our Discord server to see if your question has been addressed before or submit your question to #general channel. [discord.com/channels/805939474655346758/805939474655346764] • Documentation: Check out our documentation, which often contains detailed explanations and examples that might help you find the answer you're looking for. [docs.o3de.org/docs] • Good First Issues: Take a look at our list of "Good First Issues". These are tasks that are well-suited for newcomers to O3DE and can be a great way to get started and familiarize yourself with our codebase. [o3de.org/contribute/#first-issue]O3DE Sizzle ReelOpen 3D Engine2024-05-30 | Sizzle reel showcasing the capabilities of O3DE.
About the Open 3D Engine (O3DE): O3DE, a full-featured, real-time open source 3D engine, can be used to create high-fidelity games, robotic simulations, and immersive 3D worlds, bridging the physical and digital worlds to deliver amazing experiences.
About the Open 3D Foundation (O3DF): The Open 3D Foundation (O3DF) is a collaborative community of industry leaders dedicated to advancing open-source 3D technology. The Foundation is home to the Open 3D Engine (O3DE) and aims to foster 3D visualization and simulation innovation across industries.
Learn more about the foundation, visit o3df.org/.OpenXR Developer Workflow: Part 1 - SetupOpen 3D Engine2024-05-15 | Galib Arrieta, a long-time contributor to O3DE, gives an overview of the OpenXR Developer Workflow on O3DE.
If you have questions, we encourage you to explore some resources and documentation that might address your query: • Join the Discord Server [discord.gg/o3de]: Sometimes, the question you have might have already been answered by other community members. Use the search function in our Discord server to see if your question has been addressed before or submit your question to #general channel. [discord.com/channels/805939474655346758/805939474655346764] • Documentation: Check out our documentation, which often contains detailed explanations and examples that might help you find the answer you're looking for. [docs.o3de.org/docs] • Good First Issues: Take a look at our list of "Good First Issues". These are tasks that are well-suited for newcomers to O3DE and can be a great way to get started and familiarize yourself with our codebase. [o3de.org/contribute/#first-issue]Interview with Aidan Roberts, Sound DesignerOpen 3D Engine2024-04-08 | Aidan Roberts, a sound/game designer on Team Plutinite, discusses his experience working with O3DE and integrating sound into the game “State of Matter”.Interview with Tyler Lynch, ProgrammerOpen 3D Engine2024-04-02 | Tyler Lynch, programmer on Team Plutinite, talks about his experience building "State of Matter" using O3DE and his passion for game development.Interview with Jack Kalina, Game ProducerOpen 3D Engine2024-03-05 | Jack Kalina, game producer on Team Plutinite and senior at @RIT_Tigers, talks about his journey into game development, his role in Project Eureka, and his experience working with the Open 3D Engine (O3DE).
From playing video games at an early age with his dad, Jack saw game development as a way to blend his interests in software and storytelling. He has found a strength in programming and project management.
Jack shares his experiences with both the Open 3D Engine and the community itself through the lens of Project Eureka, with an appreciation for seeing the full game development process and having a published, commercial product to show for it.Demo of O3DE Stealth Tutorial from Matteo Grasso at Digital Basil Leaves StudioOpen 3D Engine2024-02-27 | Matteo Grasso, founder of Digital Basil Leaves Studio, gives us a demo of the Stealth Tutorial that he created for the Open 3D Engine (O3DE). This tutorial is a valuable resource for aspiring game developers, offering a structured approach to learning game development with O3DE, freely available to all.
Matteo begins by sharing his journey with O3DE since its announcement, highlighting his curiosity and exploration of the engine's architecture for potential educational use. Now, he introduces a new tutorial focused on creating a basic prototype of a stealth game using only O3DE's built-in features.
Matteo defines a stealth game and its core mechanics, emphasizing player control, mission completion, and stealth mechanics amidst enemy patrols. He outlines the goals of the tutorial, aiming for simplicity, accessibility, and a focus on core mechanics without external dependencies.
The tutorial covers essential topics such as maze design, player controller creation, and enemy AI implementation, utilizing O3DE's entity component architecture and unique features like the event bus system. Matteo emphasizes readability over runtime performance optimizations, making the tutorial accessible to beginners while providing room for extension based on individual project needs.
Each topic is divided into three phases, accompanied by dedicated videos: goal analysis, component configuration, and additional feature suggestions for extending the prototype. Matteo concludes by showcasing basic game mechanics and hints at possibilities for further enhancement.Team Plutinite, Project EurekaOpen 3D Engine2024-02-21 | Check out this sneak peek of a soon-to-be-released game, State of Matter, from the lead programmer AJ Biswas and lead artist Liam Alexiou. AJ and Liam, members of Team Plutinite at the @RIT_Tigers and participants in Project Eureka, give us their insights into working with an open source game engine, and their experiences in building one of the first commercial games using the Open 3D Engine.Interview with AJ Biswas, Lead Programmer & Music ComposerOpen 3D Engine2024-02-21 | In this interview with AJ Biswas, a student at the Rochester Institute of Technology and a vital part of Project Team Eureka. He shares his backstory, tracing his passion for game development back to his early love of Minecraft. He walks us through his evolution from Minecraft enthusiast to lead programmer and music composer for Project Eureka, sharing his insights into game programming and level design. Throughout the conversation, AJ shares the details of his Project Eureka journey, including the transition from Unity to O3DE and the benefits of working with an open-source engine. He's candid about the challenges they faced, like merge conflicts, and the surprises that popped up along the way, all while emphasizing the importance of curiosity and tenacity in game development. AJ also dishes on his favorite game and the excitement building around State of Matter, their upcoming release.Gaian Helmers, Genome StudiosOpen 3D Engine2024-02-16 | Gaian Helmers, founder of Genome Studios (@genomestudios5714), shares their journey and work in game development. From surreal horror classics to interactive cartoons, Gaian showcases the studio's commitment to creativity and innovation. They also provide a glimpse into the studio's transition to the Open 3D Engine, and demo what they're building.Interview with Liam Alexiou, 3D ArtistOpen 3D Engine2024-02-13 | In this exclusive interview, we sit down with Liam Alexiou, a talented 3D artist from the Project Eureka team and student at the Rochester Institute of Technology. Liam shares his passion for game development, his role in the project, and valuable insights he has gained along the way.
Stay tuned for the release of the team's game, State of Matter.Open 3D Connect | January 10 | Guthrie Adams | Material CanvasOpen 3D Engine2024-01-13 | In this video, Guthrie Adams provides an overview of the Open 3D Engine's Material Canvas, a node-based visual scripting editor that offers users a way of creating materials without needing to understand how to write a shader.Open 3D Connect | January 10 | Steven Harmon | First Person Interaction ToolkitOpen 3D Engine2024-01-12 | In this video, award-winning game developer, Steven Harmon, walks through the First Person Interaction Toolkit, which he created for the Open 3D Engine.O3DE Shader Management ConsoleOpen 3D Engine2023-12-21 | ...O3DE Project ExportingOpen 3D Engine2023-12-21 | ...O3DE 23.10.1 Point ReleaseOpen 3D Engine2023-12-21 | ...O3DE Robotics Warehouse DemoOpen 3D Engine2023-12-11 | In an Open 3D Connect meetup, O3DE contributor Steve Pham walks through the large-scale robotics demo that member company Robotec.ai delivered at ROSCon 2023.Open 3D Engines Document Property EditorOpen 3D Engine2023-12-11 | In an Open 3D Connect meetup, O3DE contributor Alex Montgomery walks through the engine's document property editor, how it has evolved and the updates we'll see in the future.Project Eureka: State of Matter, Devlog 2: GlaciformingOpen 3D Engine2023-10-31 | AJ Biswas, a programmer from Project Team Eureka, gives us a glimpse into how the development of their game, State of Matter, is progressing in O3DE. This video focuses on the liquid mode of the gun in the game.Getting Started With O3DE Demo Lloyd Tulles, CTO, CarbonatedOpen 3D Engine2023-10-23 | Lloyd Tulles, CTO at Carbonated, gives an overview of how to get started using O3DE, with step-by-step demo and instructions.O3DE Overview Joe BryantOpen 3D Engine2023-10-23 | Joe Bryant from AWS provides a walkthrough of the Open 3D Engine -- what it is and how it works, including its modular architecture.Robotic Warehouse SimulationOpen 3D Engine2023-10-20 | Example of robotic simulation of warehouse, including mobilization, palletizing and moreRobotic Arm ExampleOpen 3D Engine2023-10-20 | Example of the movement of a robotic arm, contributed by Robotec.aiO3DE Robotic ExampleOpen 3D Engine2023-10-20 | Example of a robotic simulation created using O3DE, contributed by Robotec.aiAdding BasePBR and StandardPBR Export Materials in O3DEOpen 3D Engine2023-09-12 | This video, contributed by Darkinggq, adds two BasePBR and StandardPBR export materials in O3DE using Material Maker.
Material Maker is a procedural textures authoring tool from RodZilla with a completely free MIT license. With Material Maker, you can create texture of anything and export to O3DE. rodzilla.itch.io/material-makerO3DE Multiplayer Game Sample ExampleOpen 3D Engine2023-08-22 | Multiplayer friendly player seeking projectiles running in the multiplayer sample testbed level of the O3DE Multiplayer Game Sample. Contributed by #null [Amazon] in the #Showcase channel of O3DE DiscordProject Eureka: State of Matter, DevLog 1Open 3D Engine2023-08-10 | Get to know the brilliant student team behind Project Eureka as they develop a game, State of Matter, using the Open 3D Engine. They provide a sneak peek into what they're working on and how things are progressing on their path to creating their game.Panel Discussion - Dispelling Misperceptions in the World of VR/AR/XROpen 3D Engine2023-08-03 | Panel discussion and Q&A about the applications of VR/AR/XR. Industry experts share their insights and answer questions about the successes and challenges, including the role of open source.
Participants include: Sid Moudgil, Senior Graphics Programmer, AWS Alfredo Muniz, CTO at XEED and OpenXR Chairman Bastiaan Olij, Lead XR Developer for Godot Ian Williams, Senior Director of Applied Engineering at NVIDIA
Moderated by Open 3D Foundation Executive Director Royal O’Brien.Interview: Introduction to Project EurekaOpen 3D Engine2023-07-10 | Join us as we take you behind the scenes of Project Eureka as we sit down for the first interview with the talented team behind it. Join us as we delve into their motivations, aspirations, and the goals they have set for this remarkable endeavor.
We introduce you to each member of the team, giving you a glimpse into their unique backgrounds, expertise, and passion that drives them.
Project Eureka is an academic collaboration with the Rochester Institute of Technology (RIT) that is underwriting a team of students and faculty to build a commercial game using the Open 3D Engine (O3DE).
#Open3DEngine #O3DE05 Enemies & SpawningOpen 3D Engine2023-05-30 | Welcome to this tutorial on how to use Script Canvas to spawn enemies, have them shoot, and much more in O3DE! In this video, we will go through the step-by-step process of using Script Canvas in O3DE to create a basic enemy AI that can spawn enemies, have them shoot, and react to the player's movements. Script Canvas is a powerful visual scripting tool that allows you to create complex gameplay behaviors without writing any code.
Speaker: Carl Domingo, Technical Trainer (AWS Game Tech)
#Open3DEngine #O3DE04 Player MovementOpen 3D Engine2023-05-30 | Welcome to this tutorial on how to use Script Canvas to control player movement and trigger animations! In this video, we will go through the step-by-step process of using Script Canvas in O3DE to control player movement and trigger animations. Script Canvas is a visual scripting tool that allows you to create complex gameplay behaviors without writing any code.
Speaker: Alex Damarjian, Technical Trainer (AWS Game Tech)
#Open3DEngine #O3DE06 Projectiles & CollisionOpen 3D Engine2023-05-30 | Welcome to this tutorial on how to use Script Canvas to have the player shoot and control collisions in O3DE! In this video, we will go through the step-by-step process of using Script Canvas in O3DE to create a player shooting behavior and control collisions between the player's projectiles and other objects in the game world. Script Canvas is a powerful visual scripting tool that allows you to create complex gameplay behaviors without writing any code.
We will begin by setting up the basic player character in the game engine and creating a basic shooting behavior using Script Canvas. This will allow us to fire projectiles from the player character when we press a designated button.
Speaker: Carl Domingo, Technical Trainer (AWS Game Tech)
#Open3DEngine #O3DE07 Scoring and Lives Part 1Open 3D Engine2023-05-30 | Welcome to this tutorial on how to set up a Scoring and Lives HUD in O3DE!
In this video, we will go through the step-by-step process of creating a scoring and lives HUD using Script Canvas in O3DE. Script Canvas is a powerful visual scripting tool that allows you to create complex gameplay behaviors without writing any code.
We will begin by setting up the basic HUD elements in the game engine, such as the score counter and lives indicator. Then we will create a script using Script Canvas that updates the HUD elements based on the player's actions. For example, we can create a behavior where the score increases when the player hits an enemy, and the lives decrease when the player takes damage.
Speaker: Starr Shaw Technical Artist (AWS Game Tech)
#Open3DEngine #O3DE08 Scoring and Lives Part 2Open 3D Engine2023-05-30 | Welcome to part 2 of our tutorial on how to set up a Scoring and Lives HUD in O3DE!
In this video, we will continue where we left off in part 1 and create more advanced HUD behaviors using Script Canvas.
Speaker: Starr Shaw Technical Artist (AWS Game Tech)